AlastorSword
“Must not sleep... must warn others."
>Haha makes sense. People love watching other people lose their marbles which is probably why I tune into Angry Joe once every couple of months or so. It's a sick pleasure that I should be ashamed of :frown:3. He has a following, i don't know why but he has a following.
The only videos i see are once in a blue moon he's clam then on the other days he's angry, ranting, & smashing.
4. I wonder if Google will corner the worldwide web then sell it's shares to each region's governments.
But yea i found Google u.k. by accident because some reason i couldn't access the Google.com
I wonder what other regions they cover.
5. Yes but they cater to the money now.
People say it was always a business, & yes it was always a business but there was a difference between a business for making money & a business for making games for gamers.
And i don't know when you're making systems with the idea of reducing conveniences even for a small market, well that seems like business for making money.
6. I thought so to.
I thought games would look like CG dolls with detailed interior & exterior environments running 60fps with no loadings.
NOPE!
Gaming is focused on the network crutch.
4>Well they already own large social gimmicks like Youtube and Twitter. It's only a matter of time before Al Qaeda and CUBA are at its disposal. I can see Google Mars happening sometime in 2200. Lol, But in all seriousness I hear that Google oporates in maybe 100 different countries is blocked in about 20 of them. some regimes, specifically the ones used to controlling public opinion and media, probably don't take too kindly to this type of disruption so as a result censor it.
5> A tragic reality I must say Yes it always was in an attempt to make money but not money alone. They had a passion of gaming and wanted to continue doing what they love. Money just guaranteed that live comfortable enough to continue doing so. Now it's all about re-releasing the same game with a different title over and over, hoping people will buy it (which is a smart business move) but hurts your creative image in the process and runs off the people who built their companies from the ground up. It is probably why so many Indie games have become so highly praised as of late. They aren't stripped of creative control and know what their fans want. Of course the chance of them making a AAA title are slim unfortunately.
6>Yep that sounds about right. Gone are the days of Bloody Roar 2 and Ape Escape :'(