I'll just say, keep in mind the guy is an actor, he's not exactly privy to the game's technical development side like what weapons Dante may have gotten. That's a lot of behind-the-scenes work that he wasn't part of, sorta like an actor not really knowing everything that the set and prop departments went through in a movie >.< Try to ask questions pertaining to Tim's actual job as an actor.
That said - QUESTIONS!
- I too would like to know; how Tim got the role of Dante?
- What did Tim do to prepare for his role, studying up on Dante or footage from the games, if anything?
- If you did study the older character, did you try to emphasize certain traits from him in your potrayal of the new character?
- What was your favorite scene overall, be it action, humor, dramatic?
- Did you get to see any footage of what your character does during gameplay, and was there anything you particularly liked or thought was really cool?
- What does it feel like to pretty much be immortalized in an interactive medium, where players can make you do super cool stuff?
- Were there any challenging lines, or ones that took you a while to get down?
- Did they ever put a game controller in your hands to play a bit of the game you were working on?
- During development, were you aware of the heavy criticism the game had garnered from Devil May Cry fans? If so, did it add any sort of pressure to your work?