So, let me get this straight? If I make it impossible to get SSS rank in DmC, will you admit its the hardest game in the series? I'm tired of this ridiculous argument, DmC is about improving your score and trying to put on an elaborate combo string without getting hit or being interupted, if you sit there and demon pull enemies off the edge of a level, you're totally missing the point Second, if you get hit in DmC, you're doing it wrong, until I see a video of you fighting with incredible variety on DMD without any damage, preferably mission 16, I'm going to have to take your opinion on DmC's overall difficulty with a massive amount of salt.
No, I'm not any good. I thought I sort of said that, since I'm not any good at 4. I can't jump cancel effectively in DMC4, and barely in 3. But DmC lets me pretty much do whatever I want, and that's what I'm saying. It feels less rewarding to do the combos because I feel like I just have to remember not to get hit and to switch weapon/ combo every few seconds. I don't really feel like it's testing my timing or really demanding that much from me to keep a combo going. I've also heard enemies are deliberately slower while off-screen to prevent frustration, so you won't have DMC3's problem of a Hell Lust dashing up from behind and knocking you out of the air. Not to begrudge DmC for being easier. It just feels like it wants me to get combos, rather than really needing to go out of my way to do them. Until Harpies or a plethora of Bathos/Pathos show up, then it just sort of feels spiteful.
Yeah, jump canceling poorly is easier, jump cancelling so it doesn't look stupid and repetitive is still hard. The reason this is because its just one tool out of many to mix up attacks unlike the older games.
Additionally, jcing the same weapon actually leads to less points that jcing and mixing up the various weapons which is actually a lot harder, because you are not only alternating between three modes, human, angel, and demon but you're also managing gun charges, and dpad weapon toggling. This is important, because Jcing intelligently not only looks more stylish but also resets your the repetition counter, which allows you to get higher scores, the ultimate metric of DmC's final mission ranks, just because you get SSS doesn't mean you got the highest SSS with the fastest completion time for the level.
Jump canceling resets your repetition counter? Instantly, or what? And I wasn't disagreeing with this part. I said jump canceling is there and there are plenty of neat ways to use it. Just that the game already gives you so many options that I never felt the need to. The game isn't pushing me to do so. Going into DmC, after DMC4's combos requiring so many button presses and making jc'ing more difficult than in DMC3, I thought that was what I wanted. To just have a bunch of options and do whatever I want without needing to have perfect rhythm or timing. But instead I started to miss the more demanding combos of DMC3 (not so much DMC4, due to the sheer number of button presses). The general idea I've gotten so far is that DmC allows you to be complacent and think you're good at the game, when really you haven't dug into it at all. In DMC3, you do Dante's basic twirly combo, launcher, Aerial Rave, maybe fire some guns. You know that isn't all there is. But in DmC, you can do whatever you want as long as you want (provided enemies like Dreamrunners and Angels aren't involved). I (hope I'm not portraying it this way anyway) don't think it's worse or less deep, but makes me feel less compelled at times to see what can really be done with the combat.
As for dropping a combo, I meant something like messing up a Star Rave or Aerial/ Dark Slayer Rave, which completely resets the enemy, whereas I meant if you miss in DmC, you can just hook them right back up. For getting the best ranking, I don't know enough about the technical aspects of DmC's ranking to argue about that. If I gave that impression earlier, well I hope I didn't because I would be wrong about it and that would be embarrassing. I think my only real complaint is the amount of fodder. I really do not feel that Bathos/ Pathos add anything to the game other than forcing you to fumble with the chains trying to grab them, and and sometimes the hordes of basic Stygians popping out of the ground discourage staying on the ground for more than a few seconds.
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