• Welcome to the Devil May Cry Community Forum!

    We're a group of fans who are passionate about the Devil May Cry series and video gaming.

    Register Log in

Ninja Theory talks overhauls and backlash

Dante Deve Morire

Trapped in Limbo
237067-dmc.jpg


"We actually started with some concepts that were a lot closer to the original Dante, but Capcom were very keen that we took our own direction with the character and really started from scratch," explained Matthews. "So our first step was to think about Dante’s history, where he grew up, what his motivations are, what he’d been through and build an idea based on that. Attitude is critical to Dante and it’s something that was a focus in the design. Dante has been through tough times and this is reflected in his outlook on life. He looks rebellious, because he is rebellious.
"Creating Dante involved a lot of people on both the Capcom and Ninja Theory teams and the character went through a number of iterations. The importance of a protagonist is so great that it’s well worth putting in the time to get it right."
The watch-word for DmC is "contemporary." Capcom's desire from the start was to have a new Dante that reflected the modern world, for better or worse. The publisher very much wants to continue to crack into the "Western" market, but unlike other Japanese publishers, actually drafted a Western developer into the mix, rather than simply guess what Western gamers like and work from there -- a practice that hasn't worked out too well for some games.
"Very early on in the project Capcom asked us to think about what Devil May Cry would be like if it was a contemporary movie, and that is a mindset that has stayed with us throughout development," explained Matthews. "We wanted to take what was at the heart of Devil May Cry and bring it into the here and now and give the franchise a wider appeal in the west. For example, music remains a very important feature ofDevil May Cry, but we’ve taken music that is cool now rather than just replicating what was cool when the original games were made."
The current Dante didn't go through too many design overhauls since inception, with Ninja Theory remaining fairly committed to the character. Instead, Matthews says the studio has worked on "finessing" him over time, with Capcom apparently giving the team a lot of freedom to work its own ideas into the Devil May Cry series. Ninja Theory believes it has a clear and solid vision for what DMC is all about, and remains confident that it can only add to the series, rather than take anything away.
One thing Matthews is particularly proud of is the design of the environments. While everybody focuses on Dante, nobody talks about what have been some pretty interesting environmental designs, featuring a world that twists and morphs around the player, and with threatening messages glowing oppressively on walls. Part of the design, according to Matthews, was to explain some of the gameplay mechanics from a narrative perspective.
"In the original Devil May Cry games Dante would be trapped in an environment by demon doors, giving him a limited area in which to fight demons," he said. "It’s a staple part of DMC. We wanted to find a reason for Dante being prevented from moving forward and came up with the concept of the world being alive and trying all it can to stop Dante in his tracks. The idea really grew from there. We wanted the world to feel like it is bursting with anger and venom towards Dante and the messages [are] one of the tools the demons are using to throw Dante off his pace."
Of course, no explanation, no motivation, no amount of promise will assuage some of the fans out there, who remain angry at the overhaul and the "Westernization" of Devil May Cry.
"It’s natural for people to fear change, so it is understandable," admitted the developer. "But we feel we've made a game that the fans will really enjoy, so if people are still unsure, then get the game in your hands and feel it for yourself. If you play it and don’t like it then fine, but give it a chance. The downloadable demo will be out before the end of the year, so everyone will have the chance to make up their own mind by playing it first for free."
Addressing specific points, though choosing not to get too deep into them, Matthews said that combat would be as deep as players like, stating DmC is "about figuring out the weaknesses of enemies and selecting the right tools for the job, whilst performing as stylishly as possible." For those worried about the combat being too shallow, Matthews countered by promising a "huge" amount of depth. He also empathized with fears about the framerate, but promised the game would be fluid and smooth, and that the team made it a "real focus" for development.
In truth, nothing was said that would really provide much comfort, as the developer seems quite guarded when it comes to addressing specific fears from fans. Any attempt to draw much more was met by the watch-phrase -- "play it." I suppose that's a fair enough statement from a developer who knows no amount of words will lay the rage to rest.
As far as Dante's "asshole" attitude is concerned, the developer said it was all part of the character progression. Though some fans have found the new character repugnant in his cocky ways, Matthews suggests that, "the Dante you see at the beginning of the game might not be the Dante that you see at the end. With no hope and nothing to live for wouldn't you be an asshole? If you’re given a reason and purpose in life maybe you’d change."
Of course, there's always concern when a traditionally Japanese series is given over to a Western developer. Silent Hill has been out of the hands of Japanese game makers for many years now, and the fanbase has gone pretty much nuts after several sequels of often dubious quality. DmC is being presented more of a collaborative effort than one publisher farming out its property to a studio, and Matthews believes this dynamic will make for a much better game.
"Capcom have always given us their full support and they've always pushed us to follow our creative instincts. Capcom chose us because they felt that in partnership we could make a better game together than they could alone. They have allowed us on the inside and taught us a lot, particularly about combat design, something that they of course have an amazing heritage in. I’m sure some Eastern/Western partnerships may not be so open, but any problems relating to cultural differences have been easily overcome, partly down to the mutual respect between both teams."
And what about Japan's reaction to DmC? We all know how Western fans feel about the game, but does Ninja Theory have any insight as to how it's performing out in Dante's homeland?
"From what I hear it is going well," Matthews answered. "I’m told that Dante has proved to be a big hit with the Japanese ladies!"

http://www.destructoid.com/rebuilding-dante-in-dmc-devil-may-cry-237067.phtml

 

Stylish Nero

We Dem Boys!!
237067-dmc.jpg


What is up with that image

He looks rebellious, because he is rebellious.

....................that makes sense

"From what I hear it is going well," Matthews answered. "I’m told that Dante has proved to be a big hit with the Japanese ladies!"

............................what about the guys? Funny he says that since Capcom wanted DMC4 to appeal to females.

http://www.destructoid.com/rebuilding-dante-in-dmc-devil-may-cry-237067.phtml

Look at those comments......this is getting heated up.
 

Paexie

Well-known Member
Yeah, the comments on that article are really starting to grow chaotic on all sides of the spectrum. Even if this article is kind of repeating old news.
 

mrrandomlulz

Monsuuuta moonssuta mo mo mo mo monsuuta
Should I put it in the hall of shame?

The comments are definitely arguing, but I can't exactly call it flaming. And some of them are quite funny.
 

Gbraga

Well-known Member
I apologise about my comment having nothing to do with the article, but this image for some reason made me think about how wonderful this game will look all maxed out and running at 60fps on PC.
 

Alittleacorn

Smile it confuses people
While everybody focuses on Dante, nobody talks about what have been some pretty interesting environmental designs, featuring a world that twists and morphs around the player, and with threatening messages glowing oppressively on walls.
That's kinda true now that I think about it. Well let's see...I think I like the design in the Virility factory where you have those big tanks where the Virility drink is being processed and it's just those organs of overweight men floating in there, while being force feed through the artery of this huge heart in the middle of the room (Kind of stood for how the humans are being poisoned quite literally by Poison, and if you think in reality, fizzy drinks and energy in particular, they aren't good for you.)

I liked what I saw of the club too because of how you're supposed I one room, but it just keeps going on and on, and that statue Lilith is on is gradually getting bigger as you progress further, that's creeping me out a bit.

I think the one I really like most is the Overturn level, because it reminds of when I was a kid and would turn my head so I could look at the world upside down. In truth everything would look so much different because suddenly you'd have to climb a stairwell from underneath, doors in a ceiling room would be impossible to reach or you could fall endlessly into the sky. Oh and evil scary trains chasing down the subways, greatest fears realized XD

There talked about it, happy Limbo?

Limbo: :D

Good ^-^

Of course, there's always concern when a traditionally Japanese series is given over to a Western developer. Silent Hill has been out of the hands of Japanese game makers for many years now, and the fanbase has gone pretty much nuts after several sequels of often dubious quality.
True, I've been upset about the Silent Hill games since that happened. 1, 2 and 3 were the best ones in my opinion.


As far as Dante's "asshole" attitude is concerned, the developer said it was all part of the character progression. Though some fans have found the new character repugnant in his cocky ways, Matthews suggests that, "the Dante you see at the beginning of the game might not be the Dante that you see at the end. With no hope and nothing to live for wouldn't you be an asshole? If you’re given a reason and purpose in life maybe you’d change."
Makes me think of The Last Samari film, you know, when the character Nathan was a hopeless drunk at the beginning but by the end was sobered up and helped that village?

I'm guessing from that statement Dante might probably open up his Devil May Cry business after all, or hint at it at least. Aaah too much of a tease, I'm dying of excitment now :p

"I’m told that Dante has proved to be a big hit with the Japanese ladies!"
Don't forget the Western ladies too! :lol:

And that was nice to read, thanks for finding it! ^^
 

Dante Deve Morire

Trapped in Limbo
About environmental, it's a good point because is amazing... In the originals DMC the best thing was the gameplay, and Dante was the best badass with an awesome soundtrack... But the locations and the story was just good... Now all is on the same line... Capcom with the combos and Ninja theory with the storytelling is an epic mix!
 

sannyclaus

Well-known Member
HO HO HO the comments section in that article is heated, but it doesnt matter since everyone will end up buying the game anyway
 

mrrandomlulz

Monsuuuta moonssuta mo mo mo mo monsuuta
HO HO HO the comments section in that article is heated, but it doesnt matter since everyone will end up buying the game anyway
Santa, why did you give me a murderous rabid gnome on Christmas 2011, when you knew I owned a shotgun?
 

DragonMaster2010

Don't Let the Fall of America be Your Fall
As far as Dante's "asshole" attitude is concerned, the developer said it was all part of the character progression. Though some fans have found the new character repugnant in his cocky ways, Matthews suggests that, "the Dante you see at the beginning of the game might not be the Dante that you see at the end. With no hope and nothing to live for wouldn't you be an asshole? If you’re given a reason and purpose in life maybe you’d change."

This should be plastered everywhere. The Dante we've seen so far could probably different, thus showing transition. I like that. I just hope it's better then DMC3 Dante's weak transition.

"From what I hear it is going well," Matthews answered. "I’m told that Dante has proved to be a big hit with the Japanese ladies!"

Not too suprised. new Dante is, what I would call it, a unique looking guy in the japanese video game world. He's not bishonen and doesn't dress in the most coolest clothes of Japanese culture ever. He's the closest to looking like a real anime character and dresses like us, therefore approchable, and in some way, interesting.

But I'm not a gril so... yeah...:ermm:
 

Stylish Nero

We Dem Boys!!
Well on the bright side at least Ninja Theory isn't insulting or saying stuff the fans deemed offensive since 2010 so now people aren't basing this game on NT PR skills anymore but now on the game itself.

Well that is one improvement for DmC's sake.
 

Serial Killer Dante

Wielder of Dante's Soul
I wish this was back in the old days when comments and bullshit didn't matter. One person says something completely stupid and another co signs it then a bandwagon is formed and WHEN that bandwagon is set on fire by ONE fact, they jump to another.

People who think inside of the box are forever stuck within it. Which is why I get a kick out of anyone who talks about the smallest things that don't matter. In the words of DmC Vergil's style. "Foolishness fanboys...foolishness."

Trying to get people to speak on Malice or anything that is cool with this game leads to a ****storm of hurr durr comments.

Has anyone actually tried to talk to people who are against Dante's look about the things in DmC? They're idiots, true idiots. I've never seen this much ignorance since Roots.
 

Laurence Barnes

Still not dead. Just not really here any more.
Premium
lol thats pretty funny

holly crap santa is here :O i've been good honest im not planning to destroy all organic life again.....honest <_<.......>_>
 

Stylish Nero

We Dem Boys!!
I wish this was back in the old days when comments and bullshit didn't matter. One person says something completely stupid and another co signs it then a bandwagon is formed and WHEN that bandwagon is set on fire by ONE fact, they jump to another.

People who think inside of the box are forever stuck within it. Which is why I get a kick out of anyone who talks about the smallest things that don't matter. In the words of DmC Vergil's style. "Foolishness fanboys...foolishness."

Trying to get people to speak on Malice or anything that is cool with this game leads to a ****storm of hurr durr comments.

Has anyone actually tried to talk to people who are against Dante's look about the things in DmC? They're idiots, true idiots. I've never seen this much ignorance since Roots.

I wish people will stop confusing DmC with DMC. For I've seen so many people use DmC when they're using it for DMC.
 
Top Bottom