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Post 1 Positive and 1 Negative thing about the new Devil May Cry!

ZeroLove

Well-known Member
The posts in the IGN article thread gave me an idea to make this thread and I hope everybody is willing to give this a try. I would like for people, no matter their opinions about the new Devil May Cry, to try and make:

1 negative point
and​
1 positive point
- about the new Devil May Cry game coming up. Please make it civil and respect eachothers opinions, don't bash eachother or make snarly comments about eachothers point of views. You are of course welcome to discuss eachothers points, but please try not to make it go so far that you start throwing hateful comments at one another. Thank you. ^^​
1 negative point:
It is not Devil May Cry as we know it. That means that alot of fans of the original series are unhappy about it and it has more or less split the community apart, more than it ever was. No matter where you go, you will find positive supporters and negative haters who are doing all they can to make sure their opinions are heard which results in endless battles about who is right and who is wrong. The main respect people had for one another have been dissolved and turned the community into a hot cauldron of pure spite. No matter how the end result will be, if the new Devil May Cry will be successful or not, if there will be a game conintuing the original series, if the two will eventually merge somehow, then the community will never be the same again. Though I can understand why Capcom is doing this experiment, it has had some grave consequences within the fanbase that is close to the unforgivable.​
1 positive point:
It is a Devil May Cry game. Though not with the Dante we know or love, to me it is still Devil May Cry, just with another artistic direction. The gameplay looks solid and familiar, though with some changes, but the gameplay have had changes and updates throughout all the games, like Devil May Cry 3's gameplay is alot different than that of its predecessors, yet has the main essence of what is Devil May Cry. I wasn't that fond of Devil May Cry 4 due to its gameplay being rather dull compared to that of my favourite game of the series which is the 3rd one, but I still enjoyed it for what it was: a Devil May Cry game. The new Devil May Cry have yet to be released and I have yet to try it, but I definately am going to and I hope to be able to enjoy it. I generally like action hack'n slash games like this one and I like how Ninja Theory put so much power into telling the story well which I have experienced in their former games, so I am overall positive about this game, though carefully so.​
 
positive:
Fresh to death look. I just love the artwork. I love everything about it so far, really, but most importantly the look.
Dante looks up-to-date and like a real person for the first time in the series. The city looks vibrant and colourful in Limbo, the real world looks grey, menacing and blank, but there are actual people there! The environment is way better fleshed out than ever before.

negative:
"too little info" doesn't qualify I guess, so I'll go with "NT doesn't stick to their own choices".
Seriously, they should have kept the grimdark smoking beat youth, instead of focusing what the raging mob demands.
It's obvious that kissing up to the DMC-fanbase by cutting out stuff they thought was cool to begint with (and I know people that would agree with NT.).
Just not a cool way to stand up for oneself. Just like Antoniades' comments.
I am sorry, I can't think of anything substantial that I could critizise. I mean in the way of something that can't be ironed out within a week of developement time.
 
POSITIVE: The art direction, story, deeper characters and the fact that we'll get a proper origin story detailing Dante's beginnings from the beginning. Before he ever became a devil hunter. A far more artistic and compelling take on DmC. Like Chris Nolan did with Batman.

NEGATIVE: 30 frames per second. Dante's design isn't as cool to me. Andy Serkis isn't involved nor is Alex Garland.
 
Positive: As ReRave said, its a fresh new look on Devil May Cry: a different look for Dante, angel powers, and (hopefully) a great story.

Negative: 30 fps, as Tiran said; even though it looks good and runs smoothly it still feels like a step back. Tameem Antoniades, its not really a negative about the game but his comments are really giving a bad impression on NT and this game.
 
positive: great story for this game because ninja theory are very good in the story department and capcom were going no where.
negetive: a big change in dante's appearance,guns and sword.also that he is half angel.
but all n all im looking forward to the game :)
 
Pros : gameplay looks kinda familiar other than that i have nothing
Cons: uncool character (where as the original Dante was awesome) and 30 fps , it would have been better if they just continued the original story. plus the gameplay looks primitive and the Escape trailer , was basically the DMC4 pre rendered version only this time the background was moving
 
Please guys, I asked only for ONE positive and ONE negative opinion. I didn't mean for you guys to stack up your opinions. :P
 
Positive: The gameplay mechanics have been refined, and the combos are much smoother. this is important in ANY DMC (and DmC) game. At least new Dante will look good while he's fighting.
Negative: Nothing original about the new game, everything is changed, and most hardcore fans HATE change (I know I do...)
 
Sure, why not.

Positive: Combat looks as DMC as ever, fighting looks fast paced enough to keep fans of spectacle fighters happy so at the very least, it retains the core essence of a Devil May Cry game.

Negative: 30 FPS framerate cap. That could significantly hinder how this game performs, if a game who's combat is supposed to be fast paced suffers from intermittent framerate drops, it could lead to a potentially good game becoming potentially very crappy.
 
Please guys, I asked only for ONE positive and ONE negative opinion. I didn't mean for you guys to stack up your opinions. :P

That would take too long.
So I'll try to make a equal # of each.

Cons-
1. Sweeping away old canon for something new.

2. bad decisions in changes and Bad decisions in pr and presentation.

3.Too little info, too late.

Pro's-
1. A fresh start for the franchise.

2. Interesting Ideas such as a living city fighting dante and rebellion being a shapeshifting sword.

3. An easy way to bring vergil back.
 
Sure, why not.

intermittent framerate drops, it could lead to a potentially good game becoming potentially very crappy.

Well, I could ease your mind on that one:
If the engine performs great with shooters (a lot of movement, scripted sequences that are seamlessly added to the gameplay, generally a lot of stuff going on on-screen), it will perform just as well with DmC.
The point is:
The engine works perfectly fluid with a lot of moving objects on-screen, because it has an immense processing capacity but it can only perform at a framerate of 30 FPS (stable, no drops). Framework did the trick with 60 FPS, but with considerably less need of processing power, seeing that all the levels were preloaded, you had warp-doors, loading screens before cutscenes, loading screens before everything.

Bottom line: NT uses UE3, because with it they can implement:
- A moving environment
- DMC-style combat
- Fluid level transition/ Gameplay-Cinematic transition
- shorter loading screens, if any
That's what it does without crashing.

It does everything better, except for the frames, that you can't even see with the bare eye. Whether Dante swings his sword using 12 frames or 6 is completely out of my interest for as long as the combat looks equally good (which it does up to now. To all those who think they can see the difference in framerate: LIAR.).

Not trying to bash your post, I just thought, this might need a further explanation to clear up the reasons for the choices NT made.
 
Ok I will try this.

positive

Dante looks ALOT better than he did from the initial trailer.

Negative

I hate the bright/colorful city settings
 
Please guys, I asked only for ONE positive and ONE negative opinion. I didn't mean for you guys to stack up your opinions. :P

That would take too long.
So I'll try to make a equal # of each.

Cons-
1. Sweeping away old canon for something new.

2. bad decisions in changes and Bad decisions in pr and presentation.

3.Too little info, too late.

Pro's-
1. A fresh start for the franchise.

2. Interesting Ideas such as a living city fighting dante and rebellion being a shapeshifting sword.

3. An easy way to bring vergil back.

I do feel that andy serkis and Alex garland are on the game just in a behind the scenes capacity.

I think Alex Garland has been called Tameem's writing mentor so he gives tameem advice writing-wise.

Andy serkis is probably the voice director, choosing the actors that voices the characters and working with the actors, giving them direction. He has done direction/voice acting himself so he might do those things again.
 
One positive thing: Gameplay looks awesome

One negative thing: Dante is half angel (that's really the one thing I'm not thrilled with lol)
 
Well, I could ease your mind on that one:
If the engine performs great with shooters (a lot of movement, scripted sequences that are seamlessly added to the gameplay, generally a lot of stuff going on on-screen), it will perform just as well with DmC.
The point is:
The engine works perfectly fluid with a lot of moving objects on-screen, because it has an immense processing capacity but it can only perform at a framerate of 30 FPS (stable, no drops). Framework did the trick with 60 FPS, but with considerably less need of processing power, seeing that all the levels were preloaded, you had warp-doors, loading screens before cutscenes, loading screens before everything.

Bottom line: NT uses UE3, because with it they can implement:
- A moving environment
- DMC-style combat
- Fluid level transition/ Gameplay-Cinematic transition
- shorter loading screens, if any
That's what it does without crashing.

It does everything better, except for the frames, that you can't even see with the bare eye. Whether Dante swings his sword using 12 frames or 6 is completely out of my interest for as long as the combat looks equally good (which it does up to now. To all those who think they can see the difference in framerate: LIAR.).

Not trying to bash your post, I just thought, this might need a further explanation to clear up the reasons for the choices NT made.

Okay perhaps intermittent frame drops was a poor choice of phrase but the fact that it's locked at 30FPS still bothers me. I'm used to 60, there's a very distinct and noticeable difference between 30 and 60FPS, 60 is much more fluid, much more lifelike, everything flows well. Compared to that, a game locked at 30FPS is noticeably choppier in comparison, the action stutters and it just feels more sluggish.

It's a less attractive prospect to play a game when you notice a drastic cut in framerate that will be present throughout the entire game, the original DMC games never suffered a drop in framerate, even when things got heavy and because it ran at 60FPS it looked and felt fast.
The reboot on the other hand displays half as many frames a second, a swing of a sword at 30fps is going to look choppier than a swing of the sword at 60.

That's my major complaint, you can see the difference in frames with the bare eye very easily. If you were to load up a game on a high end PC for instance, with it running perfectly at 60 frames a second and then have next to it, the same game on a less powerful PC, running between 25-30 (because let's be honest here, chances are that with a lot of action on screen, the framerate will drop at least a little bit), the difference is significant.

That's the issue, that's my issue with most UE3 games.
 
That's my major complaint, you can see the difference in frames with the bare eye very easily. If you were to load up a game on a high end PC for instance, with it running perfectly at 60 frames a second and then have next to it, the same game on a less powerful PC, running between 25-30 (because let's be honest here, chances are that with a lot of action on screen, the framerate will drop at least a little bit), the difference is significant.

So that was were my phrasing was off.
Yes, you can see the difference, but I was assuming everyone could see, that DmC runs at a fluid 30FPS without looking either choppy or sluggish.
To the point of MT Framework not having FR-issues: that's not entirely true: I had massive problems with frames in DMC4, when I was fighting Assaults in the jungle stages on LDK. I swear to god it was like playing DMC: the Matrix Edition and that bothered me a lot.

I get your point, but I don't mind the frames, the game looks just as good as it did before to me. 30 FPS is not bad, stability is my main concern.
 
So that was were my phrasing was off.
Yes, you can see the difference, but I was assuming everyone could see, that DmC runs at a fluid 30FPS without looking either choppy or sluggish.
To the point of MT Framework not having FR-issues: that's not entirely true: I had massive problems with frames in DMC4, when I was fighting Assaults in the jungle stages on LDK. I swear to god it was like playing DMC: the Matrix Edition and that bothered me a lot.

I get your point, but I don't mind the frames, the game looks just as good as it did before to me. 30 FPS is not bad, stability is my main concern.

I'll concede that DMC4 did have a few slowdown issues, it'd appear that I'd forgotten about Assaults.

Yeah, just sayin' really, 30FPS isn't bad, but it's not ideal really. I'll notice it, it'll probably bother me, it won't stop me playing the game if I do get it, but it'll still bother me.
 
I'll concede that DMC4 did have a few slowdown issues, it'd appear that I'd forgotten about Assaults.

Yeah, just sayin' really, 30FPS isn't bad, but it's not ideal really. I'll notice it, it'll probably bother me, it won't stop me playing the game if I do get it, but it'll still bother me.
And that people, is how you friendly discuss a topic. Glad we talked thos through. :D
 
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