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Indeed, QTEs completely suck and I really don't understand why a studio that makes such amazing gameplay uses them, it's not like they need it to support a shallow gameplay or anything.
Even Sony Santa Monica is implementing finishers in the latest god of war game that actually has the players THINK and not just respond to whatever the screen tells them to do. GOW: Ascension is my most anticipated HnS game this year! Sorry DmC but GOW is just plain mindless fun :)
 
Even Sony Santa Monica is implementing finishers in the latest god of war game that actually has the players THINK and not just respond to whatever the screen tells them to do. GOW: Ascension is my most anticipated HnS game this year! Sorry DmC but GOW is just plain mindless fun :)
I really like GOW too and can't wait to play Ascension, even though I thought I was done with the series after III, but I'm just a sucker for exploring combat mechanics, I love GOW for the spectacle, the scale, graphics, story (well, at least in the first one), and even though I do think that GOW is overall a better game, I can't help but like Devil May Cry, Bayonetta and Ninja Gaiden a lot more. I guess it's because I'm used to play fighting games, and japanese hack'n'slashes closely resembles that in their combat mechanics.
 
Indeed, QTEs completely suck and I really don't understand why a studio that makes such amazing gameplay uses them, it's not like they need it to support a shallow gameplay or anything.

But man, those bosses look absolutely fantastic, DmC will surely have more depth than it and I'll probably play it for longer, but I'm fairly sure I'll like Rising more, P* is just outstanding.

Holy crap that video made me even more salty about DmC's bosses. >_<
The QTEs in P* games are a little different though, in most cases they are optional.
 
Thank god it was in Japanese, the only thing I hate about this game is the english voice acting...but that's just me. Japanese is the best.

I must confess that I'm looking forward to hearing more of Quinton Flynn's Steve Blum impression.

The problem with GOW...I suppose with all hack-n-slash now, is that there's no emphasis on diverse tactics and stylistic combat in the combo system. Thanks to NT there might not be any for some time...

On the subject of QTE I'm not part of the mindset that they're inherently bad, they just need decent execution without overt saturation, like most game mechanics. Generally GOW is pretty good about that, much like RE4 (Knife Fight not withstanding).
 
The QTEs in P* games are a little different though, in most cases they are optional.
Getting caught by an enemy and having to wiggle the analogue stick isn't really what I'd call optional. MGR:R looks like a great game but having to resort to QTEs is simply a cheap way out and the Ray battle is filled with them.
 
Getting caught by an enemy and having to wiggle the analogue stick isn't really what I'd call optional. MGR:R looks like a great game but having to resort to QTEs is simply a cheap way out and the Ray battle is filled with them.
"Most" cases but yeah, the Ray battle was filled with them sadly enough.

But I hold the GoW series to be the worst offender when it comes to QTEs. "Finish bosses with a sequence QTEs to make KRATOS LOOK LIKE A BADASS!"
 
Getting caught by an enemy and having to wiggle the analogue stick isn't really what I'd call optional. MGR:R looks like a great game but having to resort to QTEs is simply a cheap way out and the Ray battle is filled with them.

You've had to wiggle to break grapples and break dizzying since Street Fighter 2. Are you going to claim that series got crap when they included that "QTE"?

At least DmC doesn't have QTEs so I guess they're even.

If you don't recognize DmC's platforming sections as QTE then you're lying to yourself.

I'll agree that QTE can be intrusive and obnoxious, but I haven't seen any reason to believe that Rising is significantly harmed by it.
 
I'll agree that QTE can be intrusive and obnoxious, but I haven't seen any reason to believe that Rising is significantly harmed by it.
Dunno man, the Winds of Destruction bosses looked to be somewhat QTE free but that Ray battle video was pretty filled with them.
 
You've had to wiggle to break grapples and break dizzying since Street Fighter 2. Are you going to claim that series got crap when they included that "QTE"?



If you don't recognize DmC's platforming sections as QTE then you're lying to yourself.

I'll agree that QTE can be intrusive and obnoxious, but I haven't seen any reason to believe that Rising is significantly harmed by it.
I don't mind QTE's..the only QTE I can't stand worth hell is those in cutscenes, and if you don't get it right you lose.
For example: Far Cry 3 hoyt fight, GOW QTE (although those make you feel good when you do something badass) Halo 4 QTE (did NOT need them at all) and CoD QTE.
I don't think that DmC's platforming is QTE, it's just simply what it is: Platforming.
If DmC's platforming is QTE, then the little parts of DMC4's platforming (well..I don't think the word for it is platforming) but just when you're Nero and in the torture room trying to get across without hitting the spikes on the ceiling is QTE as well.
To me, QTE's are those which penalize you with the death penalty, making you go back to the long loading screen just to fail it again. While, DmC's "QTE" just puts you back up to the beginning with no long timing or having to do the same things before.
Sorry if I'm not making sense, I'm tired. and please know this is my opinion on QTE.
 
You've had to wiggle to break grapples and break dizzying since Street Fighter 2. Are you going to claim that series got crap when they included that "QTE"?
If you don't recognize DmC's platforming sections as QTE then you're lying to yourself.
When a game tells you to do something through on screen prompts, it's a QTE. Otherwise, it isn't.


"Most" cases but yeah, the Ray battle was filled with them sadly enough.

But I hold the GoW series to be the worst offender when it comes to QTEs. "Finish bosses with a sequence QTEs to make KRATOS LOOK LIKE A BADASS!"
Which is why I'm looking forward to GOW:A since they are trying something new instead of relying entirely on QTEs. It would have been simply awesome if we actually controlled Raiden and slashed up Ray instead of simply pressing a few buttons.
 
I don't mind QTE's..the only QTE I can't stand worth hell is those in cutscenes, and if you don't get it right you lose.
Yep Bayonetta....I'm looking at you....>_<
For me, DmC didn't have QTE, maybe the Posion fight counts to some level, but it's not like it was 'press random button that makes no sense'. At least with Poison it was the grapple and pull functions being used.
 
I don't mind QTE's..the only QTE I can't stand worth hell is those in cutscenes, and if you don't get it right you lose.
For example: Far Cry 3 hoyt fight, GOW QTE (although those make you feel good when you do something badass) Halo 4 QTE (did NOT need them at all) and CoD QTE.
I don't think that DmC's platforming is QTE, it's just simply what it is: Platforming.
If DmC's platforming is QTE, then the little parts of DMC4's platforming (well..I don't think the word for it is platforming) but just when you're Nero and in the torture room trying to get across without hitting the spikes on the ceiling is QTE as well.
To me, QTE's are those which penalize you with the death penalty, making you go back to the long loading screen just to fail it again. While, DmC's "QTE" just puts you back up to the beginning with no long timing or having to do the same things before.
Sorry if I'm not making sense, I'm tired. and please know this is my opinion on QTE.

No mate you're pretty on the money with most of your descriptions, and as I continually point out I'm fully aware of the shortcomings of previous DMC titles, but the flaws we have in DmC are still there.

To my mind QTE Platforming is like what we got in Prince of Persia 2008; prolonged linear sequences where all that is necessary is that you tap the colour-coded inputs to progress. See blue? L2 Square. See Red? R2 Square. That sort of thing.

Also, case in point for when QTE can be totally goddamned awesome:

 
Indeed, QTEs completely suck and I really don't understand why a studio that makes such amazing gameplay uses them, it's not like they need it to support a shallow gameplay or anything.

But man, those bosses look absolutely fantastic, DmC will surely have more depth than it and I'll probably play it for longer, but I'm fairly sure I'll like Rising more, P* is just outstanding.

Holy crap that video made me even more salty about DmC's bosses. >_<
Man, I couldn't agree more. QTEs need to die.

Now, they can be done right (DmC has QTEs but they seem natural) but it's when it gets uncreative repetitive (a la GOW for better enemy death and LoS for.... every damn thing) that it's just unappealing and boring.
 
I don't mind QTE's..the only QTE I can't stand worth hell is those in cutscenes, and if you don't get it right you lose.
For example: Far Cry 3 hoyt fight, GOW QTE (although those make you feel good when you do something badass) Halo 4 QTE (did NOT need them at all) and CoD QTE.
I don't think that DmC's platforming is QTE, it's just simply what it is: Platforming.
If DmC's platforming is QTE, then the little parts of DMC4's platforming (well..I don't think the word for it is platforming) but just when you're Nero and in the torture room trying to get across without hitting the spikes on the ceiling is QTE as well.
To me, QTE's are those which penalize you with the death penalty, making you go back to the long loading screen just to fail it again. While, DmC's "QTE" just puts you back up to the beginning with no long timing or having to do the same things before.
Sorry if I'm not making sense, I'm tired. and please know this is my opinion on QTE.
I'm probably in the minority here too but I don't mind QTEs either. I don't get how pressing a button is hard. It blends gameplay and cutscenes together as, instead of moving from one cutscene to another, you're still in gameplay and could potentially fail. It's not a straight forward cutscene and keeps you on edge to press a button quickly

Not only that but it changes the norm for the series. In RE1, 2, 3 etc, if you got bitten that was it, you take damage. But in RE5 or RE6, if you get grabbed you have the chance to save yourself and not take a bite. I never understood why so many people complain. Some of them are iconic. The Knife fight with Krauser in RE4 is one of the most memorable scenes in gaming!
 
I'm probably in the minority here too but I don't mind QTEs either. I don't get how pressing a button is hard. It blends gameplay and cutscenes together as, instead of moving from one cutscene to another, you're still in gameplay and could potentially fail. It's not a straight forward cutscene and keeps you on edge to press a button quickly

Not only that but it changes the norm for the series. In RE1, 2, 3 etc, if you got bitten that was it, you take damage. But in RE5 or RE6, if you get grabbed you have the chance to save yourself and not take a bite. I never understood why so many people complain. Some of them are iconic. The Knife fight with Krauser in RE4 is one of the most memorable scenes in gaming!

That's not true though; when zombies grabbed you in classic RE you had to mash the buttons to throw them off or they nommed you to death. The only difference between then and now in that case is that the designers now feel the need to flash up a graphic on the screen to make this clear to you. You know, because it's not like you'e going to panic and mash on the buttons automatically out of shock because the game is intimidating and you don't want to die.
 
Yep, it's Nanashi (his real name is never said). It probably my favorite anime movie because of the fight scenes alone. It's a shame I can't find it on Netflix or local stores. That being said, I want to watch Samurai Champloo because of its fight scenes. Sword of the Stranger sort of has some vibes from Rurouni Kenshin though, with the whole not killing because of something in the past. But it has the animation and action of recent animes with amazing fight scenes, like Samurai Champloo. Hell, that pretty much the whole reason I still like Naruto and Bleach; I just watch whatever fight scene that is up on Youtube.
It's on Crackle.

On a side note is this blocking thing on the PS3 only? My friends and I have never run into this problem on the Xbox.
 
That's not true though; when zombies grabbed you in classic RE you had to mash the buttons to throw them off or they nommed you to death. The only difference between then and now in that case is that the designers now feel the need to flash up a graphic on the screen to make this clear to you. You know, because it's not like you'e going to panic and mash on the buttons automatically out of shock because the game is intimidating and you don't want to die.
Exactly, there is a difference between a prompt and QTE, a prompt is just there showing that you can make a contextual move, if you take off the HUD in RE6 and the prompt for the coup-de-grâce doesn't show up, it won't stop you from setting them up and executing them, prompts are just a way to babysit players through some of the mechanics (in some cases it's also annoying, but far less). A QTE is just "press those buttons to procceed with the cutscene", which is just a lame excuse for gameplay. I don't need the game making me finish every boss with a QTE, ok, in GOW they're epic, but after you play through the game 5 times you don't give a **** about the epic pre-made cutscene that you gotta press buttons to see unfold, you just wanna skip it and keep playing, in DMC you can create your own way to finish off the boss in a stylish way.

I find it offensive that RE6 has QTEs to dodge and crouch when you have those very moves within gameplay and can use them at any time during the game.
 
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