• Welcome to the Devil May Cry Community Forum!

    We're a group of fans who are passionate about the Devil May Cry series and video gaming.

    Register Log in

Some hidden changes

Devil Triigger

Play outside the box
Hey, I thought I'd make an account to let you guys in on some secwets.
So the latest update we received was The Fight and The Secret, behind them was The Chase, but that's not relevant here.
So I find it very odd that the Japanese stage demo was recorded a few weeks before we received The fight, so it would be an older version of the game right?
Yes and No,
I lined up the 2 videos and noticed places where one video was an improvement of the other, and vice verser.

JAPANESE STAGE DEMO OF THE FIGHT:

THE FIGHT:

From the beginning, I was pretty certain that the Jap demo was behind, as there are no cars on the streets and an extra has changed location on screen. As we continue and Dante enters Limbo, the sky begins to spin and overall, The Fight version offers a far more dramatic scene. Even more proof that this video should be ahead.
But as dante runs forward, "Kat" (if that is her name) is running alongside Dante in the Jap demo only. Perhaps taking that out was just a preference, incase you change Dante's direction and Kat glitches. Speaking of Kat, she is undefinable in the Jap demo. Which helps since she doesn't move her mouth in The Fight, or any video of her infact (Nor does she have hair by the looks of things).
As we follow on to the battle, the opening sequence of the battle is clearly improved on The Fight. But it's the end of the battle that's interesting.
During the battle, I find Dante's sword to have better white trail in the Jap version, but it could be my imagination.
In The Fight, Dante just kills the enemy and moves on BUT in the Jap demo, he performs a Final Fantasy style finishing move which actually looks pretty good. Why it's absent from The Fight is beyond me. Perhaps it broke the fluidity of entering and exiting battles. I suppose it would get tiring to see the same animation every battle, including being against just one enemy.
As Dante continues onward, his sword is pulsing red in the Jap demo, perhaps the charged up Devil Trigger?
We get to the point where Dante reconfigures the cameras lens by ripping it out of its socket. The only difference here is that in The Fight, he kicks it against a wall and it just seems to hang on air, but it appears to get caught on a surface that isn't present.
However, in the Jap demo, the cameras eye hits upon a surface that IS present. Now there's no reason at all why they'd take that out. (pics below)

Oh well, I'm sure they're still changing things!
I love the direction the games going. Alas it may not be the perfect example of Devil May Cry based on the previous games, but it stands on it's own pretty damn strong!

Now that your calm and cool, get going!

THE FIGHT:
30digyv.jpg


JAPANESE STAGE DEMO:
b715ig.jpg

ks5do
 
they actually removed it I believed because people got mad calling it "Heavenly Sword 2" due to that being in the heavenly sword gameplay

they actually removed it I believed because people got mad calling it "Heavenly Sword 2" due to that being in the heavenly sword gameplay
by it i mean the finishers , sorry about that
 
by it i mean the finishers , sorry about that
Hey how's it like Heavenly sword? I don't remember any finishing moves. I played it recently too.
Now don't tell me they're giving into this stuff at this point?? They've been getting hate in every direction for over a year now, but they ignore it and press on, improving it as they wish.... oh wells I suppose
 
Wow, I never noticed the camera eye landing on nothing :lol:. Its weird they edited that :/. I liked how Kat/Pat/
whatever was unidentifiable in the Japanese demo, it makes her seem more mysterious.
 
I think the part when the eye lands on nothing looks 'unfinished'. If you get what I mean.....
 
As Dante continues onward, his sword is pulsing red in the Jap demo, perhaps the charged up Devil Trigger?

In the jap demo the sword pulses red and blue i believe its to show which form Dante is using but in The Fight it doesnt just change color its changes its form altogether to show which form he's in. I think the rest of the stuff like kat not having hair and the eyeball are just things they havent got around to fixing.
 
Well the disclaimer at the beginning tell us that the details are still being worked on. There might be even more changes in the final game too
 
Well the disclaimer at the beginning tell us that the details are still being worked on. There might be even more changes in the final game too
Well, even if there was no disclaimer, the status of the game speaks for itself. ****ty air-physics, screen-tearing and non-existent AI were the other major clues, if someone asks.
Seriously: Who really expects the game to look like this early alpha-build in the end? And of those who do: Do you have any idea of vidya developement?

Of course the last part was not directed at you, wallenb. Just assume, that I am always of your opinion.
 
i meant do as much in the air as they can on the ground.



Im not sure what you meant by this.
He meant, that all the trailers almost exclusively showed air combos.

Edit: the air physics absolutely have to change imho. I could deal with it I guess, but it would be so much better looking, when Dante couldn't fly.
 
DON'T WORRY GUYS! They have patches ;) anybody up for downloading some? Maybe five?
But seriously...curious findings :blink:
And even more seriously...I hate these new emotes.
 
This game focus a lot on air combos. Am I the only person that this bothers??
Im not bothered by this. I think in DMC4, if dante had Nero's snatch move, the air combat would last forever. Thats because Dante has so much other abilities at his disposal than Nero had. And in DmC Dante has 3 different styles to choose from plus the whip.
Most of NeoDante's air combos end with a "launching" strike, (havent seen one with the axe though) but rebellion and the scythe both have a launcher and the whip really was intended, in dmc4, to have Nero keep up his combos. But in DmC its like over kill. Hopefully there will be some sort of skill involved to make it look stylish and not just being able to spam the same combo over and over. And if you are able to spam, the ranking should slowly diminish and force you to use different moves.
I never understand why jump canceling made you style meter go up when you just spam the same move.
 
Im not bothered by this. I think in DMC4, if dante had Nero's snatch move, the air combat would last forever. Thats because Dante has so much other abilities at his disposal than Nero had. And in DmC Dante has 3 different styles to choose from plus the whip.
Most of NeoDante's air combos end with a "launching" strike, (havent seen one with the axe though) but rebellion and the scythe both have a launcher and the whip really was intended, in dmc4, to have Nero keep up his combos. But in DmC its like over kill. Hopefully there will be some sort of skill involved to make it look stylish and not just being able to spam the same combo over and over. And if you are able to spam, the ranking should slowly diminish and force you to use different moves.
I never understand why jump canceling made you style meter go up when you just spam the same move.
I never mastered the jump cancel and here is DmC with air combos. I'm screwed lol
 
I never mastered the jump cancel and here is DmC with air combos. I'm screwed lol
I'm sure you'll be fine. I know how to do it, i just haven't took the time to really get it down to where i can jump cancel anytime i want too. I think its a waste of time, but to those who have taken the time to master and make very epic combo videos, i do salute you. I dont think i've ever mastered any game, except for super mario.
 
I'm sure you'll be fine. I know how to do it, i just haven't took the time to really get it down to where i can jump cancel anytime i want too. I think its a waste of time, but to those who have taken the time to master and make very epic combo videos, i do salute you. I dont think i've ever mastered any game, except for super mario.
I salute you for mastering Super mario lol
 
This game focus a lot on air combos. Am I the only person that this bothers??
The game balances aerial and ground combos 50/50 not the usual 80/20. The videos shown are just trying to show "hey this is new to dmc series","hey take a look at this new addition". Showing ground combos isn't something new in the dmc series,so showin videos that are supposed to show the new additions show typical ground combos,is a bad idea now don't you think? Besides its not like they're forcing you to go aerial. It just depends on ur style of play,i love aerial,(especially when you can do so as you please) u don't and to both our play styles DmC says "you're welcome" not like past titles in the series "hello groundees,aerials,learn JC or suck d**k".
 
Back
Top Bottom