"[Visage] is going to feel a lot more like an adventure/play-a-movie game, rather than an action horror game with jump scares all around," Visage programmer Jonathan Gagné tells IGN, pointing to Sierra Entertainment's 1995 horror adventure Phantasmagoria as another inspiration.
According to its Kickstarter, the house in Visage is the central location where the events of the game unfold. Newspapers, the layout of rooms, paintings, TV and radio transmissions, and other information contained within the house work together to convey a series of smaller stories linked to the larger overarching narrative.
http://www.ign.com/articles/2016/02/05/visage-is-a-hyper-real-horror-game-in-the-style-of-pt
According to its Kickstarter, the house in Visage is the central location where the events of the game unfold. Newspapers, the layout of rooms, paintings, TV and radio transmissions, and other information contained within the house work together to convey a series of smaller stories linked to the larger overarching narrative.
http://www.ign.com/articles/2016/02/05/visage-is-a-hyper-real-horror-game-in-the-style-of-pt