Exejpgwmv
Well-known Member
During the demo and shortly after the games release the main complaint from people was that Demon Dodge, Trinity Smash, and Dt made it so that you could a lot of damage and build a lot of style points with very little skill.
But there has always been something in almost every DMC game that could either: Do a lot of damage, build a lot of Style points, or build a lot of DT energy if you knew how to use it.
First DMC1: Grenade launcher roll cancel(GlR cancel): Did a lot of damage, built style points quickly, and built DT energy quickly. Very little skill required to execute. And nobody complained.
DMC2: Haven't played it.
DMC3evil Trigger Explosion(DTE): Built a lot of style points and will insta kill most enemies even on DMD mode. Very little skill required to execute.
And nobody complained.
DMC4: Nero's right arm(buster)and Charge shot 3: Built significant amounts of style points, does a lot of damage( to both enemies and bosses) Very little skill required to execute. Nobody complained.
On Dante's side: Distorted Real Impact(DRI): If used correctly can build a lot of style points, one shot a boss(and enemies) on most difficulty levels(Maybe 2 or three hits on DMD). Very little skill required to execute. Nobody complained.
DmC: Demon Dodge(DD): Builds a lot of style and did a significant amount of damage. Takes very little skill to execute. NOW people are complaining.
You know, I thought the main main reason people used to not complain about these things before was because even thoguh the tactics I just listed were effective doing things like this:
Was much more gratifying, exciting, showed much more genuine skill, and was just all around more fun than doing something like this:
Yes I know there were more things in the other games that you could exploit. But I just wanted to list the most well known and prominent ones.
But there has always been something in almost every DMC game that could either: Do a lot of damage, build a lot of Style points, or build a lot of DT energy if you knew how to use it.
First DMC1: Grenade launcher roll cancel(GlR cancel): Did a lot of damage, built style points quickly, and built DT energy quickly. Very little skill required to execute. And nobody complained.
DMC2: Haven't played it.
DMC3evil Trigger Explosion(DTE): Built a lot of style points and will insta kill most enemies even on DMD mode. Very little skill required to execute.
And nobody complained.
DMC4: Nero's right arm(buster)and Charge shot 3: Built significant amounts of style points, does a lot of damage( to both enemies and bosses) Very little skill required to execute. Nobody complained.
On Dante's side: Distorted Real Impact(DRI): If used correctly can build a lot of style points, one shot a boss(and enemies) on most difficulty levels(Maybe 2 or three hits on DMD). Very little skill required to execute. Nobody complained.
DmC: Demon Dodge(DD): Builds a lot of style and did a significant amount of damage. Takes very little skill to execute. NOW people are complaining.
You know, I thought the main main reason people used to not complain about these things before was because even thoguh the tactics I just listed were effective doing things like this:
Yes I know there were more things in the other games that you could exploit. But I just wanted to list the most well known and prominent ones.