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What do you guys think about the unreal engine

i used to be a bulletstorm maniac and what made me get so crazy about bulletstorm was the unreal engine applied to it. the game really made it big time because of the visuals so its definitely appropriate to use the unreal engine onto dmc because it will really set out the game big time and show that the devil may cry series can bring amazing, beautiful and colorful visuals making the game stand out from any titles opposing it .
 
Personally, I prefer MT Framework than Unreal Engine 3 because of the frame rate. The reason being is not because of the speed, but because of smooth transition between frames. 60 fps is what allowed us to link and break combos in a fast, smooth manner. To me, it just doesn't look nor does it seem to feel the same.
 
Games today are more than just gameplay. Stories in games are made to make games alot more interesting and fun to play, making us gamers feel like we are a part of something bigger than just sitting and pushing some buttons. It gives pushing those buttons some meaning. The graphics are becoming more and more realistic to show the world what they are able to do and how far they are able to push with the graphic engines and the consoles.
If you only care about gameplay then why even bother making the game look pretty? Then Dante would just be called Red Block number 1 and go around hitting things with Weapon Block number 1 at the many Green Demon Blocks and the whole game would just consist of blocks hitting eachother.
Graphics which Unreal Engine seems to be the strength of Unreal Engine isn't needed to make a great story. It's a matter of course that games must have OK graphics - but a story does not need a great graphic to be great.
The main focus of a game should be on creating the gameplay. And after that comes story, and then graphics.
 
Graphics which Unreal Engine seems to be the strength of Unreal Engine isn't needed to make a great story. It's a matter of course that games must have OK graphics - but a story does not need a great graphic to be great.
The main focus of a game should be on creating the gameplay. And after that comes story, and then graphics.

I agree on that, gameplay is very important in any videogame. It is what makes the game to what it is, it is what makes the game run and it is what makes playing the game interesting. However, storyline and graphics are also very important in games today, imo. They add alot to the experience. I'm not a mindless sportsfan who just wants to kick at some ball in some soccer videogame, I want to feel like I am part of something greater when I play a game. I want to help the hero fight against evil and save the world. I want to know the characters, I want to feel what they are feeling, I want to be there with them! And it helps alot that it looks pleasing to the eye as well. ;P
 
I agree on that, gameplay is very important in any videogame. It is what makes the game to what it is, it is what makes the game run and it is what makes playing the game interesting. However, storyline and graphics are also very important in games today, imo. They add alot to the experience. I'm not a mindless sportsfan who just wants to kick at some ball in some soccer videogame, I want to feel like I am part of something greater when I play a game. I want to help the hero fight against evil and save the world. I want to know the characters, I want to feel what they are feeling, I want to be there with them! And it helps alot that it looks pleasing to the eye as well. ;P
Yes, graphics is important too. But one can't make great game by focusing on graphics.
The focus should be primarily on Gameplay and Story. But if your working on story and graphics before Gameplay then your doing it wrong.
 
Yes, graphics is important too. But one can't make great game by focusing on graphics.
The focus should be primarily on Gameplay and Story. But if your working on story and graphics before Gameplay then your doing it wrong.

Partly true. Take a look at World of Warcraft. Not the best looking game out there and the gameplay is very simple and easy to master. You get some powers, abilities and spells and then you can read online how the elitist experts tell you how to use your character effectively. There's not much to it. Almost all the other MMO's do the same gameplaywise, but the more recent MMO's are using alot better graphics and try to make you as a player part of a greater storyline experience. World of Warcraft are trying to up itself with expansions where they improve graphics and make alot more interesting storylines and using different storyline techniques to make you as a player feel like you are really changing the world with your actions when you play the game.
When the gameplay is settled, then graphics and storyline are there to make the game complete, because I don't think a game is complete without those things. We are beyond the days of Pacman, Tetris and Bubble Bobble. We as gamers crave for more stimulation than that! We need more to be amazed by a game and that is what graphics and storyline does, because gameplay can only do so much, imo.
The boundaries between those three things have shifted greatly over the course of the years. Books make for great stories, movies make for great visual experiences and games make for great gameplay, and now you can experience all those things in a videogame and feel like you are part of it all.

Many of the games which have given me these positive experiences have been on the Unreal engine and that's why I support it.
 
Partly true. Take a look at World of Warcraft. Not the best looking game out there and the gameplay is very simple and easy to master. You get some powers, abilities and spells and then you can read online how the elitist experts tell you how to use your character effectively. There's not much to it. Almost all the other MMO's do the same gameplaywise, but the more recent MMO's are using alot better graphics and try to make you as a player part of a greater storyline experience. World of Warcraft are trying to up itself with expansions where they improve graphics and make alot more interesting storylines and using different storyline techniques to make you as a player feel like you are really changing the world with your actions when you play the game.
When the gameplay is settled, then graphics and storyline are there to make the game complete, because I don't think a game is complete without those things. We are beyond the days of Pacman, Tetris and Bubble Bobble. We as gamers crave for more stimulation than that! We need more to be amazed by a game and that is what graphics and storyline does, because gameplay can only do so much, imo.
The boundaries between those three things have shifted greatly over the course of the years. Books make for great stories, movies make for great visual experiences and games make for great gameplay, and now you can experience all those things in a videogame and feel like you are part of it all.

Many of the games which have given me these positive experiences have been on the Unreal engine and that's why I support it.
Again, Games are mostly about gameplay. Story and graphics complete it.
And those who focus on great graphics probably has less exciting gameplay. Do you really believe i expect Pacman, Tetris and Bubble Booble graphics? If the answer is no, then don´t mention them.

And if you focus on graphics more than gameplay then you will fail.
 
Again, Games are mostly about gameplay. Story and graphics complete it.
And those who focus on great graphics probably has less exciting gameplay. Do you really believe i expect Pacman, Tetris and Bubble Booble graphics? If the answer is no, then don´t mention them.

And if you focus on graphics more than gameplay then you will fail.

Most of the games today are about the graphics, like with all the shooters and the racing games, there's nothing new about the gameplay, it's all about the graphics and making them look as realistic as possible.
 
Most of the games today are about the graphics, like with all the shooters and the racing games, there's nothing new about the gameplay, it's all about the graphics and making them look as realistic as possible.


So, would you want a game with AMAZING graphics but extremely limited gameplay?

Like only being able to run and shoot?

Or would you want a game with AMAZING gameplay but limited graphics?

Where the graphics look "good" but not great and the gameplay has a vast variety of mechanics and features.
 
So, would you want a game with AMAZING graphics but extremely limited gameplay?

Like only being able to run and shoot?

Or would you want a game with AMAZING gameplay but limited graphics?

Where the graphics look "good" but not great and the gameplay has a vast variety of mechanics and features.

You want to know what I personally want? I want it all. XD
Why should I choose between one thing or the other? I prefer playing games with great gameplay, great graphics and great storyline. I don't bother playing games which focus on only one of those things and ignoring the others. Hence why I never play such shooters or racing games, because being pretty isn't enough for me, but a game with great gameplay and boring old pixelated graphics annoys the hell out of me as well. And without a storyline to follow, I just get bored with it after a while.
 
You want to know what I personally want? I want it all. XD
Why should I choose between one thing or the other? I prefer playing games with great gameplay, great graphics and great storyline. I don't bother playing games which focus on only one of those things and ignoring the others. Hence why I never play such shooters or racing games, because being pretty isn't enough for me, but a game with great gameplay and boring old pixelated graphics annoys the hell out of me as well. And without a storyline to follow, I just get bored with it after a while.

I think what you just said is what they are trying to do with DmC. NT is there for story, the Unreal Engine for graphics, and Capcom for gameplay.
 
Most of the games today are about the graphics, like with all the shooters and the racing games, there's nothing new about the gameplay, it's all about the graphics and making them look as realistic as possible.
Most of the shooting games has been out in MANY editions. The game companies who make them have perfected gameplay pretty much.

Most racin games has been....^

War game = realism is a must
Race game = realism is a must
DMC = realistic is not a must.
 
Most of the games today are about the graphics, like with all the shooters and the racing games, there's nothing new about the gameplay, it's all about the graphics and making them look as realistic as possible.

Having good graphics doesn't mean it has to look real it just means it looks amazing there are different styles to go with like Borderlands or Ultimate Marvel vs Capcom for example it looks great for the style that it is.
 
DmC's main focus for the past year and a half, or what it seems, is the gameplay. All of 2011 was nothing but gameplay trailers and now its the same levels with more input to the gameplay. NT and Capcom have said in every interview was to get the gameplay right. And thats using the Unreal engine, which i've never played a hack & slash game before on, but to me it looks amazing. If its not as smooth looking as 60fps is not gonna matter if the controls are responsive and tight, and besides Platinum Games, who else would be able to achieve better gameplay?
 
Graphics & story are very important. Heck,why did i buy a ps3 it was for graphics & new videogame stories. If it wasn't for graphics & story i'd still be playing dmc3,gow1- 2,gta san andreas,call of duty) on ps2 because gameplay is equivalent on the ps3. But why did i decide to get a ps3 it was for life like graphics and new story (dmc4,gow3,gtaiv.call of duty black ops)
 
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