That's something I began to be worried about ever since DmC came out.
Actually, even DMC4 was easier than DMC3 to be honest, but it's still not a "dumbed down" game, cause we all know that while fighting the enemies itself is easier, yes, the amount of technical skill required to pull off the most spectacular stuff is huge and the depth of the combat itself is still unrivaled today.
When DmC came out, one of the major complaints was how easy it was, not only in how tough the enemies are but also in how easy it was to achieve great combo results and how some mechanics were dumbed down (excessively simplified) like jump cancel, and others completely absent altogether (trick cancel, Guard cancel, Inertia, and so on), which drove the most hardcore players away from it and lead the game to be excluded from events like True Style Tournament, as the game became way less technical. For some people it was the main reason why they don't consider it a good Devil May Cry game, if at all.
But it's also true that DmC was meant to be that way, as they wanted to attract more people to the franchise.
Then what if DMC got that treatment?
Many people, me included, are finding that DMC4SE is easier than vanilla. Not only with OP characters like Lady or Vergil, or simplified like Trish, but also with old Nero and Dante.
Does that worry you? Do you think that's a sign of Devil May Cry is becoming for newbiez (term not intended as an insult, heck, I can very well be considered one myself)?
Me... well not gonna lie, I am slightly worried.
But at the same time, I think it's a bit too early to say. I saw some posts in the internet giving the "noobification" of DMC for granted. Well, I don't think it's the case.
First off, look what they did with DmCDE. One of the things it did was increasing the difficulty (only in fighting enemies; the combat and its overall depth, especially for Dante, is still at the same level as vanilla, as it barely added anything in that department). That means Capcom knows what fans want out of the franchise.
Second, seems to me DMC4SE did the opposite: it is true that fighting enemies is now almost a joke, especially with the new characters, but it's also true that the combat and combo stringing, didn't get an excessive dumbing down process. Instead, they offered more in that field in the form of the new characters (ironically, borrowing a few ideas from DmC).
All that considered, I think Capcom still knows how to make combat be Devil May Cry combat.
But at the same time, while it's true that DMC is all about stylishness, it's also about difficulty, isn't it? We saw Capcom making a lackluster reboot in both fields (purposefully though, at least) only to try to patch the latter in the DE. And we saw them making an SE that sacrifices the latter while keeping the former intact.
So I am worried, but only slightly. In the sense that I don't doubt Capcom's ability to design deep and stylish and hard to master combat, but I do worry about them being able (or even willing, who knows) to make a tough game overall anymore.
Actually, even DMC4 was easier than DMC3 to be honest, but it's still not a "dumbed down" game, cause we all know that while fighting the enemies itself is easier, yes, the amount of technical skill required to pull off the most spectacular stuff is huge and the depth of the combat itself is still unrivaled today.
When DmC came out, one of the major complaints was how easy it was, not only in how tough the enemies are but also in how easy it was to achieve great combo results and how some mechanics were dumbed down (excessively simplified) like jump cancel, and others completely absent altogether (trick cancel, Guard cancel, Inertia, and so on), which drove the most hardcore players away from it and lead the game to be excluded from events like True Style Tournament, as the game became way less technical. For some people it was the main reason why they don't consider it a good Devil May Cry game, if at all.
But it's also true that DmC was meant to be that way, as they wanted to attract more people to the franchise.
Then what if DMC got that treatment?
Many people, me included, are finding that DMC4SE is easier than vanilla. Not only with OP characters like Lady or Vergil, or simplified like Trish, but also with old Nero and Dante.
Does that worry you? Do you think that's a sign of Devil May Cry is becoming for newbiez (term not intended as an insult, heck, I can very well be considered one myself)?
Me... well not gonna lie, I am slightly worried.
But at the same time, I think it's a bit too early to say. I saw some posts in the internet giving the "noobification" of DMC for granted. Well, I don't think it's the case.
First off, look what they did with DmCDE. One of the things it did was increasing the difficulty (only in fighting enemies; the combat and its overall depth, especially for Dante, is still at the same level as vanilla, as it barely added anything in that department). That means Capcom knows what fans want out of the franchise.
Second, seems to me DMC4SE did the opposite: it is true that fighting enemies is now almost a joke, especially with the new characters, but it's also true that the combat and combo stringing, didn't get an excessive dumbing down process. Instead, they offered more in that field in the form of the new characters (ironically, borrowing a few ideas from DmC).
All that considered, I think Capcom still knows how to make combat be Devil May Cry combat.
But at the same time, while it's true that DMC is all about stylishness, it's also about difficulty, isn't it? We saw Capcom making a lackluster reboot in both fields (purposefully though, at least) only to try to patch the latter in the DE. And we saw them making an SE that sacrifices the latter while keeping the former intact.
So I am worried, but only slightly. In the sense that I don't doubt Capcom's ability to design deep and stylish and hard to master combat, but I do worry about them being able (or even willing, who knows) to make a tough game overall anymore.