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Vergil in Dante's missions

so before anyone starts the bitching about NT being lazy or incompetent read this
description
Here's Vergil in various Dante's missions. Those are the parts that actually work. 80% of the missions are glitchy and result in a crash.​
 
Woah woah woah.

Vergil was using non-demon moves on the Hell Knight...is it possible that the deflection property on Dante vs color-coded enemies is based on the skills themselves, or on the enemy? Could make it one step closer to figuring out how to remove the color dependency of certain monsters...
 
so before anyone starts the bitching about NT being lazy or incompetent read this
description

Here's Vergil in various Dante's missions. Those are the parts that actually work. 80% of the missions are glitchy and result in a crash.

Is this supposed to be sarcastic?

Woah woah woah.

Vergil was using non-demon moves on the Hell Knight...is it possible that the deflection property on Dante vs color-coded enemies is based on the skills themselves, or on the enemy? Could make it one step closer to figuring out how to remove the color dependency of certain monsters...

Nothing was changed concerning enemies. Vergil can freely attack Hell and Frost Knights but can't do anything to Hell or Ghost Rages.
 
i think he means of the Vergil levels.

Oh. In that case, yeah. It's pretty simple to "mod" this but it's nearly not playable at all. Since this is a game which uses a lot of cutscenes on Dante's appearance trigger, Vergil can't proceed in 70-80% of missions, yeah.
 
Nothing was changed concerning enemies. Vergil can freely attack Hell and Frost Knights but can't do anything to Hell or Ghost Rages.

But wouldn't that give us a hint as to where those mechanics lie? It would seem that what makes some of Dante's attacks bounce off colored enemies, or otherwise doesn't make the enemy visible is something within "Dant'es code," so to speak. He's got some sort of parameters in there where him changing to a mode makes enemies corporeal, and either makes his attacks connect (and not be deflected), or each attack itself might have a parameter of not working on certain targets.

I would have thought the deflection parameter was on the enemy itself, but if Vergil, as a wholly different character, isn't affected by it, then it might be something that's exclusively on Dante.

Something like Arbiter having a "Red Enemy OK" and "Cracked Wall OK" parameters, while Osiris has "Blue Enemy OK" and "Blue Vines OK." And then Dante's mode triggers themselves might have a parameter of "Make Red/Blue Rage Visible" or something.

I'm just totally spitballing here, with what little I do know of coding. Those parameters exist somewhere...and it looks like they're not on the enemies.
 
But wouldn't that give us a hint as to where those mechanics lie? It would seem that what makes some of Dante's attacks bounce off colored enemies, or otherwise doesn't make the enemy visible is something within "Dant'es code," so to speak. He's got some sort of parameters in there where him changing to a mode makes enemies corporeal, and either makes his attacks connect (and not be deflected), or each attack itself might have a parameter of not working on certain targets.

I would have thought the deflection parameter was on the enemy itself, but if Vergil, as a wholly different character, isn't affected by it, then it might be something that's exclusively on Dante.

Something like Arbiter having a "Red Enemy OK" and "Cracked Wall OK" parameters, while Osiris has "Blue Enemy OK" and "Blue Vines OK." And then Dante's mode triggers themselves might have a parameter of "Make Red/Blue Rage Visible" or something.

I'm just totally spitballing here, with what little I do know of coding. Those parameters exist somewhere...and it looks like they're not on the enemies.

All is plausible what you said, but the main problem is that Vergil's Downfall doesn't have Ghost or Hell Rages, and therefore that isn't coded in Vergil's character. My guess is that the line which includes everything about Ghost or Hell Rages should be copy-pasted somewhere in Vergil's corresponding ini file. And that's the thing that's really tricky.
 
You can kill Ghost&Hell Rages as Vergil. Ghost - rapid slash, aerial flush and (I think) summoned swords works on them. Hell - divorce, killer bee and stomp (but not drive). Would be better if you could use all angel & demon moves on them.. but yeah I've tested and only a few moves work
 
You can kill Ghost&Hell Rages as Vergil. Ghost - rapid slash, aerial flush and (I think) summoned swords works on them. Hell - divorce, killer bee and stomp (but not drive). Would be better if you could use all angel & demon moves on them.. but yeah I've tested and only a few moves work

Not nearly enough to kill them before they kill you. But yeah, like I said, the other moves don't work since Downfall doesn't have those enemies. But then again, Hell and Frost Knights are also absent in Downfall but you can still rape them. Weird.
 
You can kill Ghost&Hell Rages as Vergil. Ghost - rapid slash, aerial flush and (I think) summoned swords works on them. Hell - divorce, killer bee and stomp (but not drive). Would be better if you could use all angel & demon moves on them.. but yeah I've tested and only a few moves work
thank you (thank two across and ronny too) so next time im snooping in vergils files ill definetly check why those work and others don't and report back i want to see this game become something great and if the devs wont then i will(hence my mod)
 
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