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Trish

So... she's 2D bordering on blank in terms of character and she doesn't have nearly as much time on screen as the guy you're saying she's a distaff counterpart to, so her only draw is that she's sexy and/or people project on her with their own interpretations on her behavior (which is appalling). That makes her a favorite?


From your description it seems like you think that the characters with most personality, most background story and most screentime are the only ones who can be fan-favourites.

So that must mean that people cannot fave Luigi over Mario. Or Tails over Sonic. Or Vergil over Dante. Or Cammy over Ryu. Or Jade over Scorpion...

I could come up with reasons for why I prefer Trish over the rest of the DMC cast, but because of your bad attitude, I don't feel like defending my choice of favourite character to you.

It's alright if you don't like her though and it is cool if you do not understand why Trish is my favourite character. ^^
 
So... she's 2D bordering on blank in terms of character and she doesn't have nearly as much time on screen as the guy you're saying she's a distaff counterpart to, so her only draw is that she's sexy and/or people project on her with their own interpretations on her behavior (which is appalling). That makes her a favorite?

Sometimes less is more in terms of characterisation. Knowing only a little invites the player to project upon a character and invest a little of themselves in how they perceive that character.

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Sometimes it can lead to something wonderful.

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OhgodnopleasehellchristItakeItback
 
Look guys I have never really liked Trish but that's because they never really did anything interesting with her character. For most of her appearances she was just wallpaper and the one time she really gets something to do in 4, it was just poorly handled and made her look like a fool.

So here's hoping she has a better turn out in the reboot.
 
I'm certainly very glad that the Souls games have gotten the audience and appreciation that they deserve, and I also like how the plot is kind of impenetrable. In that way the narrative is kind of like the gameplay; simple and familiar yet uncompromisingly grim and unforgiving, and you won't get anything out of it unless your persevere. Remember how piece meal classic games were back in the day? In days of yore plot was literally too much for old timey memory capacity, so most old RPGs didn't even bother having them before Ultima 4. When you did reach points of exposition it was a treat that rewarded your perseverance. In fact I was talking to my missus about this very subject and she said that when she played games like Tomb Raider the cutscenes were such an amazingly new thing what with pre-rendered cinematics, that she'd push herself for hours just to see the next bit of plot.

I'm not saying it's an inherently better form of story telling, but it definitely has it's place in the world.

SERAH WANTS US TO SAVE COCOON. THAT'S OUR FOCUS! WE MUST SAVE COCOON BECAUSE SERAH WANTED US TO SAVE COCOON BECAUSE THAT'S WHAT HER FOCUS WAS, AND IT'S WHAT OUR FOCUS IS, WHICH IS TO SAVE COCOON. SO COME ON! LET'S COMPLETE OUR FOCUS AND SAVE COCOON BECAUSE SERAH'S FOCUS WAS TO GIVE US OUR FOCUS TO SAVE COCOON. SO NOW WE NEED TO SAVE COCOON!

Not mine, it's from these guys: http://socksmakepeoplesexy.net/index.php?a=ff13

Give them props, they're really good.

Actually God of War set itself apart for me because it was willing to have the character appear weak at times, and even integrate it into the gameplay. In the first game there's a point where Kratos finds a group of massacred soldiers, and it causes him to reminisce on his past crimes and motives, even realising the atrocities he has commited by simply saying, "By the Gods...what have I become?". Then he immediately goes back to gaily slaughtering monsters. That tiny moment gave us insight into Kratos and realisation that even if he does acknowledge his sins, he can brush them asside just as easily. Don't forget that this is also a character whose first appearance on camera is as he's killing himself because his despair has become too great to escape, and we play the entire game to discover why. I could list off plenty of times when Sony Santa Monica gave Kratos depth and potency that NT could only dream of.

...did you play God of War 3? Because...well...
I agree with most of your points, especially the different ways of telling stories. And like I said, sometimes it works and sometimes it doesn't.

By the way, I actually like Snow as a character; he's the bumbling buffoon of a hero, well intended, but usually screws everyone including himself over. And he does have a moment of telling everyone why he is the way he is; he doesn't know what to do in a crisis. Well, who does? But with how the story of the Final Fantasy XIII trilogy going, he, Sazh, and a handful of other characters could have been fleshed out more and matured into fantastic and memorable characters.

As for playing God of War III, that was about a year ago and it was the only God of War game I have ever played; demo of God of War I does not count. I wasn't interested in the combat, story, and everything else about the game except for the setting with Greek mythology. I just didn't get it, but when I played the third, I understood why people loved and enjoyed it, but I don't think it's my kind of game. So I don't really know much about the series itself.

Oh, and for NT not being on par with Santa Monica, I don't want to be "that guy", but Santa Monica has more experience making games, more employees I believe, and Sony backing them up with learning about the PS3. It's sort of like comparing an apprentice potter and a master potter. NT, despite whatever potential, talent, etc. they have, doesn't have the experience of Santa Monica.

Personally, back with Kratos and a hated character because of his actions and a hated character because he's pathetic. I don't think Kratos ended being hated because he was pathetic. If anything, to us, he sort of redeemed himself. To Athena, he'd be more of an ingrate; she helped him and he doesn't return her favors. And with the ending of God of War III, Kratos' fate is left to speculation. Where's his body? Why is there a blood streak? If he died, then he could of been dragged to the Underworld, but there's no one to command the underlings to do that. And we all know what happens when Kratos dies; he gets back up, beats some ass, and gets even stronger than he was before. If he lived? Then where is he going? Santa Monica said something about wanting Kratos to fight Thor and other gods, goddesses, deities, etc. during God of War III? (don't quote me on that, it's on the wiki I believe). So he ends up as something at that time; he could end up as something else in the future is what I'm saying.
 
By the way, I actually like Snow as a character; he's the bumbling buffoon of a hero, well intended, but usually screws everyone including himself over. And he does have a moment of telling everyone why he is the way he is; he doesn't know what to do in a crisis. Well, who does? But with how the story of the Final Fantasy XIII trilogy going, he, Sazh, and a handful of other characters could have been fleshed out more and matured into fantastic and memorable characters.

Well, Final Fantasy is a whole other country isn't it. My main point was that Snow is a character who is simple in nature and how that basic character philosophy of "I'm the Hero!" is kind of evocative of the original Light Warriors and other protagonists from the era before characters could be fully fleshed out. I also find it impossible to like a character who is so incredibly bone-stupid that he thinks having an absense of tactics is totally acceptable, and that having children rush armed soldiers is perfectly acceptable tactics. Yes, I know, it's the beginning of his character arc, but I never got the feeling he received the absolute skull-caving he deserved.

As for playing God of War III, that was about a year ago and it was the only God of War game I have ever played; demo of God of War I does not count. I wasn't interested in the combat, story, and everything else about the game except for the setting with Greek mythology. I just didn't get it, but when I played the third, I understood why people loved and enjoyed it, but I don't think it's my kind of game. So I don't really know much about the series itself.

1 is definitely the best balanced of the games in terms of story telling, and it still holds up better than say DmC in providing a steady challenge. I can fully understand if you can't get a handle one the gameplay though; I always saw GoW as a pale imitator to DMC in terms of game mechanics, but I am a huge fan of Ray Harryhausen, so I got through it and ended up really enjoying it. In fact if you like Ray, 2 really lays on the references thick. They actually got some of the actors who played the heroes in films like the original Clash of the Titans to reprise their roles, even if it's just so their Mary Sue can knock them over.

Oh, and for NT not being on par with Santa Monica, I don't want to be "that guy", but Santa Monica has more experience making games, more employees I believe, and Sony backing them up with learning about the PS3. It's sort of like comparing an apprentice potter and a master potter. NT, despite whatever potential, talent, etc. they have, doesn't have the experience of Santa Monica.

Well NT, much like Guerilla (the Killzone guys) before them, somehow managed to impress Sony enough that they did actually get massive funding and support from Sony for Heavenly Sword. That's why it's exclusivity on the PS3 was such a big deal. It still kind of baffles me, seeing as NT's only game by that point had been a game where racist and sexist caricatures slap each other and eat dogs.



...much in the same way that Guerilla's only game by the point Sony selected them was a game where you massacre west-Asians by the hundred...


...I'm noticing a theme here...

In any case, Santa Monica's main success in the past had been Twisted Metal before God of War, so they were largely unproven in the action-adventure department too. The main difference between the studios is that SM knew what they were doing.

Ongoing God of War SPOiLERS

Personally, back with Kratos and a hated character because of his actions and a hated character because he's pathetic. I don't think Kratos ended being hated because he was pathetic. If anything, to us, he sort of redeemed himself. To Athena, he'd be more of an ingrate; she helped him and he doesn't return her favors. And with the ending of God of War III, Kratos' fate is left to speculation. Where's his body? Why is there a blood streak? If he died, then he could of been dragged to the Underworld, but there's no one to command the underlings to do that. And we all know what happens when Kratos dies; he gets back up, beats some ass, and gets even stronger than he was before. If he lived? Then where is he going? Santa Monica said something about wanting Kratos to fight Thor and other gods, goddesses, deities, etc. during God of War III? (don't quote me on that, it's on the wiki I believe). So he ends up as something at that time; he could end up as something else in the future is what I'm saying.

I really hated how they pussied out on having Kratos just die at the end without ambiguity. That would have been a nice capstone on the whole endevour, but noooo, the marketing zombies have come in and insisted that we have to keep the money spinning franchise alive, so we've got to have a sequel hook hanging over a completely dead planet...

In the meantime before a legitimate sequel fabricates (Which I really hope doesn't), we can only conclude that Kratos has been left alone on a ruined world of his own making, hated by any surviving life with no food, no shelter and no hope. Hell, they should have made his slow death playable. That would've been hardcore.
 
I really hated how they pussied out on having Kratos just die at the end without ambiguity. That would have been a nice capstone on the whole endevour, but noooo, the marketing zombies have come in and insisted that we have to keep the money spinning franchise alive, so we've got to have a sequel hook hanging over a completely dead planet...

In the meantime before a legitimate sequel fabricates (Which I really hope doesn't), we can only conclude that Kratos has been left alone on a ruined world of his own making, hated by any surviving life with no food, no shelter and no hope. Hell, they should have made his slow death playable. That would've been hardcore.
Metal Gear. Hideo Kojima wanted it to end with Metal Gear Solid 1, but then we got 2, 3, Portable Ops, Acid series?, 4, Peace Walker, and are getting Rising: Revengeance, Ground Zeroes, 5 (which is no way related to "The Phantom Pain", I mean come on, the main character looks nothing like Big Boss and Mogren Joakim is obviously not Hideo Kojima badly photoshopped *serious time face*). And we're probably going to get more Metal Gear games that Hideo Kojima didn't want made.

The first Halo trilogy was sort of like that. I felt like it should have ended at 3, with the other games like Reach and Halo: Wars being more side story and back story. Nope, now we have Master Chief in Halo 4 and soon to be 5 and 6. Couldn't we have a new Spartan if Halo were to continue? I'd rather have that then have Master Chief get dragged to hell with future Halo games. Soon, we'll be playing Halo 343 where Master Chief is a decrepit old man. "Huh, what? Cortana where are you? Spartan? What's that? I want my mommy." Yeah, that'll be fun.

I swear if Cole MacGrath returns back from the dead. As much as I like inFamous, it ended (canonically) with 2. 3 could be another game set in another universe or it could be about Kessler/alternate Cole. But no more Cole; freaking train died the second time it ran.

And the whole "it works with some and doesn't work with others" returns. Ratchet and Clank could continue forever as long as the ideas come rushing through. The whole series is like a cartoon, even though things happened in the past (games/episodes), it doesn't have that much of an impact besides character development and new technology.

Yes, I agree that God of War III was the ending and should have been. All the other non-numbered games are basically filler for people who want more God of War lore and action. And playing Kratos' slow, painful, and excruciating pain would be like playing/watching Saw.
 
Metal Gear. Hideo Kojima wanted it to end with Metal Gear Solid 1, but then we got 2, 3, Portable Ops, Acid series?, 4, Peace Walker, and are getting Rising: Revengeance, Ground Zeroes, 5 (which is no way related to "The Phantom Pain", I mean come on, the main character looks nothing like Big Boss and Mogren Joakim is obviously not Hideo Kojima badly photoshopped *serious time face*). And we're probably going to get more Metal Gear games that Hideo Kojima didn't want made.

I'm hesitant to believe Koji doesn't enjoy making Metal Gear games. He's always got some kind of spin on the old idea to keep enriching and evolving the franchise, and he's always outraged when someone else makes one without him: Portable Ops 1 was actually produced without his supervision, and he's determined to ignore it as continuity (I didn't think it was too bad, horrible controls not withstanding).

I do wish he'd get the chance to move on that he's always wanted. I fear we may never see Policenauts or Snatcher again...unless they get re-released on PSN...or until Cyberpunk is released.

The first Halo trilogy was sort of like that. I felt like it should have ended at 3, with the other games like Reach and Halo: Wars being more side story and back story. Nope, now we have Master Chief in Halo 4 and soon to be 5 and 6. Couldn't we have a new Spartan if Halo were to continue? I'd rather have that then have Master Chief get dragged to hell with future Halo games. Soon, we'll be playing Halo 343 where Master Chief is a decrepit old man. "Huh, what? Cortana where are you? Spartan? What's that? I want my mommy." Yeah, that'll be fun.

The thing is that Master Chief is alot like a Space Marine from 40k...only less awesome. The dude's so bioengineered and cyberised that it's unlikely he ages like a normal human. What's more, Halo has never really been about plot, despite what 343 might want to claim. They can have as many sequels as they want as long as it continues to be a money spinner.

I swear if Cole MacGrath returns back from the dead. As much as I like inFamous, it ended (canonically) with 2. 3 could be another game set in another universe or it could be about Kessler/alternate Cole. But no more Cole; freaking train died the second time it ran.

I had my problems with Infamous 2, but the Good Ending was surprisingly balsy. I can't help but find myself hoping that if they ever continue it they go with the Evil Ending as canon, because a world populated entirely by superpowered humans sounds awesome...as long as they don't make it an MMO.

Yes, I agree that God of War III was the ending and should have been. All the other non-numbered games are basically filler for people who want more God of War lore and action. And playing Kratos' slow, painful, and excruciating pain would be like playing/watching Saw.

That's doing the notion a disservice. Kratos's fate is entirely his own doing, even if that bollocks with Pandora's Box was thrown in to exonerate him of some responsibility. Imagine if they made it playable, to walk an endless grey shore in a perpetual storm, eating rotting fish for sustenance, the last remnants of mankind ineffectually throwing rubble at Kratos when they see him, just walking, forever trapped in a hell of his own making, with no enemies left to fight or victory to be had. The game ends when the player puts down the controller.

That would have some serious balls.
 
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