Now, before we begin, I'm just making it clear that my "moral alignment" is "Chaotic Evil".
http://easydamus.com/alignmenttest.html
"A chaotic evil doesn't necessarily go after individuals just because they stand in the way of their success, they will harm or destroy people for the sheer pleasure of it."
"People are play-things to the chaotic evil, to be used and manipulated for their own personal pleasure."
"The chaotic evil creature holds that individual freedom and choice is important, and that other individuals and their freedoms are unimportant if they cannot be held by the individuals through their own strength and merit.
Thus, law and order rends to promote not individuals but groups, and groups suppress individual volition and success.
Individual freedom and choice is important, and the freedom of other individuals are unimportant if they cannot be held by their own strength and merit."
http://easydamus.com/chaoticevil.html
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Side Note: Seriously though, this sounds like they're trying to make Libertarianism (very small government) and Anarchism (zero government) look bad by lumping us in with sociopaths and the outright psychotic.
Don't hate us 'cause we're independent, hate the system that holds you down, people.
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So, I'm just going with the setup that has almost nothing to do with "morality" itself. This is more of a "superficial" deal.
I'll go first to show you what it is exactly that I'm asking for.
Also, thanks to migs for the "inspiration" for this thread.
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Dark Souls
Starting Class of Choice : Wanderer
http://darksouls.wikia.com/wiki/Wanderer
"The Wanderer is one of the Classes in Dark Souls. Wanderers have low defense, but to compensate, have high dexterity. Their vitality is low, and combined with their light starting gear, makes Wanderers not very durable in the early game. Wanderers want to close the distance quickly and use fast combos to take out enemies before they can attack. Wanderers also have the option to fight at range with a bow, or with spells, thanks to their fairly high attunement and intelligence stats.
At 84 stat points (if their levels were reduced to 1), Wanderers are tied with Pyromancers for the highest starting statistics, making the class a good candidate for a PvP build."
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Armor of Choice: Shadow Set
Black cloth clothing worn by spooks from an Eastern land.
Designed so as not to hinder their unique form of martial arts.
While they sacrifice defense for the sake of greater mobility,
they do offer
resistance to bleeding and poison among other things, perhaps due to the nature of espionage.
http://darksouls.wiki.fextralife.com/Shadow Set
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Default Armor: Wanderer Set
http://darksouls.wikia.com/wiki/Wanderer_Set
The Wanderer Set offers good overall physical defenses for its weight class, and when fully upgraded has very high Lightning and Flame Defense.
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The Elder Scrolls III: Tribunal (Morrowind Expansion)
http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_III:_Morrowind
Race:
"Mer: Dunmer: The dark-skinned, red-eyed natives of Morrowind, often called Dark Elves, are diverse and talented in their skills, ranging from adept mages, to accurate archers, even dabbling in swordcraft. Dunmer make good spellswords and Nightblades for this reason."
http://elderscrolls.wikia.com/wiki/Dunmer_(Morrowind)
"Dunmer are natives of Morrowind. Many of them belong to one of the seven Great Houses. Adept with blades and magic, Dunmer are versatile creatures."
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Birthsign of Choice: The Shadow
"The Shadow grants those born under her sign the ability to hide in shadows."
―The Firmament
http://elderscrolls.wikia.com/wiki/The_Shadow
Class of Choice:
http://elderscrolls.wikia.com/wiki/Assassin
"An Assassin is a nimble and quiet class, moving in darkness to strike at the unsuspecting."
Armor of Choice: Dark Brotherhood Set
This is probably one of the only reasons why I play this game. Just look at that eyepiece. It's like a steampunk monocle.
http://elderscrolls.wikia.com/wiki/Dark_Brotherhood_(Tribunal)
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Kingdoms of Amalur: Reckoning
Race: Dokkalfar
"The dark elves are the ultimate manipulators, controlling the actions of others from the shadows."
http://amalur.wikia.com/wiki/Dokkalfar
Class: Blademaster, Warlord, and Nightblade
"Having become one with your weapons, you are capable of killing most enemies within seconds. Those who survive longer only serve to fuel your relentless onslaught. Either way, against you, their reckoning is at hand."
http://www.gamerjutsu.com/kingdoms-of-amalur-reckoning-finnese-might-destinies/
"There have been few Warlords in the history of Amalur, and they were all respected and feared as the primal embodiments of conflict itself. This Destiny allows you to endure any and all attacks while laying waste to those who would dare to oppose you."
http://www.gamerjutsu.com/kingdoms-of-amalur-reckoning-might-destinies/
"At this level of proficiency, the Nightblade’s deadly arts become confused in the popular mind with sorcery. With this Destiny, you assassinate enemies unheard, unseen. Fierce foes fall dead silently, without a mark. Impossibly fast, deadly and untouchable, your craft assumes the seamless mystery of a black art."
Armor of Choice: Justice Armor Set & Vengeance Armor Set
http://amalur.wikia.com/wiki/Justice_Armor_Set
http://amalur.wikia.com/wiki/Vengeance_Armor_Set
http://easydamus.com/alignmenttest.html
"A chaotic evil doesn't necessarily go after individuals just because they stand in the way of their success, they will harm or destroy people for the sheer pleasure of it."
"People are play-things to the chaotic evil, to be used and manipulated for their own personal pleasure."

"The chaotic evil creature holds that individual freedom and choice is important, and that other individuals and their freedoms are unimportant if they cannot be held by the individuals through their own strength and merit.
Thus, law and order rends to promote not individuals but groups, and groups suppress individual volition and success.
Individual freedom and choice is important, and the freedom of other individuals are unimportant if they cannot be held by their own strength and merit."
http://easydamus.com/chaoticevil.html
----------------------------------------------------------
----------------------------------------------------------
Side Note: Seriously though, this sounds like they're trying to make Libertarianism (very small government) and Anarchism (zero government) look bad by lumping us in with sociopaths and the outright psychotic.
Don't hate us 'cause we're independent, hate the system that holds you down, people.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
So, I'm just going with the setup that has almost nothing to do with "morality" itself. This is more of a "superficial" deal.
I'll go first to show you what it is exactly that I'm asking for.
Also, thanks to migs for the "inspiration" for this thread.
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Dark Souls
Starting Class of Choice : Wanderer
http://darksouls.wikia.com/wiki/Wanderer
"The Wanderer is one of the Classes in Dark Souls. Wanderers have low defense, but to compensate, have high dexterity. Their vitality is low, and combined with their light starting gear, makes Wanderers not very durable in the early game. Wanderers want to close the distance quickly and use fast combos to take out enemies before they can attack. Wanderers also have the option to fight at range with a bow, or with spells, thanks to their fairly high attunement and intelligence stats.
At 84 stat points (if their levels were reduced to 1), Wanderers are tied with Pyromancers for the highest starting statistics, making the class a good candidate for a PvP build."
--------------------------------------------------
Armor of Choice: Shadow Set
Black cloth clothing worn by spooks from an Eastern land.
Designed so as not to hinder their unique form of martial arts.
While they sacrifice defense for the sake of greater mobility,
they do offer

http://darksouls.wiki.fextralife.com/Shadow Set

-----------------------------------------------
Default Armor: Wanderer Set
http://darksouls.wikia.com/wiki/Wanderer_Set
The Wanderer Set offers good overall physical defenses for its weight class, and when fully upgraded has very high Lightning and Flame Defense.

-----------------------------------------------------------------------
-----------------------------------------------------------------------
The Elder Scrolls III: Tribunal (Morrowind Expansion)
http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_III:_Morrowind
Race:
"Mer: Dunmer: The dark-skinned, red-eyed natives of Morrowind, often called Dark Elves, are diverse and talented in their skills, ranging from adept mages, to accurate archers, even dabbling in swordcraft. Dunmer make good spellswords and Nightblades for this reason."
http://elderscrolls.wikia.com/wiki/Dunmer_(Morrowind)
"Dunmer are natives of Morrowind. Many of them belong to one of the seven Great Houses. Adept with blades and magic, Dunmer are versatile creatures."
-------------------------------------------------------------------------
Birthsign of Choice: The Shadow
"The Shadow grants those born under her sign the ability to hide in shadows."
―The Firmament
http://elderscrolls.wikia.com/wiki/The_Shadow

Class of Choice:

http://elderscrolls.wikia.com/wiki/Assassin
"An Assassin is a nimble and quiet class, moving in darkness to strike at the unsuspecting."

Armor of Choice: Dark Brotherhood Set

This is probably one of the only reasons why I play this game. Just look at that eyepiece. It's like a steampunk monocle.
http://elderscrolls.wikia.com/wiki/Dark_Brotherhood_(Tribunal)
-----------------------------------------------------------------
-----------------------------------------------------------------
Kingdoms of Amalur: Reckoning
Race: Dokkalfar

"The dark elves are the ultimate manipulators, controlling the actions of others from the shadows."
http://amalur.wikia.com/wiki/Dokkalfar
Class: Blademaster, Warlord, and Nightblade

"Having become one with your weapons, you are capable of killing most enemies within seconds. Those who survive longer only serve to fuel your relentless onslaught. Either way, against you, their reckoning is at hand."
http://www.gamerjutsu.com/kingdoms-of-amalur-reckoning-finnese-might-destinies/

"There have been few Warlords in the history of Amalur, and they were all respected and feared as the primal embodiments of conflict itself. This Destiny allows you to endure any and all attacks while laying waste to those who would dare to oppose you."
http://www.gamerjutsu.com/kingdoms-of-amalur-reckoning-might-destinies/

"At this level of proficiency, the Nightblade’s deadly arts become confused in the popular mind with sorcery. With this Destiny, you assassinate enemies unheard, unseen. Fierce foes fall dead silently, without a mark. Impossibly fast, deadly and untouchable, your craft assumes the seamless mystery of a black art."
Armor of Choice: Justice Armor Set & Vengeance Armor Set

http://amalur.wikia.com/wiki/Justice_Armor_Set

http://amalur.wikia.com/wiki/Vengeance_Armor_Set
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