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why do all these boss battles suck

I don't see the big deal about Candle Jack. :/ I mean he just doe things when people say his n

Weird. A blue guy in red just punched me in the face and said "Old meme is Old."

I'm sorry, but I can't let you off that easily.

I should of been more...precise that I mean I hate giant boss battles that include you waiting till you can hit them. like the Mundus fight. I apologize.

Every giant boss battle in any game ever sucked, terribly.


Seems pretty precise to me. Like a carpet bombing.

If you want to redact go ahead.

What examples can you come up with for bad giant boss fights? Other than DmC I mean.
 
Weird. A blue guy in red just punched me in the face and said "Old meme is Old."

I'm sorry, but I can't let you off that easily.






Seems pretty precise to me. Like a carpet bombing.

If you want to redact go ahead.

What examples can you come up with for bad giant boss fights? Other than DmC I mean.
It's all good, I need to recognize my mistakes.
For starters, I have a terrible headcold and my memory is a little f-ed up.
Now, these are just my opinions, I'm not here to force anyone to agree with me or anything.
So, to me, bad giant boss fights were...never as fun as regular sized fights, like Vergil DmC and DMC3, or Sephy in KH1 and KH2.
As for, my opinion, bad giant boss fights are (well if I remember correctly that is) Savior from DMC4 the concept was cool but not put out correctly..if I'm saying that right.
Mundus in DmC said that already.
the giant Bulletstorm boss, once again concept was cool.
What was the others...my memories are failing me. Well, seems I can't remember much, but pretty much Any boss fight that requires you to wait around till they attack, dodge the attack and hit their weak spot...any repetitive giant boss fight that doesn't seem as fun as it used to look. :l like Shadow of the Colossus, they can do that really damn well due to it not being repetitive and you actually have to be smart about how to kill the colossi. 4th one, trick it into looking into the hole, climb on its butt to it's back.
in short: I just hate any giant boss fight that is repetitive.
Still not going to let me go huh?
EDIT: just thought of another one, like Lost Planet "Shoot the glowing spot!"
 
Oh, Lost Planet has had it's inventive fights, hitting a glowing weakpoint isn't necessarily a bad trope by definition. If it is then DmC is the worst game in the universe in your estimation. LP2 had that really cool boss where you had to blast off it's legs then crawl down it's gullet and shoot rockets directly into it's beating heart while it digested you. That was badass.

Don't forget that Kaiju prick from Resistance 2 when it comes to awful boss fights.

Resistance2+3.jpg


All the trailers and lead up make him look like he's going to be this big badass mammajamma, but then he starts tossing you around from one building to the next (And you take no damage from this), you hit one or two soft points and you're done. I'm fairly certain he can't actually hurt you when he's not grabbing you.


Also: LEVIATHAN IS A BIBLICAL OCEANIC SERPENT. If you're going to call it something biblical, how about Goliath?

Christ, even DMC3 got that one right, and DMC barely ever gets the names right.
 
Yeah DmC boss fights sucked. They made DMC2 boss fights looks good in comparison....except for Vergil...he was at least a cut above from the rest....not saying much though since he was the final boss and he was still easy as hell and Argosax though cheap was more of a challenge.
 
Oh, Lost Planet has had it's inventive fights, hitting a glowing weakpoint isn't necessarily a bad trope by definition. If it is then DmC is the worst game in the universe in your estimation. LP2 had that really cool boss where you had to blast off it's legs then crawl down it's gullet and shoot rockets directly into it's beating heart while it digested you. That was badass.

Don't forget that Kaiju prick from Resistance 2 when it comes to awful boss fights.

Resistance2+3.jpg


All the trailers and lead up make him look like he's going to be this big badass mammajamma, but then he starts tossing you around from one building to the next (And you take no damage from this), you hit one or two soft points and you're done. I'm fairly certain he can't actually hurt you when he's not grabbing you.


Also: LEVIATHAN IS A BIBLICAL OCEANIC SERPENT. If you're going to call it something biblical, how about Goliath?

Christ, even DMC3 got that one right, and DMC barely ever gets the names right.
They call most things Leviathan today. :l even though it's not right at all.
 
Yeah DmC boss fights sucked. They made DMC2 boss fights looks good in comparison....except for Vergil...he was at least a cut above from the rest....not saying much though since he was the final boss and he was still easy as hell and Argosax though cheap was more of a challenge.

I fondly remember Despair Embodied.

Argosax_the_Despair_Embodied.jpg


Granted s/he was a pansy too, but it's design was simple, elegant and allowed it to justify it's outlandish transformation attacks through shape-shifting. Plus it felt more like throwing down with the classic image of Satan than any boss in the series, previous or since.
 
The Rest of the boss fights:
Easy...simple patterns that can be seen its like....
7446.wat.png_2D00_610x0.png



Vergil's was decent, but his pattern was simple to. All in all, the boss fights felt easy to me.
 
The thing is,it's not like this game was rushed. it's plain uncreativity and boils down to dodge the thing,hit the weakspot,watch a cutscene. because this is a mov--game.
 
There could have been more bosses definitely and the bosses that were in the game were too easy and predictable at that. I think they got too gitty over TheSavior fight in DMC4 so they wanted to make another one like it. I wasn't too big on it either or at all. Mundus was originally a huge demon to fight but this to me was just a huge rehash of The Savior.

And a rehash of the final boss in Bayonetta, which was in turn very similar to The Savior.
 
So some of you fools say that most of the bosses in the game are predictable huh? Well look at these two right here!




The point I'm trying to make is that they had some bosses that were easy and predictable to kill in the original series in DMD mode too.
 
So some of you fools say that most of the bosses in the game are predictable huh? Well look at these two right here!




The point I'm trying to make is that they had some bosses that were easy and predictable to kill in the original series in DMD mode too.
Actually,They just didnt think Buster through enough. If you don't use buster the boss is pretty unpredictable. Try fighting Dark Dante on bloody palace and you'll see what unpredictable truly is.
 
Actually,They just didnt think Buster through enough. If you don't use buster the boss is pretty unpredictable. Try fighting Dark Dante on bloody palace and you'll see what unpredictable truly is.

Not the Dante fight. Took me a week to figure out that you gotta shoot freely to pull and attack him. And the idiot that uploaded the vid about him killing the bosses quick, I bet he didn't even figure out what to do to make them like that right away.

EDIT: Also both of them used both their DTs.
 
I don't mind The Hunter not being that hard, he's an opening boss fight so he shouldn't really kick your butt, although a rematch would have been nice...Maybe 2 Hunters? Haven't fought him on Son of Sparda though...any harder?
 
I don't mind The Hunter not being that hard, he's an opening boss fight so he shouldn't really kick your butt, although a rematch would have been nice...Maybe 2 Hunters? Haven't fought him on Son of Sparda though...any harder?
1. Shoot him with Kablooey a few times.
2. Detonate.
3. ???
4. WASTED MONEY.

But... i loved Bob Barbas fight. :C
And Vergil too, but THE REST suck.

Visually Barbas wasn't bad, but as a battle the mechanics were incredibly bland. Circular boss rooms with a single big enemy in the middle need some kind of innovation other than "Ground Pound HERE to render boss completely defenceless". Hell, Mario Galaxy 2 made a more challenging boss fight out of this concept.


As for Vergil, well...


There's a reason why you can't Devil Snatch Credo whenever you want.

I'm glad if you enjoyed the game, but when you compare that to this:


You can see why people might be disappointed. Hell, Classic Vergil's a beast even if you do abuse that trick that lets you tap dance on his face.

So some of you fools say that most of the bosses in the game are predictable huh? Well look at these two right here!
The point I'm trying to make is that they had some bosses that were easy and predictable to kill in the original series in DMD mode too.

Even if the previous DMCs had those kinds of flaws, it's the responsibility of any new game with the name of it's predecessors to improve upon their failings, not continue them while discarding what they did right

DmC represented a fresh start to make good on the inadequacies of the originals, with gameplay overseen by one of it's most talented alumni. That's not what we got.
 
Even if the previous DMCs had those kinds of flaws, it's the responsibility of any new game with the name of it's predecessors to improve upon their failings, not continue them while discarding what they did right

DmC represented a fresh start to make good on the inadequacies of the originals, with gameplay overseen by one of it's most talented alumni. That's not what we got.

I agree on that, but the point still remains that we didn't know that from the start. Some are fast at timing, some are not, and I am one of those people who are NOT well at timing moves. I just play for fun, not for competition or showing off combos. And I tried that Kablooney trick on the Hunter last week and it only did about 1/3 damage. Like I said, I'm not good at timing cuz of the Demon Dodge.

I bet people didn't even wanna know about the trick. Too bad SOOO many haters out there wanna "expose" the game. They think they'll get a DMC5 when all it's going to do is making it worse.
 
I agree on that, but the point still remains that we didn't know that from the start. Some are fast at timing, some are not, and I am one of those people who are NOT well at timing moves. I just play for fun, not for competition or showing off combos.

I appreciate the idea that there will be plenty of players who don't play for challenge and only want to get through the game as quickly and as gratifyingly as possible (And they tend to be those who'll play on the easiest difficulties and never touch the higher ones). On the other hand, you have to appreciate that most gamers who are likely to buy DmC will be those who have a pre-existing appreciation for the hack'n'slash genre, if not through the original games, then through titles like Bayonetta or God of War. Those players will be used to a higher degree of difficulty and general quality in their combat systems, and expect more unique features to expand upon the basics that they have already learned.

They won't find those things in DmC.

And I tried that Kablooney trick on the Hunter last week and it only did about 1/3 damage. Like I said, I'm not good at timing cuz of the Demon Dodge.

HOLY YIG! A third?! Without Demon Dodge?! I wasn't even being that serious....I'd only seen the videos that used DD...God Almighty....

I bet people didn't even wanna know about the trick. Too bad SOOO many haters out there wanna "expose" the game. They think they'll get a DMC5 when all it's going to do is making it worse.

Buyers did not recommend the Ford Pinto to their friends, even after critics praised it's engine. Why do you think that was?
 
one of the battles between Nero and Dante u linked is literally the very first fight that happens in the game tho?? practically a tutorial

i dunno that really doesn't compare to how repetitive the bosses in this game are all the way up until the very last fight
 
The only fun fight is Vergil. the hunter could be alright if there were a rematch where he was a little harder or something but he dies so fast its just dull

You're probably a better player than me, but I just got my A** HANDED to me by the Hunter in Son of Sparda. 3 Yellow orbs later and I STILL got pummeled.
 
The boss battles in DmC doesn't outright suck but they are very disappointing experience. Some are a visual joy to watch (Bob Barbas) but not much to it combatwise.

It's very easy to exploit the Boss AI since it seems to be passive on default and only attacks you in a rapid manner when you attack them.

Succubus for example, just walk to the edge away from her and she will attack you less and use more swipes (which is easy as **** to parry with Shredder).

And don't even get me started on Demon Dodge+DT during boss battle....

EDIT: Mind you, I have only played through the game on Nephilim so far and atleast killed the Hunter on Son of Sparda but I killed him easily with 6 Kablooey darts and Demon Dodge+DT. Even got SSS because of that.

I'm expecting more of the bosses when I get to them in SoS and DMD
 
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