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Original Costume + Son of Sparda Pre-Packed Textures

KonkorFour

DGxS
Jan 19, 2013
128
80
230
31
United Kingdom
I thought it would be a good idea to package up the basic textures required to mod, these include:
  • Eyes
  • Face
  • Arms, Chest & Back
  • Tanktop
  • Gloves
  • Boots
  • Jeans
  • Coat(Original Dante)
  • Hair
They include the .log file created by TexMod with the offsets ready, so you can extract and edit then use TexMod to package them back up and release them.



 

little devil is trish

Legendary Dark Knight Of Devil May Cry
Sep 25, 2017
16
10
35
25
www.youtube.com
Honestly no, the offsets are completely the same. For example the Dark Dante repack I released will work with the coat Dante costume but he will have his red jacket.
hot to use this mod can you make a video

or can you explain how to i don't get it
 
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ChocolateHaze

Well-known Member
Nov 5, 2018
4
2
525
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I have a question.
I'm trying to use Texmod to extract Dark Dante's textures but it appears to be quite difficult to find the right one. When I started up the game it loaded about 1700 textures. When I get into training mode with dark Dante skin on him, the texture was loaded to 2400. I keep finding his coat, tank, and his hair texture but I found a bunch of texture that seems to be them but they were varied on sizes and sometimes had weird color palette. How do I know I was extracting the right one? Should I save the largest texture that I found? Also, does Dark Dante skin only replaces his coat , hair and shirt and nothing else?
 
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jaiman10101

Well-known Member
Sep 11, 2017
30
33
545
I have a question.
I'm trying to use Texmod to extract Dark Dante's textures but it appears to be quite difficult to find the right one. When I started up the game it loaded about 1700 textures. When I get into training mode with dark Dante skin on him, the texture was loaded to 2400. I keep finding his coat, tank, and his hair texture but I found a bunch of texture that seems to be them but they were varied on sizes and sometimes had weird color palette. How do I know I was extracting the right one? Should I save the largest texture that I found? Also, does Dark Dante skin only replaces his coat , hair and shirt and nothing else?
I have a question.
I'm trying to use Texmod to extract Dark Dante's textures but it appears to be quite difficult to find the right one. When I started up the game it loaded about 1700 textures. When I get into training mode with dark Dante skin on him, the texture was loaded to 2400. I keep finding his coat, tank, and his hair texture but I found a bunch of texture that seems to be them but they were varied on sizes and sometimes had weird color palette. How do I know I was extracting the right one? Should I save the largest texture that I found? Also, does Dark Dante skin only replaces his coat , hair and shirt and nothing else?
press "*" to use currently loaded textures