Whats the move that you used least in DmC and what is the move you used most?

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I like the death coil move. I just love that little spin and final swing he does.

Also I like stinger, fireworks, rainstorm, and all the eryx moves.^_^
I can never finish actual combos in the game for some reason. Like as soon as i finish executing a full combol i get hit right after. Its like the recover time for the combos are pretty slow. I love death coil though. I love Dante's brutal style of fighting.
 
I'm kinda opposite, I use Osiris quite abit on crowds while I leave Aquila for constantly roundtripping Ghost Rages.

Yupp yupp...same here. I like controlling crowds with Osiris,mid-air too of course..and Aquila to bring more demons to the party
 
Most used: Smash trinity and Demon Evade

Least used: Any moves with eryx, (Only use to defeat Bob Barbas, open doors and a secret mission)
 
To finish on DMD mode my most used moves were Trinity Smash combo, DE+DT+ some move, generally overdrive (mainly for Tyrants and Dreamrunners), Aquila's (the only angel weapon i really used to some extent) moves to stuck Rage's and another anoying mosters like Witches, Aerial Flush, Drop (JCed) and Flush. All the Rebellion moveset was fairly used too, mainly Trillion Stabs and JCed Helm Breakers and that aerial move that was originaly Nero's that i forgot the name by now.

Least used was all Eryx and Osiris moveset, i just needed them for specific momments in the game. Don't liked how they played out.
 
I pretty much always use buy-in to start my combos.

I've never used demon dodge, kicker and the uppercut.
 
I can never finish actual combos in the game for some reason. Like as soon as i finish executing a full combol i get hit right after. Its like the recover time for the combos are pretty slow. I love death coil though. I love Dante's brutal style of fighting.


A good way to clear the path for you to do some extended combos is taking rid of anoying (Bathos/Pathos, Harpies, Witches, Dreamrunners) enemies ASAP, mainly that enemies that can stop your aerial combos with some precision. Mastering JC (jump cancelling, i think that OppressedWriter has a tutorial on this if you're not familiar with the concept) is very good to keep yourself comboing enemies that doesn't get in a juggle or knockdown effect with ease and resists demon pulls. Some concepts of earlier DMC's entries still works for DmC (like combo finishers, DmC has a lot of good combo finishers like overdrive or Trinity Smash after you get used to enemies hitpoints and to the moves).
 
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