And I thought you guys might be interested in reading my thoughts. Please keep in mind that everything is my opinion. :wink:
Going in, I wasn't expecting to like it, but I wasn't expecting to hate it either. I figured it would be just okay. And it is. It's not good, but it's not bad. It's just an average, dull game. I wasn't surprised by how bland the gameplay was. The platforming works, but it's really simplistic. I don't understand the game's heavy reliance on platforming consider how it doesn't do anything interesting with it. The combat itself wasn't too engaging either. The two angel and two demon weapons feel very similar. The weapons do the same thing but with didn't animations. The guns were also a huge letdown. The shotgun in particular is so unsatisfying to use. None of the weapons feel that powerful actually.
That said, I think the overall combat isn't bad. I had a good time stringing combos together. I didn't like how easy aerial combat is. Especially considering how easy it is to avoid damage just by staying in the air the whole fight. I wasn't impressed by any of the enemy designs either. In fact, I found some to be really stupid.
I played through the game on Nephilim (sp?) and am disgusted by how easy it is. I bought the game yesterday and already finished it. That really contributed to the combats dullness. It's hard to be engaged when it's so easy. Fortunately, I started again on Son of Sparda, and so far that is proving to be an actual challenge, which is great to see.
One thing the gameplay does well is make sure the player doesn't get hit by enemies off screen. DMC3 had this down years ago, and I still hardly ever seen it games. So thank you to DmC for getting it right. There are some exceptions though. The auto-lock on is really unreliable. This was especially true during the Vergil fight and when there were multiple fast moving enemies. The camera kept jerking around and getting caught. I got screwed over multiple times because I couldn't see what was going on.
I thought the boss battles were a letdown too. The hunter demon fight wasn't bad, but the others were a drag. Although, I did like the look of Mundus. Granted, I liked his design better in the first game, but that metallic look with the red, glowy chest was pretty cool.
Now onto the story. It was boring. I'm really surprised by how straight forward it was. Several missions felt tacked on to pad things out, but they could have used that time to do something more with the story. Since the whole point of the reboot (initially) was to do more with the story, I'm surprised there wasn't more to it. It wasn't even well executed! The writing was average in most places and terrible at times. There are a ton of plot holes that I don't have time to list also.
The characters were extremely dull as well. Dante didn't bother me as much as I thought he would. Instead, he just bored me. In the original series, Dante's clowning around was really entertaining. In this game, I didn't find anything he said witty or creative. His attitude was so dry and blah too. Kat was pretty forgettable as well and Vergil wasn't the imposing figure he was in the original series. In DMC1 and 3 going up against Vergil was something to look forward to. He was a force to be reckoned with. In DmC he was just....blah.
Mundus was a pretty good villain. I still like the statue-god thing in DMC1 more, but I thought the banker dude worked well in this game. Although, I got to say, The story could not of shoved it's point down our throats more. Everything was so surface level. Oh, Fox is a terrible news outlet. Anonymous are Internet heroes. Wall Street is evil. Etc. If you want to make a game that comments on modern society, then fine. But don't do it in such a forced, pretentious manner.
Level design was pretty good. Sometimes the lighting and/or colors hurt my eyes, but overall I liked it. Some levels remaindered me of El Shaddai and I actually liked them more in that game too. Regardless, the morphing world is a great concept and I think it was well implemented for there most part. It's a shame though, because the graphics weren't that great. There's tons of frame rate problems and textures popping in and out. Shadows are particularly ugly. I wish they would of spent more time making the game look good considering how nice the level designs were.
I thought the music was fitting and I really liked how it built with your style rank. That was a nice touch. Reaching an S or SS rank and getting to hear the vocals kick in always creates an awesome feeling.
I've got a ton of little things that bothered me, too. But I'll save those for later. Overall, I thought the game was just okay. Almost everything left something to be desired. However, the game shows huge potential. I want a sequel. I want to see more awesome level designs and an improved, more fluid combat system. I want Vergil to come back. I want to see where this goes. DmC has a lot of raw potential that doesn't get achieved in this game. But when I think about what the game could be like with polish and a better executed story, I get really excited. So cross your fingers for DmC2!
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For those of you who didn't know, I've been off the forums for a few months. I wasn't planning on coming back yet, but I decided I would just to share my thoughts. I wasn't planning on ending my break yet, but we'll see. :smile:
Going in, I wasn't expecting to like it, but I wasn't expecting to hate it either. I figured it would be just okay. And it is. It's not good, but it's not bad. It's just an average, dull game. I wasn't surprised by how bland the gameplay was. The platforming works, but it's really simplistic. I don't understand the game's heavy reliance on platforming consider how it doesn't do anything interesting with it. The combat itself wasn't too engaging either. The two angel and two demon weapons feel very similar. The weapons do the same thing but with didn't animations. The guns were also a huge letdown. The shotgun in particular is so unsatisfying to use. None of the weapons feel that powerful actually.
That said, I think the overall combat isn't bad. I had a good time stringing combos together. I didn't like how easy aerial combat is. Especially considering how easy it is to avoid damage just by staying in the air the whole fight. I wasn't impressed by any of the enemy designs either. In fact, I found some to be really stupid.
I played through the game on Nephilim (sp?) and am disgusted by how easy it is. I bought the game yesterday and already finished it. That really contributed to the combats dullness. It's hard to be engaged when it's so easy. Fortunately, I started again on Son of Sparda, and so far that is proving to be an actual challenge, which is great to see.
One thing the gameplay does well is make sure the player doesn't get hit by enemies off screen. DMC3 had this down years ago, and I still hardly ever seen it games. So thank you to DmC for getting it right. There are some exceptions though. The auto-lock on is really unreliable. This was especially true during the Vergil fight and when there were multiple fast moving enemies. The camera kept jerking around and getting caught. I got screwed over multiple times because I couldn't see what was going on.
I thought the boss battles were a letdown too. The hunter demon fight wasn't bad, but the others were a drag. Although, I did like the look of Mundus. Granted, I liked his design better in the first game, but that metallic look with the red, glowy chest was pretty cool.
Now onto the story. It was boring. I'm really surprised by how straight forward it was. Several missions felt tacked on to pad things out, but they could have used that time to do something more with the story. Since the whole point of the reboot (initially) was to do more with the story, I'm surprised there wasn't more to it. It wasn't even well executed! The writing was average in most places and terrible at times. There are a ton of plot holes that I don't have time to list also.
The characters were extremely dull as well. Dante didn't bother me as much as I thought he would. Instead, he just bored me. In the original series, Dante's clowning around was really entertaining. In this game, I didn't find anything he said witty or creative. His attitude was so dry and blah too. Kat was pretty forgettable as well and Vergil wasn't the imposing figure he was in the original series. In DMC1 and 3 going up against Vergil was something to look forward to. He was a force to be reckoned with. In DmC he was just....blah.
Mundus was a pretty good villain. I still like the statue-god thing in DMC1 more, but I thought the banker dude worked well in this game. Although, I got to say, The story could not of shoved it's point down our throats more. Everything was so surface level. Oh, Fox is a terrible news outlet. Anonymous are Internet heroes. Wall Street is evil. Etc. If you want to make a game that comments on modern society, then fine. But don't do it in such a forced, pretentious manner.
Level design was pretty good. Sometimes the lighting and/or colors hurt my eyes, but overall I liked it. Some levels remaindered me of El Shaddai and I actually liked them more in that game too. Regardless, the morphing world is a great concept and I think it was well implemented for there most part. It's a shame though, because the graphics weren't that great. There's tons of frame rate problems and textures popping in and out. Shadows are particularly ugly. I wish they would of spent more time making the game look good considering how nice the level designs were.
I thought the music was fitting and I really liked how it built with your style rank. That was a nice touch. Reaching an S or SS rank and getting to hear the vocals kick in always creates an awesome feeling.
I've got a ton of little things that bothered me, too. But I'll save those for later. Overall, I thought the game was just okay. Almost everything left something to be desired. However, the game shows huge potential. I want a sequel. I want to see more awesome level designs and an improved, more fluid combat system. I want Vergil to come back. I want to see where this goes. DmC has a lot of raw potential that doesn't get achieved in this game. But when I think about what the game could be like with polish and a better executed story, I get really excited. So cross your fingers for DmC2!
--------------------
For those of you who didn't know, I've been off the forums for a few months. I wasn't planning on coming back yet, but I decided I would just to share my thoughts. I wasn't planning on ending my break yet, but we'll see. :smile: