I keep hearing this being wet-farted from time to time in forums and I thought this is really stupid.
Platforming has always been a part of DMC, since the first.
Remember how at the very start of the very first game, you couldn't engage in any fighting until you jumped all over the place and collect Red Orbs to unlock a door?
It's as though the game wanted to make sure you can Kick Jump around before getting to the actual fight.
There are some notable platforming sections, such as the path taken to obtain the Ifrit, the vertical jumps along bouncing platforms, found in both DMC3 & DMC4 and those awkward floating blocks at the start of Mission 17 in DMC3.
The Angel Lift & Demon Pull mechanics against handholds was updated upon, most likely based on Nero's Grim Grips and Hell Bound back in DMC4.
I think the platforming sections in this game are fun.
It's satisfying when you quickly figure out when to alternate between Lifting and Pulling mid-jump.
Platforming has always been a part of DMC, since the first.
Remember how at the very start of the very first game, you couldn't engage in any fighting until you jumped all over the place and collect Red Orbs to unlock a door?
It's as though the game wanted to make sure you can Kick Jump around before getting to the actual fight.
There are some notable platforming sections, such as the path taken to obtain the Ifrit, the vertical jumps along bouncing platforms, found in both DMC3 & DMC4 and those awkward floating blocks at the start of Mission 17 in DMC3.
The Angel Lift & Demon Pull mechanics against handholds was updated upon, most likely based on Nero's Grim Grips and Hell Bound back in DMC4.
I think the platforming sections in this game are fun.
It's satisfying when you quickly figure out when to alternate between Lifting and Pulling mid-jump.