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Ninja Theory: designing games purely for fans "will kill a series"

I'm with Tameen on this. Making a video game for fans never works. One half could like the ideas from fans while the other half don't. I'm also glad he's care-free in sales of the game because in video game designing, it's not about money, it's about the fun and imagination and hard work of making a video game. It's suppose to be something magical as you work hard on what you want to show to the world and let it bring light on to the exsistence of video gaming through your eyes. That's why I support DmC; to bring back the fun of creating video games and playing the way their mind wants to role. Like reading a new manga or comic book, let the game take you places and let that game guild you into another world of creativity, and from there; don't look at the game as a DMC rip off, not as a scrawnny guy, not as a reboot, but as what it should be looked as; an adventure in your own world.
 
On one hand, the fans make the game.
The team that made Devil May Cry 2 made Devil May Cry 3.
Their giant improvement is due to the fact that they listened for feedback from hardcore fans who had played DMC 1 so much.
In fact, one of my favorite directors (Joss Whedon) subscribes to the idea that being a director is never about making something that fans like. It's about making something that fans love.

On the other hand, fans can ruin something too.
For example, inFamous was a pretty cool game. It had a bald protagonist only because their developer Sucker Punch didn't want to use up any processing power rendering his hair.
They released some teasers for the sequel and the protagonist had grown hair in the four weeks after the first game ended, along with changing his clothes.
Fans didn't like that, and Sucker Punch changed his hair right back.

A very pointless change, in my opinion.

The developers should make something they're going to be proud of in the same way artists should create something they're proud of that they would want to play.
It can go either way after that.
 
Although,at least they should listen to their fans and i agree with KenKen.
Tameem is also getting my respect and i just tweeted him whether DmC will be on PC xD
 
On the other hand, fans can ruin something too.
For example, inFamous was a pretty cool game. It had a bald protagonist only because their developer Sucker Punch didn't want to use up any processing power rendering his hair.
They released some teasers for the sequel and the protagonist had grown hair in the four weeks after the first game ended, along with changing his clothes.
Fans didn't like that, and Sucker Punch changed his hair right back.
Best example of fans messing up a developer's plan. It's just cosmetics, but seriously...
 
How do you make a game that 'all' fans like? What are 'fans' and how do you define their varying tastes? You have only one reliable reference point-Your own. If you build it, (well) they will come. Perhaps not the intended fans, but, if it is attractive and appealing on some level, fans of some type nonetheless. Only a fraction of the people who will see your film or purchase your game will give visible feedback. Even then, they may give varying ideas on what they think is good or not. That does not tell you if any new idea will be accepted and by who- and you need new ideas to keep a franchise or property alive. This is where the creators own judgement comes in. You don't make things TO attract a certain crowd- You make things AND they attract a certain crowd.

No one wanted Christopher Nolan to direct the Batman films until he did it. No one wanted Heath Ledger to be the Joker (even after he was announced ) until he did it and people saw it was great. The response I hear a lot about this game is that no one asked for a reboot, rebirth or whatever... That is irrelevant, especially at this point. What matters is whether or not the change is worth it in the end. I order a certain burger but my order is wrong and much later, when I am too far to return it, I bite into the burger and realize it's not the burger I asked for- It better damn well be a good one.

Tameem said two very true things during the production of this game: "Nothing needs a reboot unless that reboot works." and "In the end, the game will speak for itself."

IF this game is good, it will have fans. Whoever they are, if they like it, they are fans- and THAT'S who this game is made for.
 
Didn't Capcom say that DMC4 was made to please fans? And we all know what happened afterward. :lol:

So yeah, paying too much attention to fans can kill a series. I agree that a game, or anything you make, should be about putting your heart into it. Because if you care about something enough then it will show in the final product, and people are more likely to appreciate it.
 
It is a good idea to listen to fan concerns and suggestions but in the end the people making the games know what they are doing and should trust their own judgement.
 
Didn't Capcom say that DMC4 was made to please fans? And we all know what happened afterward. :lol:
The fighting system was made to please fans, I'm sure.
It looks fluid and seamless like DMC3.

The story was made to draw in a new audience. I read somewhere that it was made to attract female fans.

And even though the story was horrible, it worked. Females were drawn toward the game!
I have lady friends who have bought it. I can't tell you they care much about it though.

On the other hand, if Capcom had made something that they were proud of I don't think the fans would have so much to pick apart in terms of DMC4's story.
 
On one hand, the fans make the game.
The team that made Devil May Cry 2 made Devil May Cry 3.
Their giant improvement is due to the fact that they listened for feedback from hardcore fans who had played DMC 1 so much.
In fact, one of my favorite directors (Joss Whedon) subscribes to the idea that being a director is never about making something that fans like. It's about making something that fans love.

On the other hand, fans can ruin something too.
For example, inFamous was a pretty cool game. It had a bald protagonist only because their developer Sucker Punch didn't want to use up any processing power rendering his hair.
They released some teasers for the sequel and the protagonist had grown hair in the four weeks after the first game ended, along with changing his clothes.
Fans didn't like that, and Sucker Punch changed his hair right back.

A very pointless change, in my opinion.

The developers should make something they're going to be proud of in the same way artists should create something they're proud of that they would want to play.
It can go either way after that.
well to be fair I don't think it's really possible to grow your hair that long from having a shaved head in just a month, hell I don't even see my barber once a month
 
well to be fair I don't think it's really possible to grow your hair that long from having a shaved head in just a month, hell I don't even see my barber once a month

Nah, his hair grew a bit shorter than Dante's is on the picture to the left.
That's about as much hair as I can grow in a month.
 
Nah, his hair grew a bit shorter than Dante's is on the picture to the left.
That's about as much hair as I can grow in a month.
oh I was going by the concept art I saw were or maybe that was the concept art for the first game were it was longer than that
 
I think it should be a balance between knowing what your fans want and knowing or doing what you think is best.
 
Although,at least they should listen to their fans and i agree with KenKen.
Tameem is also getting my respect and i just tweeted him whether DmC will be on PC xD
That was you? I saw that tweet. A shame he doesn't even know Capcom's plans.
 
Ehh, its a complicated issue.

It is important to know what the fanbase is like and know what they want especially if you are taking over a franchise or adapting/rebooting it but it begs the question whether or not you need to use what they say.

fangirls ship Dante and vergil, should i do that just to appease them?

But you could follow their advice and do it in a different way.
i could just create a gay character to fill that niche and not **** off existing fans.

the whole raiden fiasco could have been avoided f kojima thought, "let me make him good-looking but not so goof-looking he looks like a girl".
 
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