I guess that's my opinion on what's the highest evolution of combat thus far.
I like my games to be fast fluid and filled with difficulty. I really wanna feel like "Damn I can't seem to beat these guys. What if I try this or this? <insert F Bomb>" It gives me that feeling of "I wanna learn what it takes to beat them." Much like a video game should.
DMC's gameplay is dated. Seriously, everyone else took to DMC and Zelda's gameplay and they sucked all the fun out of it. Right now, the thing they're killing is Call of Duty. I believe those who haven't played enough DMC or Zelda games will buy games with similiar combat and be completely oblivious to the originals (Bayonetta/Darksiders). Also, I haven't really seen anyone use Prince of Persia's combat system but I have seen them use it's platforming/puzzles (Sup Darksiders). God of war's brutality and gameplay has been used. (Sup Dante's Inferno)
I'm sick of this repetition. I couldn't enjoy Bayonetta because I kept saying "Why didn't they just make a new Devil May Cry?" and when I describe it to friends I just said "It's like Devil May Cry." It's seems to me that no one wants to try something new. They wanna play it safe. Games like Syndicate and Bulletstorm tried new things.
I'd also ike to add that Kingdom Hearts's only difference in combat between Ninja Gaiden, is that it has a menu.
Which is why I liked it alot. I'm also looking forward VERY forward to Versus. I love fluid combat, it's just beautiful and entertaining to watch someone play it. You don't have that feeling of "When is it going to be my turn?" You have that feeling of "It's fine. Go ahead and play again."
Hopefully that makes sense.
Oh you made perfect sense, in fact I agree with you.
Personally, I would prefer a game with a mix of strategy and free- form combat and platforming. A game where creativity meets strategizing. I just hate how alot of games are focusing on action instead of trying to lead the audience into taking a breather every once in a while. Sure, getting an adrenaline rush while playing is nice and all but I would at least like to learn from the experience instead of consistently button- mashing.
That's why I like DMC 1, Kingdom Hearts 2, Sly Cooper, and Bulletstorm because you have to be observant, take your time, think a little, then button mash and beat the crap out of your opponent. Not only that, but you also had to search and pay attention to your enviroment for key stuff.
But, just to ask, you do realize that Platinum Games couldn't make a new DMC because DMC belongs to Capcom, right?