• Welcome to the Devil May Cry Community Forum!

    We're a group of fans who are passionate about the Devil May Cry series and video gaming.

    Register Log in

Tokyo Game Show 2012

still no theatrical trailer

12:45

If you turn around the camera and look at the far left you would probably see a man in a black hat and a black hawaian shirt.
Yup, that would be me. lol

Ah, yes the Revenant. Wish there is a also gunstinger and more moves to come.
Speaking of guns, it seems that you could see the streaks of the bullets in the sky.
It's a simple touch, but it makes me happy since I'm a fan of gunslinger.
 
Oh, man. That level is such a tease. There was like three other breakable walls and alternate routes we didn't see through.
I wonder what kind of weapon you need to break the blue walls.
I saw those, like the blue walls! I like how they incorporate options into the level design.
 
Ah, along other levels, this newest one seems so awesome I'd like to get my hands on it. All those new things; alternate routes, the new gun, all the possibilities... Maybe, as not to feel so impatient, I should just stay away from the Net and fill my life to the brim with other things and then, before I realize, it's January and I can get to the business that is DmC? :lol:
 
Im really diggin that idea! I've seen so many alternative routes in this game already, im sure its going to be littered with secrets
It sure seems that way. I've been rematching the video to see if there's anything neat in it. At 12:48 you come across this wall. Once you demon pull it quickly stretches away from you. I don't think you can jump to it or you'll miss out on a red and blue wall. While they might just be secret rooms that will challenge you or something and not really alternative routes I'll call them Alts anyway.
Along that route you'll see a bluewall. Alt1
Right after breaking a red wall, you come across one directly in front of it, he leaves it alone. Alt2
It may be the light playing tricks on me, but something that looks like Divinity statue can be spotted in 13:40 in the very corner of the room.
A divinity statue at 15:18. There seems to be lost souls in the ceiling! Right at the end of the hallway and the upside down, glass dome.
The stinger enemies are stronger in this; they emit a gold aura and they like to throw bombs at the fragile floor or wherever you're currently standing.
Harpies have a lance move and it seems a little tricky to avoid. It appears that you can actually cut their wings, too. I can see them becoming a nuisance with that long range move on the ground, not to mention that it looks tricky to parry off.
There is a nice combo with the shotgun at 16:56. It has massive pushback but not enough that it completely grounds the enemy like the arbiter does. Leaves a nice trail of smoke and it's obviously useless against the demonic shards due to it's slowness and short range.
At the end of the fight he says "How do I get back" and there seems to be two routes you can take.

That's it.
 
It sure seems that way. I've been rematching the video to see if there's anything neat in it. At 12:48 you come across this wall. Once you demon pull it quickly stretches away from you. I don't think you can jump to it or you'll miss out on a red and blue wall. While they might just be secret rooms that will challenge you or something and not really alternative routes I'll call them Alts anyway.

The wall doesn't seem that far away, plus there are harpies there that can take you all the way across. It might not be a secret room or really anything else besides being able to kill harpies. Or it could be anything.

I think in some cases the traversal has really obvious alt paths, like in the night club when the two floors shoot out to the other side. I think NT is just making a bunch of random rooms where you can explore around and kill things on the side, but i'd like to think that some of these hidden rooms has some kind of secret stages.

Along that route you'll see a bluewall. Alt1
Right after breaking a red wall, you come across one directly in front of it, he leaves it alone. Alt2
It may be the light playing tricks on me, but something that looks like Divinity statue can be spotted in 13:40 in the very corner of the room.
A divinity statue at 15:18. There seems to be lost souls in the ceiling! Right at the end of the hallway and the upside down, glass dome.
The stinger enemies are stronger in this; they emit a gold aura and they like to throw bombs at the fragile floor or wherever you're currently standing.
Harpies have a lance move and it seems a little tricky to avoid. It appears that you can actually cut their wings, too. I can see them becoming a nuisance with that long range move on the ground, not to mention that it looks tricky to parry off.
There is a nice combo with the shotgun at 16:56. It has massive pushback but not enough that it completely grounds the enemy like the arbiter does. Leaves a nice trail of smoke and it's obviously useless against the demonic shards due to it's slowness and short range.
At the end of the fight he says "How do I get back" and there seems to be two routes you can take.

yea, hopefully more exploration and less backtracking.

That's it.
 
Back
Top Bottom