Does anyone know why the animation in Dante's prolouge is different from the rest of the cut scenes?
devilmaycry;51005 said:That's a tough question - I wish I could remember what happened in Dante's prologue. ^_^
Tony_Redgrave;50990 said:In all or most of action/adventure games there are always 3 types of animation in cut-scenes.
1) Some with game play graphics - for example Dante throwing that blue ball with football moves to activate the bridge.
2) Some which look like game play graphics but are slightly/greatly improved because we see them most often than any other cut-scene. For example most of the cut-scenes in Devil May Cry 3.
3) And the less would be cut-scenes with greatly improved graphics who try to come as close to real as possible like the 1st one in which Vergil beats Dante.
I think it is mainly to show that those cut-scenes are the most important in some way. And if you think about it this battle was the one with the best setting and importance![]()