I'm certainly very glad that the Souls games have gotten the audience and appreciation that they deserve, and I also like how the plot is kind of impenetrable. In that way the narrative is kind of like the gameplay; simple and familiar yet uncompromisingly grim and unforgiving, and you won't get anything out of it unless your persevere. Remember how piece meal classic games were back in the day? In days of yore plot was literally too much for old timey memory capacity, so most old RPGs didn't even bother having them before Ultima 4. When you did reach points of exposition it was a treat that rewarded your perseverance. In fact I was talking to my missus about this very subject and she said that when she played games like Tomb Raider the cutscenes were such an amazingly new thing what with pre-rendered cinematics, that she'd push herself for hours just to see the next bit of plot.
I'm not saying it's an inherently better form of story telling, but it definitely has it's place in the world.
SERAH WANTS US TO SAVE COCOON. THAT'S OUR FOCUS! WE MUST SAVE COCOON BECAUSE SERAH WANTED US TO SAVE COCOON BECAUSE THAT'S WHAT HER FOCUS WAS, AND IT'S WHAT OUR FOCUS IS, WHICH IS TO SAVE COCOON. SO COME ON! LET'S COMPLETE OUR FOCUS AND SAVE COCOON BECAUSE SERAH'S FOCUS WAS TO GIVE US OUR FOCUS TO SAVE COCOON. SO NOW WE NEED TO SAVE COCOON!
Not mine, it's from these guys:
http://socksmakepeoplesexy.net/index.php?a=ff13
Give them props, they're really good.
Actually God of War set itself apart for me because it was willing to have the character appear weak at times, and even integrate it into the gameplay. In the first game there's a point where Kratos finds a group of massacred soldiers, and it causes him to reminisce on his past crimes and motives, even realising the atrocities he has commited by simply saying, "By the Gods...what have I become?". Then he immediately goes back to gaily slaughtering monsters. That tiny moment gave us insight into Kratos and realisation that even if he does acknowledge his sins, he can brush them asside just as easily. Don't forget that this is also a character whose first appearance on camera is as he's
killing himself because his despair has become too great to escape, and we play the entire game to discover why. I could list off plenty of times when Sony Santa Monica gave Kratos depth and potency that NT could only dream of.
...did you play God of War 3? Because...well...