While an alternate ending might be interesting, depending on what you do in-game... the good/bad meter thing is nothing new... it's even getting to be a bit cliche. Black & White's system of making your appearance change with how good or bad you act, Mass Effect's paragon/renegade gauge (or the Star Wars games before that) etc. But in the latter what you do and what points you choose to use on good or evil persuasion techniques actually has an effect on what you can do later in the game. What effect would it have in a stylish action game beyond changing cutscenes or maybe giving a good/bad ending? I mean, it's a neat finishing touch that your appearance may change, or that there may be another ending, but unless they make it central to the game and the story, it's going to be gimmicky and superficial.
It's all about going in a new direction though, right? Everyone wants to feel like this is a DMC game when it '
isn't'. It's Ninja Theory's take on DMC, it's a Reboot. They could of replaced Dante's head with a chicken's and told us all to suck it up because it's happening. They've changed his style back to something more respectable. He did look ugly as sin before they changed him back. His hair was horrible before in my opinion.
You're right, it is gimmicky as you say...BUT, it's new and fresh (At least to Devil may Cry) And I never said the idea hadn't been done before. I was highly aware that it was nothing new. But it is new to Devil may Cry, and they're going with this whole good/bad thing. Where are they taking it? If they're going to have Dante have multiple sides then surely they'd want to show that in the game. Him just being half demon and half angel in the game without it even being relevant to the story or the game-play (Making very little difference, if any) then it's pointless making it that way. Fair enough it does explain several things, at least to me. But it's not sufficient enough to add it in without having a certain feature of game-play that takes that idea and tries to incorporate it into the game itself. That's why I came up with this idea for DmC, because it's different to what we've seen before. They wouldn't go with this anyway though. They'll stick to the basic idea of how DMC's game-play was, hack and slash. It's a shame they'll be hardly any expansion to the ideas and things we've come to know in Devil May Cry. They'll be a change in Dante's and everyone else's story line. Different weapons and environments, bosses and items. But nothing new that we haven't already seen before.