IncarnatedDemon
Well-known Member
I know.
And thing is, it plays great. They created a new BASIS for the gameplay, like DMC1 did, they just need to evolve it little by little till it reaches it's peak
I know.
And thing is, it plays great. They created a new BASIS for the gameplay, like DMC1 did, they just need to evolve it little by little till it reaches it's peak
Actually my point was: DmC did not create a basis for DMC gameplay in same way DMC 1 did. And that video was best i could find that illustrates my point.
Well...he is actually a Fire/Dragon instead of Fire/FlyingSo what can this evolved Charmander do that Charizard can´t?
DmC is like the superman returns of the franchise and i mean that in a good way. like superman returns, DmC is a ballsy move. DmC took everythign we know about the character, twisted it, and gave us a version in which we had never seen before or never thought to see (for some of us at least). DmC takes risks. it shows developers what can and can't be done or what should or shouldn't be done to a character based on fan reaction. this, however can be a double edged coin. i feel like the next installment in the franchise is going to be that MAN OF STEEL game that everyone asked for, but the end result and reaction will be split but leaning more on the positive side. so in a way, i AM grateful we got DmC but not for the same reasons that you are, RX
I swear, if i asked with a honest and sincere tone how DmC took risks, and you and i started debating it.DmC is like the superman returns of the franchise and i mean that in a good way. like superman returns, DmC is a ballsy move. DmC took everythign we know about the character, twisted it, and gave us a version in which we had never seen before or never thought to see (for some of us at least). DmC takes risks. it shows developers what can and can't be done or what should or shouldn't be done to a character based on fan reaction. this, however can be a double edged coin. i feel like the next installment in the franchise is going to be that MAN OF STEEL game that everyone asked for, but the end result and reaction will be split but leaning more on the positive side. so in a way, i AM grateful we got DmC but not for the same reasons that you are, RX
I swear, if i asked with a honest and sincere tone how DmC took risks, and you and i started debating it.
It would only lead to arguments.
So i will just say:
I fail to see the logic here.
I swear, if i asked with a honest and sincere tone how DmC took risks, and you and i started debating it.
It would only lead to arguments.
So i will just say:
I fail to see the logic here.
I'm not familiar with Superman lore. Would you mind telling me how it changed everything?it changed everything.
A reboot is risky by definition? Are you trying to make me laugh...?A reboot is risky by definition
Other than that, the story is pretty standard but full of potential
Like the Megaman EXE situation
Rebooting a serie takes maybe half a ball. But even then rebooting is done because it´s a safe bet.it dared to do something different with the characters and setting. and not just in a minor tweak hear and there like the classic series did. this REALLY changed stuff around. it changed everything. and i think that doing that to a franchise as beloved as DMC takes a lot of balls.
I'm not familiar with Superman lore. Would you mind telling me how it changed everything?
Why do you have to talk to people that way, ID?A reboot is risky by definition? Are you trying to make me laugh...?
A reboot is risky by definition? Are you trying to make me laugh...?
Rebooting is primarily done by companies because it gurantees a decent sum of money than creating a new ip.
There is less risk with a reboot than a new game, even if you **** off 60% of the fanbase.
Rebooting a serie takes maybe half a ball. But even then rebooting is done because it´s a safe bet.
But you know what takes two balls to do? Creating a new IP.
But let´s pretend rebooting is innovation itself and that rebooting is very, very risk. It´s not like your changing a game but keeping things to ensure people will still buy the game.
Yes reboots are very risky.
Btw, when did NTDante stop smoking? Was it when Capcom said "Let´s not do that"?
Or did smoking not go well with the narrative?
Rebooting a serie takes maybe half a ball. But even then rebooting is done because it´s a safe bet.
But you know what takes two balls to do? Creating a new IP.
But let´s pretend rebooting is innovation itself and that rebooting is very, very risk. It´s not like your changing a game but keeping things to ensure people will still buy the game.
Yes reboots are very risky.
Btw, when did NTDante stop smoking? Was it when Capcom said "Let´s not do that"?
Or did smoking not go well with the narrative?
Well, if your going to talk about DmC as a risky move by Capcom you have to talk about Capcom. And you also have to talk about rebooting within gaming industry.i'm not just talking about the rebooting or the money or politics or any of that. i'm talking about changing the essence of devil may cry and how the fans weren't ready for it yet.
So what if a reboot didn´t sell? It just either means the game sucked balls , fanbase was small or other signficiant factor.
Also this, because I can and kinda counts
I can go on with lots of crappy reboots that are hated 1000000XDmC and didn't sell a thing
I felt DMC only needed a reboot since Capcom seemed unwilling to actually sit down and clean up the messy continuity they created. Its messy sure but its not unfixable.
Well, if your going to talk about DmC as a risky move by Capcom you have to talk about Capcom. And you also have to talk about rebooting within gaming industry.
And what´s more risky and ballsy move than making a new IP?
Come on Jak, dont you think your being conceited in context to DmC? Capcom has expressed they rebooted to cater to westerns and gain more money. There was no higher motive of providing a new profound perspective to the character Dante.