Well for somebody with amoeba intelligence it's probably funny.
You think you could refrain from trying to belittle people's intelligence with passive aggressive bullsh!t? Doesn't matter if he may have started it, you could be the bigger amoeba and stop it cold.
Lol if what you wrote about DmC can even be regarded as critic, since you know, you cared to write after every single point "oh, but that's just me, objectively it's completely fine"
You wanted my criticism, you got it. Objectively, it's still very much a good game. The reason why I make the point of mentioned objectivity is because much of the criticism of the game is based off of undue expectations that the game is somehow supposed to meet when the entire point was for those kind of expectations not to be a concern. Criticism like "being able to stay in the air too easily" is dumb, because part of the game's entire design was to add more aerial combat, instead of making it some nebulous realm for elite-level players and twitchy animations.
You wanted "flaws" but refused to accept that flaws, by nature, are supposed to be something that reduce the objective value of the whole, and while some of what I said was personal gripes about DmC, some were flaws that could have been addressed to fix.
So you think design is something ultimate and objective? ...lol
What Pyroblade said. There are just some things that, by nature, are accepted as "objectively better". To fall back on design philosophies, making a platformer where jumping is far too complex for such a simple action, that's just objectively bad design. If the sole purpose can't be met with a simple interface, that's just bad. It's why people go to school to learn the pitfalls (pun not intended but wholly welcome) and problems in particular fields, you're explicitly
taught what is objectively bad and objectively good to make the best product.