don't remember this turning into a pseudo-intellectual thread about why you think DmC has bad writing, oh wait macabre the extremely annoying pessimist who doesn't know how to write stories yet feels the need to nit pick about EVERY.LITTLE.THING. is here, and this is the point where i stop watching this thread so that i can preserve the braincells instead of reading a non-writers "critique" about a story, here's a hint that someone is not that smart,
"DANTE IS SUPPOSED TO BE EMPOWERED, they could've started the game out with him picking trash from a dumpster, but they didn't follow my fan fiction so the story is bad" yup, definitely good logic right there
Nice to see the man who things ALL CAPS and bigger fonts are the key to a decent counter argument has woken up, nice to see you too Alchemist.
The key to empowerment in story telling is to have in wax and wane within the narrative. By having a character in a weakened state at the start of the story and having them triumphantly rise to power and success through there actions is vicariously exciting and engaging. By seeing a person at their lowest low, when they are utterly desperate, we pity them and want them to succeed so that when they become powerful we can look back on the mountain they have scaled and feel awash in the victory they have hard earned.
Look at Bioshock for example. In that game you start as just some average joe of unspecified origin who very narrowly survives a plane crash in the middle of the ocean. From the very first scene your character is weak, soaking and desperately dragging himself to dry land just to survive. While he may be a silent protagonist we are completely on board with his suffering and frailty. We discover the hidden city of Rapture alongside him, take our first Plasmid with him and, most likely, have our heads kicked in by Splicers and Big Daddies just as he does. We are weak and pathetic, barely capable of understanding this hostile world we are suddenly trapped in.
However, through exploration and tenacity, the player and protagonist both rise in power, gaining plasmids, tonics and weapons that make him so powerful that he's practically invincible. He understands where the little sisters will be, how to properly ambush Splicers, and the goings on of the destroyed city well simply through investigation. Player and protagonist both are on the same level, and that empowerment becomes the very thing that the game kicks out from under you with it's famous plot twist.
And you don't have to say I'm a bad writer by the way: The introduction to Dante I just described is from Batman Begins. It's how Bruce meets Ra's, effectively.
By having Dante start off so financially stable that he doesn't even get angry when his own house is destroyed in front of him, and so assured of his indestructibility that he doesn't even yell in surprise when the Hunter Demon smashes it's head through a window directly in front of him, he appears to be a character who is so powerful and cocksure already that there really is nowhere for him to go but sideways. He's as shallow as DMC1 Dante, but not nearly as likeable.
Personally if I was going to introduce Trish as an element in the new DmC, I'd probably want to wait until the Vergil DLC to come up with a fully fleshed out idea. Still, if I did I have a few ideas.
I was having this notion that DmC2 should start with Dante being hunted by the authorities for the mass destruction he caused by killing Mundas, and because people still see him as a terrorist thanks to Barbas. After a few levels of evading rogue demons and escaping from authorities, introduce a new Order, a kind of cult of personality that has come to worship Dante as a saviour for defeating Mundas, and they give him much needed asylum. Working with the New Order, Dante starts helping various people reestablish infrastructure throughout the world, and starts up dojos to help humans learn how to combat the demonic threat. However, the New Order are kind of like a creepy desperate fan club, and one of the schemes they have on the backburner is to bring Angels back into the world by cloning the last one to have visited on the earth: Eva. This clone, Beatrice, is born without Dante's consent and he is so disgusted that he takes her and absconds from the Order. By having a rapidly aging "daughter" under his wing, Dante is forced to mature and take a nurturing role with her in this new, chaotic world he has forged.
Crap I know, but I'll have a better idea of what I'd do with DmC2 when the first game's ending is released.