OppressedWriter
SamD
I also wouldn't mind stuff like this, but how would you incorporate into the game so its something that has some gameplay depth beyond being a scripted finishing move. I think that's the only reason I'd be against stuff like this, it would be cool the first 3-4-5-10 times and then it'd be become a repetitive kil animation. I'd much rather the new game focus on walls as something to really incorporate into the gameplay. The running while shooting, or using the wall to limit an enemy's dodge or Dantes Dodge, or requiring you to run up the wall in order to backflip over teh enemy, and have some bad ass enemy type that fights you on the wall, like a dreamrunner but for walls.Cigarette: scorch your enemies with the flames of the cigarette and finish by forcing it down the demons forehead or eye