Game Project
The Ascension of Cthulu
Platform : PSP
Genre : Extreme Combat[Stylish Action]/Action Role Playing Game/Visual Novel
Extra Features : Media Install [250Mb,500Mb,700Mb]
Custom Music Folder enabled(100 different files)
Extra save file for In-Game Wallpapers and GC Pictures[Can be saved on the PSP's Images file.]
Game play :
Being an Extreme Combat[Stylish Action] game,the game focuses on the playable character using stylish moves and skills to defeat his powerful opponents and enemies.As an Action Role Playing Game the character's presented with levels and stats that affect his battle prowess along with his weapons.The story is told by voice-text bubbles and artwork of the characters and sometimes with CG pictures like in Visual Novels.Sho and Sousuke have an arsenal of weapons, styles of wielding them and executing various moves with them.The player is presented with the choice of creating his own fighting style by putting moves to the button inputs at the combo menu.The game is fully 3D and features many places for exploration and a plethora of moves and storytelling.The game also features the ability to save everywhere,except when battling a boss character.The controls of this game can be changed,but the default set is :
Controls List :
D-Pad : moves character/highlights menu choices
Analog Nub : moves character/highlights menu choices
X button : Jump Button/Cancel options at the menu screens
Circle button : Dodge Button/Confirms options at the menu screens/Action Trigger[Speak,open doors etc.]
Square button : Attack Button/shows information at the menu screens
Triangle button : Skills button/save shortcut at the menu screens,but not speech
R button : Readies stances[Keep holding for effect,when in stance the camera is fixed on the player's line of view.]/switch targets[only when in stance.]
L button : Guard[Keep holding to hold guard,also centers camera behind the player.]
Start : Pauses the game and brings up menu screens.
Select : Brings up the map screen with the current objective along with the choice of changing characters,skills and weapons[a la Ninja Gaiden II].
* Except for the start and select button,all the buttons are used for reaction commands.
Combination Buttons/Advanced Controls :
L + D-Pad/Analog Nub : Evasive Maneuvre
L + X/Circle/Square/Triangle Button : Shortcut commands
R + L[At the same time] : Transformation/Trance/God Change etc
R button twice quickly : Lock-on target[you enter stance but the camera behaves differently]
Square + Circle[After certain conditions] : Extreme Style Attack
- Movement : The basic movement of the characters is simply running,however when they keep running for 30 seconds,continuously they enter "sprint mode",where they run faster.Useful for world traveling.At some point of the game the main character[Sho] and others will receive an upgrade where they can run at ground-breaking speeds,effectively traveling along the world map in minutes instead of hours running,or having to use other means of transport.It can be used by double pressing the D-Pad/Analog Nub in the direction the player wants.When Anemos and Keravnos are sonic running,they emit a wind barrier and a lightning trail respectively.
- Jump : The basic jump for all characters is just a high jump,however if a character jumps when in sprint mode they'll jump further but at the cost of overall height.During the super sonic speed mode,if the player jumps,the resulting jump will be enough to cross more distance than the sprint jump and higher than the normal jump.
- Dodge : Dodging is simply a standing dodge[a sidestep for example,not exaggerated stunts],but if a direction is given the resulting dodge will change[example : forward + dodge = forward dive,back + dodge = back flip].You can dodge when running and also when attacking to avoid staggers and damage.It can be used as a cancel for more combos.But after a successful dodge[pretty difficult]everything will slow down by 90% while the camera will turn around showing the player angles and places to escape.Sometimes during this sequence a button may be required to be pressed to escape or to dodge in a unique matter[example : you successfully dodge a projectile and enter dodge sequence.The attack button pops up and demands that you continue mashing it to some extend to reflect the projectiles].The standing dodge has a long cooldown and it better be used wisely because the player can get into big trouble.The running dodge doesn't have that problem,but slows the movement[running] for a second[basically,it's the running dodge's cooldown].
- Attack : Attacks are basically combo strings[s-string]that the player can do with different button inputs.Different weapons result in different attacks,but all weapons have the same button inputs for combos.The player is not limited to one kind of combo though.While there are some standard combos,the player can change them,not the button sequence but the animation and attacks with some restrictions.A player cannot use the same move twice in a row,however the same move pattern[pattern is two different attack moves in a row] can used more than once in a combo.Also the player cannot use different weapon attacks in the same combo unless he gets the "freestyle combo scroll" equipment.While players can do running attacks with all kinds of weapons they cannot always do sprint attacks with all the weapons.Only some of them have it.Sometimes at the end of the combo a reaction sequence is possible.Also when the opponent is low on health,at the end of a combo a "finisher reaction" sequence will start.The difference between this and a normal reaction sequence is that it's used mainly for aesthetics and style and even extra bonuses[see more below] if it succeeds,while a normal reaction sequence is for additional damage at the end of a combo.The combo inputs are these :
Shorthands : Square = S,Pause = _,Towards the enemy = ^,Away from the enemy = v,Repeated use of attacks = CRAZY S
1)S,S,S,S,S,S
2)S,S,_,S,S,S,CRAZY S
3)S,S,S,^S,_,^S,S [Has to be unlocked,level 2]
4)S,vS,_,vS,S,^S,CRAZY S [Has to be unlocked,level 2]
5)S,_,^S,S,S,vS,_,CRAZY S [Has to be unlocked,level 3]
6)S,^S,S,^S,_,^S,CRAZY S [Has to be unlocked,level 3]
7)S,vS,S,^S,S,S [Has to be unlocked,level 4]
8)S,S,S,S,CRAZY S,CRAZY S [Has to be unlocked,level 4]
9)* While running * S,S[If the player keeps attacking it will link to one of the above combos,EX : running S,S --> Combo 1 immediately](Pre-set)
10)* While on air,after you jump * S,S,S,S,S,S(Pre-set)
SP)* While sonic sprinting * S(Pre-set)
SP2)* Combo Canceling to aerial combos also exists but they are preset moves and must be unlocked by a certain ability.These combos are :
*After you send the opponent away and press X to follow him*
S,S,S,S,S,S(Pre-set)
S,S,vS,S,^S,CRAZY S(Pre-set)
S,S,S,vS,S,^S(Pre-set)
S,S,S,S,CRAZY S,CRAZY S(Pre-set)
* All combos can be interrupted by a skill command,even at the end of the combo.Also some skills have an extension with their respective weapon if at the correct time the player does CRAZY S.The elementals can chain their special attacks ith their combos.The preset ones cannot be changed.
Each weapon[and the bare handed] has a total of 20 customisable moves,that 4 of them apply only to CRAZY S while the rest apply to the normal S-String[S,^S,vS].Some weapons copy movesets since there is not much difference between them,still they count as different due to the difference in elements and some stats[such as speed and power] along with difference in form and reach.The mains are able to use all of the moves.Some can be used only by specific characters.
The Ascension of Cthulu
Platform : PSP
Genre : Extreme Combat[Stylish Action]/Action Role Playing Game/Visual Novel
Extra Features : Media Install [250Mb,500Mb,700Mb]
Custom Music Folder enabled(100 different files)
Extra save file for In-Game Wallpapers and GC Pictures[Can be saved on the PSP's Images file.]
Game play :
Being an Extreme Combat[Stylish Action] game,the game focuses on the playable character using stylish moves and skills to defeat his powerful opponents and enemies.As an Action Role Playing Game the character's presented with levels and stats that affect his battle prowess along with his weapons.The story is told by voice-text bubbles and artwork of the characters and sometimes with CG pictures like in Visual Novels.Sho and Sousuke have an arsenal of weapons, styles of wielding them and executing various moves with them.The player is presented with the choice of creating his own fighting style by putting moves to the button inputs at the combo menu.The game is fully 3D and features many places for exploration and a plethora of moves and storytelling.The game also features the ability to save everywhere,except when battling a boss character.The controls of this game can be changed,but the default set is :
Controls List :
D-Pad : moves character/highlights menu choices
Analog Nub : moves character/highlights menu choices
X button : Jump Button/Cancel options at the menu screens
Circle button : Dodge Button/Confirms options at the menu screens/Action Trigger[Speak,open doors etc.]
Square button : Attack Button/shows information at the menu screens
Triangle button : Skills button/save shortcut at the menu screens,but not speech
R button : Readies stances[Keep holding for effect,when in stance the camera is fixed on the player's line of view.]/switch targets[only when in stance.]
L button : Guard[Keep holding to hold guard,also centers camera behind the player.]
Start : Pauses the game and brings up menu screens.
Select : Brings up the map screen with the current objective along with the choice of changing characters,skills and weapons[a la Ninja Gaiden II].
* Except for the start and select button,all the buttons are used for reaction commands.
Combination Buttons/Advanced Controls :
L + D-Pad/Analog Nub : Evasive Maneuvre
L + X/Circle/Square/Triangle Button : Shortcut commands
R + L[At the same time] : Transformation/Trance/God Change etc
R button twice quickly : Lock-on target[you enter stance but the camera behaves differently]
Square + Circle[After certain conditions] : Extreme Style Attack
- Movement : The basic movement of the characters is simply running,however when they keep running for 30 seconds,continuously they enter "sprint mode",where they run faster.Useful for world traveling.At some point of the game the main character[Sho] and others will receive an upgrade where they can run at ground-breaking speeds,effectively traveling along the world map in minutes instead of hours running,or having to use other means of transport.It can be used by double pressing the D-Pad/Analog Nub in the direction the player wants.When Anemos and Keravnos are sonic running,they emit a wind barrier and a lightning trail respectively.
- Jump : The basic jump for all characters is just a high jump,however if a character jumps when in sprint mode they'll jump further but at the cost of overall height.During the super sonic speed mode,if the player jumps,the resulting jump will be enough to cross more distance than the sprint jump and higher than the normal jump.
- Dodge : Dodging is simply a standing dodge[a sidestep for example,not exaggerated stunts],but if a direction is given the resulting dodge will change[example : forward + dodge = forward dive,back + dodge = back flip].You can dodge when running and also when attacking to avoid staggers and damage.It can be used as a cancel for more combos.But after a successful dodge[pretty difficult]everything will slow down by 90% while the camera will turn around showing the player angles and places to escape.Sometimes during this sequence a button may be required to be pressed to escape or to dodge in a unique matter[example : you successfully dodge a projectile and enter dodge sequence.The attack button pops up and demands that you continue mashing it to some extend to reflect the projectiles].The standing dodge has a long cooldown and it better be used wisely because the player can get into big trouble.The running dodge doesn't have that problem,but slows the movement[running] for a second[basically,it's the running dodge's cooldown].
- Attack : Attacks are basically combo strings[s-string]that the player can do with different button inputs.Different weapons result in different attacks,but all weapons have the same button inputs for combos.The player is not limited to one kind of combo though.While there are some standard combos,the player can change them,not the button sequence but the animation and attacks with some restrictions.A player cannot use the same move twice in a row,however the same move pattern[pattern is two different attack moves in a row] can used more than once in a combo.Also the player cannot use different weapon attacks in the same combo unless he gets the "freestyle combo scroll" equipment.While players can do running attacks with all kinds of weapons they cannot always do sprint attacks with all the weapons.Only some of them have it.Sometimes at the end of the combo a reaction sequence is possible.Also when the opponent is low on health,at the end of a combo a "finisher reaction" sequence will start.The difference between this and a normal reaction sequence is that it's used mainly for aesthetics and style and even extra bonuses[see more below] if it succeeds,while a normal reaction sequence is for additional damage at the end of a combo.The combo inputs are these :
Shorthands : Square = S,Pause = _,Towards the enemy = ^,Away from the enemy = v,Repeated use of attacks = CRAZY S
1)S,S,S,S,S,S
2)S,S,_,S,S,S,CRAZY S
3)S,S,S,^S,_,^S,S [Has to be unlocked,level 2]
4)S,vS,_,vS,S,^S,CRAZY S [Has to be unlocked,level 2]
5)S,_,^S,S,S,vS,_,CRAZY S [Has to be unlocked,level 3]
6)S,^S,S,^S,_,^S,CRAZY S [Has to be unlocked,level 3]
7)S,vS,S,^S,S,S [Has to be unlocked,level 4]
8)S,S,S,S,CRAZY S,CRAZY S [Has to be unlocked,level 4]
9)* While running * S,S[If the player keeps attacking it will link to one of the above combos,EX : running S,S --> Combo 1 immediately](Pre-set)
10)* While on air,after you jump * S,S,S,S,S,S(Pre-set)
SP)* While sonic sprinting * S(Pre-set)
SP2)* Combo Canceling to aerial combos also exists but they are preset moves and must be unlocked by a certain ability.These combos are :
*After you send the opponent away and press X to follow him*
S,S,S,S,S,S(Pre-set)
S,S,vS,S,^S,CRAZY S(Pre-set)
S,S,S,vS,S,^S(Pre-set)
S,S,S,S,CRAZY S,CRAZY S(Pre-set)
* All combos can be interrupted by a skill command,even at the end of the combo.Also some skills have an extension with their respective weapon if at the correct time the player does CRAZY S.The elementals can chain their special attacks ith their combos.The preset ones cannot be changed.
Each weapon[and the bare handed] has a total of 20 customisable moves,that 4 of them apply only to CRAZY S while the rest apply to the normal S-String[S,^S,vS].Some weapons copy movesets since there is not much difference between them,still they count as different due to the difference in elements and some stats[such as speed and power] along with difference in form and reach.The mains are able to use all of the moves.Some can be used only by specific characters.