I already said that those can be skipped.
Maybe you'd sit through them the first time to understand the storyline but in subsequent playthroughs (like Big Boss/Foxhound runs), you can totally skip them.
Yeah but... you need to watch the entirety of all the cutscenes the first time around (and yes, they'd BETTER give you the opportunity to pause, otherwise, how am I going to hold off going to the bathroom during these 45-minute marathons??) in order to be able to
know what you have to do next afterwards.
If Hideo Kojima was a film director, he'd be M. Night Shamalayan. He only knows how to make games one way, so he resorts to being a one-trick pony that barely puts his his work through any necessary evolution or improvement.
omg this. Thank you.
I had
always thought that Kojima was overrated (to an extreme degree, no less, when I heard fanboys saying that nothing, not even Arkham Asylum and City, was better than MGS4... REALLY??), so glad that someone around here shares my opinion.
Ha... the M. Night version of gaming. Yes, that's quite fitting. I had never made that analogy, actually.
But one of the main reasons I agree with you is because about a while back, Kojima gave an interview, and I quote:
"I was talking about TV series, in case of MGS, I always make this would be the last so I don’t really think ahead."
http://www.metalgearinformer.com/?p=14215
Of course, Kojima.
We know you don't think ahead. -_-
http://www.gamespot.com/articles/ko...will-have-story-inconsistencies/1100-6416128/
"When you try to write something that was supposed to be in the middle there will be some inconsistencies when you go into very small details."
Just the "small" details?? Alright, I'll pretend that some of the bigger plotholes were just accidents then.
In other words, you can't even connect your own storylines, is that it?
Translation:
I have no idea what I'm even doing.
This Japanophile worship seriously needs to stop. Not every major gaming storyline from the Far East is perfect, you know.
Edit:
They still didn't grow out of their original format by the time MGS4 hit the PS3 back in '08. The controls were still clunky, the "stealth" still boiled down to "white-dot-on-a-radar-protected-by-field-of-view-and-nothing-else", and the cutscenes actually managed to get even longer, with even less coherence or pacing to compliment the overall story.
Again, thank you. I had always thought that the Splinter Cell series had such better gameplay. And even if it didn't, it would take me hours just to get used to the controls in any MGS game.
Meanwhile, in Splinter Cell (the PC versions, anyway) it took me all of ten minutes to acclimatize myself to its mechanics.
If it takes that long to start having fun, then I'd rather just move on to something else.
Edit:
God bless Kojima for finally implementing more functional shooting controls as of MGS4.
See, that's my point. It shouldn't have taken Kojima four games to do that.