it's not likely Kamiya making a DMC game would automatically restore that series either. The other thing is that we know about all of this because we are super fans, the vast majority would not even care so his name being attached would only stimulate excitement from a small minority that would be meaningless in terms of sales compared to the big market of people who don't give two ****s.
Yeah I hear you there. My choice of Kamiya stems not only from the fact that I simply do not trust any other developer with the job, but because I feel like it's a step in the right direction. It's impossible to guess whether it'd be enough to save the entire series, or bring in loads of cash for Capcom, but I know it'd be a great game under Kamiya's watch. Of course who knows what's next for the series (probably a DmC2) but if I were to speculate, Kamiya's genius with Capcom's backing would be creative gold.
It's already clear that pandering can only compromise the overall product, as we've seen with DmC and Resident Evil 6. A good game is a good game no matter who makes it. Not to knock the reboot too badly, but I feel like the majority of the development was compromised because of NT trying to guess what the gamers wanted. No wonder DmC is such an amalgamation of random cultural facets. It's the result of a bunch of Europeans hired by a Japanese game company to synthesize what they think Americans think is cool about American culture, and throw it into a game. Why not stick to what you
do know devs instead of starting a flame war among your fans? We don't care about all that nonsense, we just want to play something good!
No one cares who Kamiya is, but I gotta say I trust him more than anyone to get the job done. Even if the game isn't as profitable because it's a little different from the norm, or if a developer like Platinum doesn't have the monsterous power of Capcom to market their product. It's sad that they're barely scraping by and have to outsource to WiiU to make another Bayonetta for example, but that'll be one hell of a game, that's for sure. What makes Platinum Games so good is that they have no one telling them what to do and who to market to. Absolute creative freedom, most notably, founded by
former Capcom developers. Maybe all this creativity needs is Capcom's financial backing.
Let's not forget that back in the day, Kamiya directed Resident Evil 2 (one of Capcom's biggest hits) and that his creation of Devil May Cry (an initial version of Resident Evil 4) ended up creating the hack n' slash genre. Even when Resident Evil 4 finally came out (introducing the 3rd person over-the-shoulder camera) directed by Shinji Mikami, it was a massive success. Both games have set the standard for modern videogaming by simultaneously introducing the now standard hack n' slash genre and over the shoulder camera and were met with massive critical acclaim. And where did these masters of Capcom's finanical success go? They formed Platinum Games after falling out with Capcom, and we've seen how both series have suffered in their absence. Isn't that the kind of unrestrained creativity that we should champion instead of the American cookie cutter FPS games, or games who try to be like them?
But yeah, I believe your main thesis was that Kamiya wouldn't be the most profitable solution, which I sadly would have to agree. Without the power to push his and his colleagues' collective creativity, their games aren't going to reach the market and get the kind of exposure they need to be as successful as whatever Capcom pushes. But at this point I think we can all agree that it would definitely be the best. Anyone have a WiiU yet? haha