But holding the L2/R2 buttons are what decide that. Both dodge buttons themselves are exactly the same. I always used R1 for both dodging types.
And we can actually do way more in-game than DmC Dante does in cutscenes, since Dante doesn't actually fight anything in any scene as far as I recall. I think he swings a sword at Vergil once or twice towards the end and that it. That was actually one of my biggest gripes with the game. No action scenes whatsoever.
That and Stinger being kinda funky (due to no lock-on). It worked most of the time, and usually hit the enemy I wanted, but in DMC1-4, it worked 100% of the time and if I hit the wrong enemy it was entirely my fault. Again, it's not only a problem related to a lack of the lock-on feature, but it's also in the "the lowered difficulty made it a much smaller issue category," but Stinger is my favorite move in action game history. I didn't like seeing it messed with, personally.
EDIT:
Lock-on was always the modifier in DMC. Without lock-on, we couldn't do stuff like Dance Macabre (which is almost straight out of cutscene Dante's book) and Trickster would've been nearly useless. Tons of moves in DMC1-4 rely on your ability to lock on. It wasn't simply aiming at an enemy.
I understand, the only thing I know is that when they said reboot and different universe I was expecting the controls to be slightly different because of the camera. Trust me, the camera is something that needs to be factored into how the gameplay works. These things that annoy people are little things that throw them off because they're not used to it. That's my understanding of the fan outcry about mechanics.
DmC and DMC are not the same when it comes to alot of things and that's what needs to sink into people's heads. The same team that did DMC 4's combat worked on DmC's and chose this to separate it from the original's gameplay for a new feel. Just like any game starting off, the difficulty is based on what the creators believe will be enjoyable for the newly experienced. You can bet your rear end that DmC2's difficulty would've been insane due to the simple fact that the first was easy (on normal) on purpose. They expect the player to know what they're getting into by the next game. Therefore, you'd have the Devil May Cry experience and know how it works so now it's time for that DMC3 a** whooping. You know? lol.
The mechanics are actually quite similar to previous games and I say that because the functionality is different and yet the activation is the same number of button presses.
DMC:
->You hold Lock ON and press triangle when in the right direction to use Stinger.
L1+Forward+Triangle
DmC:
->You press forward forward and triangle when in the right direction to use Stinger.
Forward+Forward+Triangle
*Now, I'm a fighting game fan and this works perfectly for me. I enjoy pressing combinations in a speedy manner to make a move happen.
So this is where we separate. I'm a pin pointer and I've missed Stinger once or twice due to using it as a finisher to a falling enemy. So I get it. You don't like the way you do moves in DmC.