mrrandomlulz
Monsuuuta moonssuta mo mo mo mo monsuuta
Thank you for giving me more of a reason to hate Captain America. That much muscle is sickening, in my opinion.
He was drawn by Rob Liefield in that picture
Thank you for giving me more of a reason to hate Captain America. That much muscle is sickening, in my opinion.
I think he overdid it.He was drawn by Rob Liefield in that picture
Sam's better. But then that's just me.That's because Castiel is "totes 'dorbz," as the fan-girls say.
Sam's better. But then that's just me.
You know, being buff like that makes it look like it kinda hurtsBecause no homo.
Nope, I still say it.
He is forever scrawny until he gets LIEFIELD MUSCLES
I think the season after he came back from hell might be my favorite. I somehow loved soulless Sam.Eeeeeeeh. Early Sam, yeah. After he got back from Hell, he didn't have enough of his puppy-dog look anymore. Although, Cass became a good replacement.
Here's a few more, I think I have figured out his hair situation. Tell me what ya guys and gals think.I think the season after he came back from hell might be my favorite. I somehow loved soulless Sam.
Is it just me or does the new Dante's abs look more detailed? I swear they do. He does look better to me than the original.Here's a few more, I think I have figured out his hair situation. Tell me what ya guys and gals think.
Is it just me or does the new Dante's abs look more detailed? I swear they do. He does look better to me than the original.
I had never even compared them before. I still like the original too, but damn NT put a lot into DmC. That's really impressive. I did notice that a lot of the movements in DmC seem more natural than in the original series. Like when the floor moves under Dante, he blocks like a person naturally would. I don't remember seeing anything like that in DMC.Plus, that image isn't even in game, the new dante pics look that good while playing. But I still like DMC3 dante as well. But graphically DmC is just an incredible looking game.
I had never even compared them before. I still like the original too, but damn NT put a lot into DmC. That's really impressive. I did notice that a lot of the movements in DmC seem more natural than in the original series. Like when the floor moves under Dante, he blocks like a person naturally would. I don't remember seeing anything like that in DMC.
I think the mentality that only the action matters is what keeps so many of them from paying so much attention to detail.Yeah, the attention to detail is really impressive. If only all third person action games looked and moved this good.
I still remember my old theory that DmC would be an open-world game, and then you'd get seen by cameras or watchers and get pulled into Limbo, so each different area would morph itself with different enemies and traps and stuff. Would've been so cooooool.
Only if the combat didn't suffer, and I think the smaller levels is what allowed such a small team to make them so memorable. Each little combat area is so rich in detail, I think an open world game with such impeccable art design adn combat would be some kind of gaming heaven that we're not ready for. I can't think of many open world games that have the kind of artstyle we're all dreaming for. It's tough to that stuff in open world, a lot of times you get a ton of procedurall generated hills and foliage.