but something about the way they were in 4
Made 'em damn near useless.
Also, when I think of DmC Orbs, I think of this face...
but something about the way they were in 4
Made 'em damn near useless.
Yeah, but there is more than that. The way they bounced, the reflection, the textures, it just made them seem so toy like.Made 'em damn near useless.
Also, when I think of DmC Orbs, I think of this face...
How so? (Not arguing, just curious).
Yeah, but there is more than that. The way they bounced, the reflection, the textures, it just made them seem so toy like.
You think HD would get them looking better but instead they made them look like gummy orbs.... If they reacted to gravity more like crystal it might be different.RED ORBS IN HIGH DEFINITION~
they made them look like gummy orbs
Well, they used to be an item you coveted, because they were essentially both your survival (items) and power (abilities). Once they gave us Proud Souls, it made it easy to get an Eric Crap-ton of Red Orbs and never really burn through them.
If the next DmC were to be openworldish, it would be something new to maybe have new moves/upgrades as something thing that you find or maybe achieve/earn after a mission.
Hm, you are incredibly right.I don't think I'd like that. One of the things I hate the most in games is having to make considerable progress in order to get a specific ability. I've been okay with the orb system since it works well enough, and is tied to the Style rank mechanics which help emphasize better play, but Devil May Cry was also an awesome the games were essentially built from a point of the player having everything, and then taking it away and making them earn it via the orb and Style ranking system.
Hah.Then what about the Style ranking system? It's entire existence is solely based on giving you more orbs for doing well in battle. Don't tell me after the years of complaints about DmC's lenient Style ranking is all for naught
....Sidenote, I'd totally eat DMC Orb Gummy Snacks...
It's there. The second time you play a mission you get a style points meter under the style meter that lets you know how many you've earned.It could just be like Proud Soul on DMC4.
You don't see it but you accumulate it.
I mean as a physical pickup item.....
It's there. The second time you play a mission you get a style points meter under the style meter that lets you know how many you've earned.
Personally, I never payed attention to it. It doesn't matter how well I do in a level in DMC4, if I don't find all the orbs I don't SSS. Well, that's bull#!% and I refuse to do something so trivial as that to get that SSS rank.
Yeah, I don't think we like that.I mean as a physical pickup item.
Not one of my favorite parts of the game, ether. I found that choice just as head bangging as the 'get the orbs every visit' but in the opposite side of the spectrum. I think they should've done the exact opposite. Rather than give you a free bunch of points for finding them all once it should've been a deduction for incompletion. If you don't have %100 collectibles on a stage you get deducted the percents for that criteria, if you have 'em all you get no bonus but also no deduction.About the need to pick up 100% Red Orbs to get S rank in DMC4, they kinda made it so that you only need to get collectibles once in DmC.