Seriously, does anyone think these things were a good idea?
It seems like a poor design choice to put these restrictive enemies in an otherwise perfectly free-flowing combat system - they're not fun to kill because you end up spamming the same attacks against them because you just want them to DIE ALREADY
Vile fiends, away with you!
Some suggestions for what will improve the experience of fighting these enemies:
i) Remove their immunity to weapon types (all weapons can stun, interrupt and damage them) - probably the most popular choice here
Valcorn suggested in another thread something that I think others would enjoy as well:
ii) Replace the spawn waves of these enemies with their regular counterparts
Hell Knight/Frost Knight = Death Knight
Ghost Rage/Blood Rage = Rage
Feel free to post your suggestions, below etc
Seriously hope someone can do this - Good luck!
It seems like a poor design choice to put these restrictive enemies in an otherwise perfectly free-flowing combat system - they're not fun to kill because you end up spamming the same attacks against them because you just want them to DIE ALREADY
Vile fiends, away with you!
Some suggestions for what will improve the experience of fighting these enemies:
i) Remove their immunity to weapon types (all weapons can stun, interrupt and damage them) - probably the most popular choice here
Valcorn suggested in another thread something that I think others would enjoy as well:
* colored enemies can be attacked with any weapon BUT, the opposite color deals 150% damage, human weapons normal damage (100%) and the same color deals only 50% damage, that's giving some sense to NT's system
ii) Replace the spawn waves of these enemies with their regular counterparts
Hell Knight/Frost Knight = Death Knight
Ghost Rage/Blood Rage = Rage
Feel free to post your suggestions, below etc
Seriously hope someone can do this - Good luck!