The issues go beyond that.
DMC1 and 3 have audio synchronization issues. Even Masami Ueda, one of the composers for DMC1 said the audio was not right. People have sent in complains about the sound and music synchronization issues for DMC3 and Capcom has responded saying that they are working on it. That was months ago.
The menues are all square in DMC1 and 2 retaining the 3:4 aspect ration rather than been reconstructed for a 16:9. For some reason the health bar pops up when switching weapons in DMC1 and the bottom black bar for the cutscenes in DMC2 doesn't go all the way to the bottom so you can see a line of footage at the very bottom of your screen.
DMC1 also went through a color filter that changed the colors and lighting on the game on many spots. They also made the game easier on normal and hard modes. I don't know if it was intentional or not but I preffer they'd leave everything alone.
(Widescreen support means that it was compatible with a widescreen television. Many PS2 titles had this feature near the end of the PS2's life cycle)
DMC1 and 3 have audio synchronization issues. Even Masami Ueda, one of the composers for DMC1 said the audio was not right. People have sent in complains about the sound and music synchronization issues for DMC3 and Capcom has responded saying that they are working on it. That was months ago.
The menues are all square in DMC1 and 2 retaining the 3:4 aspect ration rather than been reconstructed for a 16:9. For some reason the health bar pops up when switching weapons in DMC1 and the bottom black bar for the cutscenes in DMC2 doesn't go all the way to the bottom so you can see a line of footage at the very bottom of your screen.
DMC1 also went through a color filter that changed the colors and lighting on the game on many spots. They also made the game easier on normal and hard modes. I don't know if it was intentional or not but I preffer they'd leave everything alone.
(Widescreen support means that it was compatible with a widescreen television. Many PS2 titles had this feature near the end of the PS2's life cycle)