Awesome video, really liked the use of momentum transferring and you had some pretty sweep Lucifer setups. You made the Lucifer glitch look natural. Only thing that was lacking was possibly Coyote, although that can understandably be a pain to use in relation to single-enemy combos.
Damn that's a good idea, might have to borrow it from you in the future. Gives me an idea for a similar concept in DMC3.
Cheers man, I'll try to bear that in mind in future
I rushed this one a bit (from start to finish was about 4 days) and I think I could have been a bit more imaginative, I wished I had put a bit more effort onto it but all in all I think it came out alright
Also yeah the health thing makes the combos much easier, you don't have as much restrictions to your imagination and stops you having to constantly reload the game if you mess it up, I got the idea myself from ChaserTech, but I think it's fairly common place in combo vids now. It's also good because when you pause the game you get an extra frame which makes editing it pretty much seamless.
Though bear in mind it can make some things a bit tricky, for my /v/ entry I have a combo where I finish a Frost with a reverse Backslide, I remember it took a few attempts to be able to pause the game while trying to buffer a reverse attack.
P.S Nice sig man, using the spikes to Release was awesome!
EDIT:
I'll download this benchmark and try it here on my notebook haha, just for fun, i don't think it can run it without dropping some frames.
I found the benchmark to be more taxing on the system than the game in most places. It runs a sim in pretty heavy areas (like the forest)
On my old PC the benchmark test was on the verge of un-playable, though I found simple stuff like practicing with debug mode in BP worked ok. You'll prob find even if the benchmark drops in places the game will be fine. As long as you don't pick LDK in the forest with this mod or something.
Good luck dude