Darksiders had a little combo depth, and Darksiders II still had a lot of enemies that died pretty quick. And yes, it's constructive criticism, but Vigil also agreed with the idea of fleshing out combat a bit more than the puzzle-solving and dungeon-crawling.
However, you're missing the point I'm talking about. Constructive criticism is fine and dandy, but it doesn't always mean that it's right, especially when it contradicts the intended design philosophy. Then, a bigger problem arises when people get insanely bitchy about their constructive criticism not being implemented for change. As an example, people literally bitched about how easy it was to stay in the air in DmC during combos, and demanded a change be made, and NT did nothing to rectify it since the whole point of DmC's combat was to exemplify aerial combat as more than just a trick. People got upset because their criticism didn't see the change they wanted.
To the point - the consumer does not always know better, and in DmC's case, the vitriolic behavior and unwillingness to just accept things the way they were going to be shows appallingly that a lot of consumers are selfish because they want something their way, regardless of how much it contradicts the design of what is being offered to them. If they don't like it, don't f#cking buy it, and get something else - that's the only power you have as a consumer.
It baffles the mind how a large number of people criticized the game before release, and yet had no intention of actually becoming a consumer of it. Any normal person would go "I dun like this" and just move on. But no, not here, everyone somehow kept expecting DmC to be DMC5, when they f#cking told everyone outright that it wasn't DMC5, and was going to be different than it. Instead of going "I don't like this, I'll wait for DMC5," people fruitlessly demanded this become DMC5, and then got upset over it not being what they should never have expected it to be. People latched on to retarded rumors that fueled more stupidity, instead of keeping a level head :/
"I don't like That! I want This!"
"This isn't That. It's not supposed to be This. We'll make This some other time, but right now we're focusing on That."
"Uuuuwaaaaaaaaaaaaaaaaaaaaaaaaaaaah~"
"Go cry somewhere else. I don't care."
However, you're missing the point I'm talking about. Constructive criticism is fine and dandy, but it doesn't always mean that it's right, especially when it contradicts the intended design philosophy. Then, a bigger problem arises when people get insanely bitchy about their constructive criticism not being implemented for change. As an example, people literally bitched about how easy it was to stay in the air in DmC during combos, and demanded a change be made, and NT did nothing to rectify it since the whole point of DmC's combat was to exemplify aerial combat as more than just a trick. People got upset because their criticism didn't see the change they wanted.
To the point - the consumer does not always know better, and in DmC's case, the vitriolic behavior and unwillingness to just accept things the way they were going to be shows appallingly that a lot of consumers are selfish because they want something their way, regardless of how much it contradicts the design of what is being offered to them. If they don't like it, don't f#cking buy it, and get something else - that's the only power you have as a consumer.
It baffles the mind how a large number of people criticized the game before release, and yet had no intention of actually becoming a consumer of it. Any normal person would go "I dun like this" and just move on. But no, not here, everyone somehow kept expecting DmC to be DMC5, when they f#cking told everyone outright that it wasn't DMC5, and was going to be different than it. Instead of going "I don't like this, I'll wait for DMC5," people fruitlessly demanded this become DMC5, and then got upset over it not being what they should never have expected it to be. People latched on to retarded rumors that fueled more stupidity, instead of keeping a level head :/
"I don't like That! I want This!"
"This isn't That. It's not supposed to be This. We'll make This some other time, but right now we're focusing on That."
"Uuuuwaaaaaaaaaaaaaaaaaaaaaaaaaaaah~"
"Go cry somewhere else. I don't care."