I decided to write a little bit on how some of the better parts used to create DmC could be used to help create DMC5. Or the combat used in DMC3/4 could (and very well should) be used to create DmC2.
Personally, I think DmC2 should be made on handhelds like the 3/2Ds and Vita, that way the main console market can be completely open to DMC5.
This way, everyone gets what they want.
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Positive DmC traits:
"Continuing Combos With Weapon Switching"
In the old series, you had to start your combo all over again every time you changed your weapon.
In DmC, you could continue using the same combo, even when changing weapons.
I think this feature should definitely be used in DMC5.
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Limbo Effects.
*SPOILERS*
In DMC3 (after the end of Mission 13), there was a cutscene where the Temen-ni-gru tower would change and you would be able to explore different environments from Mission 14 onwards.
Personally, I think the importance of this feature cannot be overstated.
The backgrounds should be able to change in real-time, especially now that next-gen (PS4/ Xbone) has more than enough horsepower to enable the game developers to do so.
This feature could also be used to switch from the normal exploration screen to "battle-screens" in jrpgs (and action-rpgs that use this feature, like Yakuza) in real-time, as well.
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Features from DMC3/4 to be used in DmC2.
The combat used in DMC3/4 should definitely be used in DmC2. Without delay.
Other than that, I'm not really sure what other features developers could use to enhance DmC2.
Also, since having two major console releases would be too expensive, I propose that DmC2 should be moved on to handhelds.
Think of it as my way of "keeping the peace" amongst fans on both sides of the spectrum.
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Well, that's it, really. I have no further comment at the moment. Feel free to state your thoughts below.
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Personally, I think DmC2 should be made on handhelds like the 3/2Ds and Vita, that way the main console market can be completely open to DMC5.
This way, everyone gets what they want.
-----------------------------------------------
Positive DmC traits:
"Continuing Combos With Weapon Switching"
In the old series, you had to start your combo all over again every time you changed your weapon.
In DmC, you could continue using the same combo, even when changing weapons.
I think this feature should definitely be used in DMC5.
------------------------------------------------
Limbo Effects.
*SPOILERS*
In DMC3 (after the end of Mission 13), there was a cutscene where the Temen-ni-gru tower would change and you would be able to explore different environments from Mission 14 onwards.
Personally, I think the importance of this feature cannot be overstated.
The backgrounds should be able to change in real-time, especially now that next-gen (PS4/ Xbone) has more than enough horsepower to enable the game developers to do so.
This feature could also be used to switch from the normal exploration screen to "battle-screens" in jrpgs (and action-rpgs that use this feature, like Yakuza) in real-time, as well.
--------------------------------------------------
Features from DMC3/4 to be used in DmC2.
The combat used in DMC3/4 should definitely be used in DmC2. Without delay.
Other than that, I'm not really sure what other features developers could use to enhance DmC2.
Also, since having two major console releases would be too expensive, I propose that DmC2 should be moved on to handhelds.
Think of it as my way of "keeping the peace" amongst fans on both sides of the spectrum.
--------------------------------------------------
Well, that's it, really. I have no further comment at the moment. Feel free to state your thoughts below.
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