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Since when was this kind of thing a problem?

So, let me get this straight? If I make it impossible to get SSS rank in DmC, will you admit its the hardest game in the series? I'm tired of this ridiculous argument, DmC is about improving your score and trying to put on an elaborate combo string without getting hit or being interupted, if you sit there and demon pull enemies off the edge of a level, you're totally missing the point Second, if you get hit in DmC, you're doing it wrong, until I see a video of you fighting with incredible variety on DMD without any damage, preferably mission 16, I'm going to have to take your opinion on DmC's overall difficulty with a massive amount of salt.

No, I'm not any good. I thought I sort of said that, since I'm not any good at 4. I can't jump cancel effectively in DMC4, and barely in 3. But DmC lets me pretty much do whatever I want, and that's what I'm saying. It feels less rewarding to do the combos because I feel like I just have to remember not to get hit and to switch weapon/ combo every few seconds. I don't really feel like it's testing my timing or really demanding that much from me to keep a combo going. I've also heard enemies are deliberately slower while off-screen to prevent frustration, so you won't have DMC3's problem of a Hell Lust dashing up from behind and knocking you out of the air. Not to begrudge DmC for being easier. It just feels like it wants me to get combos, rather than really needing to go out of my way to do them. Until Harpies or a plethora of Bathos/Pathos show up, then it just sort of feels spiteful.

Yeah, jump canceling poorly is easier, jump cancelling so it doesn't look stupid and repetitive is still hard. The reason this is because its just one tool out of many to mix up attacks unlike the older games.
Additionally, jcing the same weapon actually leads to less points that jcing and mixing up the various weapons which is actually a lot harder, because you are not only alternating between three modes, human, angel, and demon but you're also managing gun charges, and dpad weapon toggling. This is important, because Jcing intelligently not only looks more stylish but also resets your the repetition counter, which allows you to get higher scores, the ultimate metric of DmC's final mission ranks, just because you get SSS doesn't mean you got the highest SSS with the fastest completion time for the level.

Jump canceling resets your repetition counter? Instantly, or what? And I wasn't disagreeing with this part. I said jump canceling is there and there are plenty of neat ways to use it. Just that the game already gives you so many options that I never felt the need to. The game isn't pushing me to do so. Going into DmC, after DMC4's combos requiring so many button presses and making jc'ing more difficult than in DMC3, I thought that was what I wanted. To just have a bunch of options and do whatever I want without needing to have perfect rhythm or timing. But instead I started to miss the more demanding combos of DMC3 (not so much DMC4, due to the sheer number of button presses). The general idea I've gotten so far is that DmC allows you to be complacent and think you're good at the game, when really you haven't dug into it at all. In DMC3, you do Dante's basic twirly combo, launcher, Aerial Rave, maybe fire some guns. You know that isn't all there is. But in DmC, you can do whatever you want as long as you want (provided enemies like Dreamrunners and Angels aren't involved). I (hope I'm not portraying it this way anyway) don't think it's worse or less deep, but makes me feel less compelled at times to see what can really be done with the combat.

As for dropping a combo, I meant something like messing up a Star Rave or Aerial/ Dark Slayer Rave, which completely resets the enemy, whereas I meant if you miss in DmC, you can just hook them right back up. For getting the best ranking, I don't know enough about the technical aspects of DmC's ranking to argue about that. If I gave that impression earlier, well I hope I didn't because I would be wrong about it and that would be embarrassing. I think my only real complaint is the amount of fodder. I really do not feel that Bathos/ Pathos add anything to the game other than forcing you to fumble with the chains trying to grab them, and and sometimes the hordes of basic Stygians popping out of the ground discourage staying on the ground for more than a few seconds.
 
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It feels less rewarding to do the combos because I feel like I just have to remember not to get hit and to switch weapon/ combo every few seconds. I don't really feel like it's testing my timing or really demanding that much from me to keep a combo going. I've also heard enemies are deliberately slower while off-screen to prevent frustration, so you won't have DMC3's problem of a Hell Lust dashing up from behind and knocking you out of the air. Not to begrudge DmC for being easier. It just feels like it wants me to get combos, rather than really needing to go out of my way to do them.

Ah, I understand and agree with your point. DmC's major fault is that, unless you have a serious interest into using the game's deeper mechanics, you won't feel like any of it is necessary. In a sense, DmC's accessibility to new players leaves the deeper mechanics to be used only for show. You have to find it in yourself to want to play the game at a more advanced level. Otherwise, you'll just be bored with the basic mechanics and you'll start feeling like the game isn't challenging enough.
 
I'm not sure you get it. Where did I ever say anything was "boring?" I said it was less rewarding. The game gives you so many ways to just combo forever that there isn't an incentive to jump cancel. In DMC3, even one of the most simple advanced moves, repeatedly jump canceling Killer Bee, is incredibly useful, especially against enemies that can't be juggled. I'm saying the incentive and payoff for advanced techniques is much higher in DMC3 and 4 than in DmC, not that DmC is "boring." If you drop your combo, so what? Just immediately grab the same enemy with your hook and start it again. Just because there are as many/ even more ways to combo doesn't mean it's as good/ better than the previous games in that regard.

Not that it's really related that much to the original topic. I don't think DT Explosion will get you end-mission S style ranks in DMC3. Certain enemies on DMD resist Buster as well as the relatively long cooldown time before it gives you style points again, making it impractical for SSS. Maybe you could do it with Real Impact in DMC4, I wouldn't know. Seems slow and risky, but DMC4 already gets criticized plenty for being too easy and unfocused.
But you said that just doing Infinite combos was only fun "for a while", indicating that what you're doing gets boring fast.
So again, why are you playing the game in a way that bores you?
And also, I have tried what you said and your techniques only work when there are no cherubs, witches, or dreamrunners (and sometimes rages and butchers) around.
 
No, I'm not any good. I thought I sort of said that, since I'm not any good at 4. I can't jump cancel effectively in DMC4, and barely in 3. But DmC lets e pretty much do whatever I want, and that's what I'm saying. It feels less rewarding to do the combos because I feel like I just have to remember not to get hit and to switch weapon/ combo every few seconds. I don't really feel like it's testing my timing or really demanding that much from me to keep a combo going. I've also heard enemies are deliberately slower while off-screen to prevent frustration, so you won't have DMC3's problem of a Hell Lust dashing up from behind and knocking you out of the air. Not to begrudge DmC for being easier. It just feels like it wants me to get combos, rather than really needing to go out of my way to do them. Until Harpies or a plethora of Bathos/Pathos show up, then it just sort of feels spiteful.



Jump canceling resets your repetition counter? Instantly, or what? And I wasn't disagreeing with this part. I said jump canceling is there and there are plenty of neat ways to use it. Just that the game already gives you so many options that I never felt the need to. The game isn't pushing me to do so. Going into DmC, after DMC4's combos requiring so many button presses and making jc'ing more difficult than in DMC3, I thought that was what I wanted. To just have a bunch of options and do whatever I want without needing to have perfect rhythm or timing. But instead I started to miss the more demanding combos of DMC3 (not so much DMC4, due to the sheer number of button presses). The general idea I've gotten so far is that DmC allows you to be complacent and think you're good at the game, when really you haven't dug into it at all. In DMC3, you do Dante's basic twirly combo, launcher, Aerial Rave, maybe fire some guns. You know that isn't all there is. But in DmC, you can do whatever you want as long as you want (provided enemies like Dreamrunners and Angels aren't involved). I (hope I'm not portraying it this way anyway) don't think it's worse or less deep, but makes me feel less compelled at times to see what can really be done with the combat.

As for dropping a combo, I meant something like messing up a Star Rave or Aerial/ Dark Slayer Rave, which completely resets the enemy, whereas I meant if you miss in DmC, you can just hook them right back up. For getting the best ranking, I don't know enough about the technical aspects of DmC's ranking to argue about that. If I gave that impression earlier, well I hope I didn't because I would be wrong about it and that would be embarrassing. I think my only real complaint is the amount of fodder. I really do not feel that Bathos/ Pathos add anything to the game other than forcing you to fumble with the chains trying to grab them, and and sometimes the hordes of basic Stygians popping out of the ground discourage staying on the ground for more than a few seconds.
I would have thought enemies NOT dashing from off screen and cheap shooting would be a good thing.
And why are you having trouble with the pathos and bathos? Just use rico shot to stun lock them (even If they have shields they'll get stunlocked) then hook up to them (after pulling off the shield) and take them out. If there are a lot of stygians on the ground just use aquila, osiris, and eryx.
And you seem to be forgetting about the other enemies that can knock you out of the air such as the witches, harpeis, butchers, and sometimes even the rages.
 
another arguement ha ha ha now it is simple as this DMC4 has jump cancelling that requires crazy inputs and almost inhuman quick fingers. I love DMC4 for this as once i mastered all the jc elements and buffering and reverse moves raves guard flying sky running rg tanking after a,long time and lots,of practice as,i started off oj xbox before pc i felt like a god.To this day i play dmc4 constantly. Dmc3 was the same i loved it and put thousands of hours in.Now DmC is not as critical on you to pull off jc no , but it still has a big learning curve to pull off a lot of the advanced jc techniques and has a very technical combat scheme and is easier but that doesnt make it less fun. The thing i love about DmC is that its,not frustrating to get great at which leaves more time for fun g ameplay. The difficulty isnt as punishing but so what, if you want insane difficulty get dmc4 on pc and play god must die ir play DmC on pc and use sam d‘s mods for it. In all fairness these arguements are getting way too old lets just enjoy our favorite games not everything has to be a competition. Personally i love both series classic and reboot. I prefer the classic but really enjoy the reboot too. Now have a beer and have fun life is too short.
 
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another arguement ha ha ha now it is simple as this DMC4 has jump cancelling that requires crazy inputs and almost inhuman quick fingers. I love DMC4 for this as once i mastered all the jc elements and buffering and reverse moves raves guard flying sky running rg tanking after a,long time and lots,of practice as,i started off oj xbox before pc i felt like a god.To this day i play dmc4 constantly. Dmc3 was the same i loved it and put thousands of hours in.Now DmC is not as critical on you to pull off jc no , but it still has a big learning curve to pull off a lot of the advanced jc techniques and has a very technical combat scheme and is easier but that doesnt make it less fun. The thing i love about DmC is that its,not frustrating to get great at which leaves more time for fun g ameplay. The difficulty isnt as punishing but so what, if you want insane difficulty get dmc4 on pc and play god must die ir play DmC on pc and use sam d‘s mods for it. In all fairness these arguements are getting way too old lets just enjoy our favorite games not everything has to be a competition. Personally i love both series classic and reboot. I prefer the classic but really enjoy the reboot too. Now have a beer and have fun life is too short.
And once again the Irish man provides proof of his superior intellect.
 
thanks,ha ha i was just putting my point accross. I don‘t get why comparisons always have to be made and guys compete on which game is better etc. A lot of more important things happen in life so why argue over little things.
 
I would have thought enemies NOT dashing from off screen and cheap shooting would be a good thing.
And why are you having trouble with the pathos and bathos? Just use rico shot to stun lock them (even If they have shields they'll get stunlocked) then hook up to them (after pulling off the shield) and take them out. If there are a lot of stygians on the ground just use aquila, osiris, and eryx.
And you seem to be forgetting about the other enemies that can knock you out of the air such as the witches, harpeis, butchers, and sometimes even the rages.

You're trying too hard to argue with me when I don't even fundamentally disagree with you. I was just saying what the enemies do to emphasize the focus on letting players do what they want with their combos. And I didn't say that I'm having trouble with the Bathos/ Pathos, I said I don't feel they add much to the game. I don't mean that DmC is overly-easy to get an SSS rank, because it isn't, I'm just pointing out that it has more of an emphasis on letting players go about their business doing combos (unless enemies with juggle resistance are around such as Dreamrunners and Tyrants), which also makes it easier to become complacent and ignore the more advanced techniques with jump canceling and such.
 
ya thats true well unless you dt but that‘s a boring way to do it. I just charge an uppercut as they run at me release it launch em and then juggle.
 
You're trying too hard to argue with me when I don't even fundamentally disagree with you. I was just saying what the enemies do to emphasize the focus on letting players do what they want with their combos. And I didn't say that I'm having trouble with the Bathos/ Pathos, I said I don't feel they add much to the game. I don't mean that DmC is overly-easy to get an SSS rank, because it isn't, I'm just pointing out that it has more of an emphasis on letting players go about their business doing combos (unless enemies with juggle resistance are around such as Dreamrunners and Tyrants), which also makes it easier to become complacent and ignore the more advanced techniques with jump canceling and such.
Ok, I'm sorry.
 
That just sums up a lot of the DmC hate.

While there are some rational disbeliever who can agree to disagree, there are those really biased types whose "argument" can be summed up as "it's okay if other games does it but not DmC".

For example:

"DmC is bad because you have to press L3 & R3 to initiate Devil Trigger!"

"Does that mean Metal Gear Rising is bad because you need to press L3 & R3 to initiate Ripper Mode?"

"T-that is different! I-it's because Metal Gear Rising is...."



And what follows is a series of endless goalpost pushing.
 
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