Well I'll like a game where you can play as like 3-4 characters (Dante, Nero, Lady, and Trish).
Well Trish and Lady....I'll focus on those 2 for now since they're brand new well since Trish hasn't been in a game since DMC2....well she needs a complete gameplay re-makeover like Dante did from DMC2-DMC3.
Trish....she plays similar to DMC2 but greatly tweaked using the standard DMC basic combat formula.
Trish can do the basics jump, walk/run, lock-on, dodge, shoot, and attack. A/X to jump, RB/R1 to lock on and Trish can Devil Trigger with LB/L1 (I'll get into DT mechanics later).
I wanted to make Trish and Lady like how the girls are in Ninja Gaiden compared to Ryu/Dante and have different mechanics compared to Dante...so like Nero in DMC4 but better.
Okay she can shoot guns like Dante/Nero and uses Luce and Umbra as primary guns but gains access to other firearms (some being demonic) and can change guns using the d-pad similar to how Dante changes styles like 4-5 guns mapped to the D-Pad options. She uses the basic attack button for basic attacks and even uses Sparda but Sparda is her only melee weapon but here is where it gets interesting. Sparda or Trish can change combat forms by pressing or holding LT/L2.
She has 3 combat forms with Sparda or 3 melee functions. She can use Sparda it is standard form and has been granted a lot of combos similar with Nero in which Sparda can change shape and in its standard form Sparda can be used a sword, spear, and a scythe utilizing the 2 attack buttons for various moves and combs in which are very similar to Dante's moveset with Rebellion (Stinger, Million Stabs, High Time, Round Trip, Helm Breaker, and even Prop and Shredder) but these exhibit different qualities from its versions of the same moves with Rebellion such as Stinger has more range and so do Million Stabs to the point it can hit more enemies at once and Prop and Shredder has different different commands to input to make them work like RB: Up + B to pull off Prop and press B rapidly to cancel into Shredder and unlike Shredder its more violent, wild, and faster as it spins creating a large vortex with a wide hit radius that draws in enemies
If anything pressing the Y button to use Sparda in its Sword form for moves and combos similar to Rebellion/Alastor and the B button to use Sparda in its scythe form for combos utilizing the scythe and by using B in the air can pull off Aerial Rave (or the one aerial combo for Nevan using its scythe form) but since its a scythe its sycthe based combos. So the B button functions like Nevan's Swordmaster abilities (the scythe) but with a bit more range and some extra combos.
So I'll list the moves available for Sparda in its standard form....but note the names are half-assed to make this quick (and will be using Xbox buttons since I can't enter square or triangle so easily)
1. Sparda Combo A (Y,Y,Y): A simple sword combo attack
2. Sparda Combo B (Y,Y,-Y...rapid): The sword changes mid combo into its spear form and cancels into a Million Stab.
3. Sparda Combo C (Y-Y...rapid): By changing into a spear it impales the enemy and violent slams them around with them on the spear.
4. Aerial Rave S (Y,Y,Y,Y mid air): An aerial combo of kicks, punches, and sword slashes)
5. Stinger (RB: Forward + Y): It turns into a spear to rush at the enemy. Stinger but more range so unlike Dante if she tries to stinger an enemy like say the Blitz in its impermeable form Trish won't get electrocuted and the range can even parry/cancel with other attacks
6. Million Stabs (Tap Y rapidly during Stinger): Impales the foes with a series of spear jabs with great range and can even cancel other physical attacks
7. High Time (RB: Back + Y): A launcher
8. Helm Breaker (RB: Forward + Y): Using Nero's aerial command inputs can prove beneficial
9. Force Drive (Hold Y and release): Fires off a more stronger version of Drive
10. Sparda Combo D (B,B,B): A quick 3 strike scythe attack
11. Sparda Combo E (B,B-B...rapid): A combo where Sparda changes to its sword form to twirl around Trish similar to that one move Sanctus does with Sparda in his final boss fight but crazier.
12. Aerial Slash S (B,B,B in midair):
13. Revolution (RB: Forward + B): Similar to Prop
14. Black Hole (Tap B rapidly after Prop): Cancels Revolution into a more crazy, faster version of Shredder in which enemies can get dragged in by the vortex this attack creates
15. Sweat Dreams (RB: Back + B): Trish spins the scythe around
16. Round Trip (Hold B and release): You know the drill. Once used Trish can enter her 2nd combat form
Okay she has 2 other combat forms with Sparda.
Pressing L2/LT makes her withdraw Sparda by placing it down and fights using martial art styled moves....basically DMC2. She can withdrawn Sparda mid-combo to effectively chain combos as well as withdraw it during specific attack frames. There are other methods of withdrawing the weapon such as using Round Trip. Trish can call back the weapon or switch back pressing L2.
Her moveset is different this time around but unlike Dante uses her physical strength mixed with lightning powers to inflict damage (now its more based on Chun Li's fighting style than Ryu's).
1. Fury Combo A (Y,Y,Y,Y): A basic combo where each part of the combo can be charged by holding down the Y button
2. Fury Combo B (Y,Y,Y-Y...rapidly): A series of flurry kicks like Chun Li's
3. Fury Combo C (Y-Y...rapidly): Unleash a barrage of lightning quick punches (can cancel Fury Combo B into this as well).
4. Lightning Impact (Y in mid air): A dive kick just like Killer Bee or Starfall
5. Thunder Storm (Tap Y rapidly during Lightning Impact): Trish pulls off a series of violent kicks mid air.
6. Lightning Strike (RB: Forward + Y): A straight forward punch...like DMC3's Beowulf's Straight. Can be charged.
7 Flying Thunder (RB: Back + Y): An uppercut that sends enemies flying. Can be charged.
8. Ascension (Press Y rapidly during Flying Thunder): Trish rises with the enemy while a flurry of winds spins around her.
9. Descend (RB: Forward + Y in midair): A powerful dropping kick that sends Trish and the enemy crashing down.
10. Heel Stomp (B): Trish violently stomps the ground with a devastating heel stomp-kick. Can be charged.
11. Violent Stomp (tap B rapidly during Heel Stomp): Trish violent stomps on the enemy before kicking them away
12. Sparks (RB: Forward + B on both land and air): Trish punches the ground unleashing a devastating burst of power. Can be charged.
13. Rolling Thunder (RB: Back + B): She does a spinning kick like Chun Li's spinning bird kick mixed with some of Vergil's Rising Sun.
14. Hell Hath No Fury (Tap B during Rolling Thunder):Trish cancels into a helicopter spinning kick.
15. Fallen Angel (B in midair): A strong kick that knocks an enemy down to the ground.
Now lastly by holding LT/L2 Sparda can enter its "Doom" mode (yes I know that name is whack but that is only a beta name). An alternate mode in which Trish infuses some of her demonic energy to make it stronger and take on a new shape and be granted new forms. One form being a giant battle axe, a more giant version of itself, and etc as well as take on new functions some of which were displayed by Sanctus in his boss fight. However, this mode as limit as for how long you can hold it before it overheats due to its immense power to help balance out the gameplay mechanics.
Yeah I'm too tired to think of moves for this one....so its like 13 moves.
Now hat I covered the combat forms....what is left for Trish....her guns, DT mechanics, and the use for the RT/R2 buttons.
Okay the R2/RT buttons is to change styles the same ways she changes her combat forms.
She has a basic style (Sword Master) and by pressing R2/RT can change into Gunslinger and back into Swords Master and holding R2/RT can switch her into a Lightning Diva style (a hybrid between Trickster and Royal Guard).
I already showed off Sword Master and Gunslinger requires diving into the guns Trish gets. Now to explain Lightning Diva.
Its a style that grants Trish lightning quick reflexes in both maneuverability and reactions to attacks. When in this style Trish's body is luminated by electricity.
Functions of this style. Trish can teleport or lightning dodge (can't think of a good name) in any direction by holding down RT/R2 and pressing B while in a direction and its a mix of Darkslayer, Trick (teleport), and Deadpool's teleport from Deadpool the Game and it can also work in the air. The movement animation is similar to how in DMC1 Trish appears out of nowhere in a flash of lightning. Pressing B while the L-Stick is neutral can guard and unlike Royal Guard a perfectly timed guard can stun or repel an enemy lowering any defensive measures that they may be using. Locking on while in this style (though some may consider that hard) gives birth to more moves. This style has a Royal Gauge like function that affects its DT.
The moveset of Lightning Diva style are:
1. Flash Dance (RT: Any Direction + B): Trish at lightning quick speeds can move in any direction (can be spammed like crazy)
2. Lightning Flash (same as Flash Dance but in the air): Grants Trish lightning quick mobility in the air.
3. Guard (RT: B)
4. Lightning Guard (guard at the right moment of an enemy attack): Negates the damage and knocks the enemy back. Pulling this off fills the Lightning Gauge.
5. Stun Guard (press B after Lightning Guard): Sends a burst of electricity upon contact that temporarily stun the enemy.
6. Step Up (RB+RT: Forward + B): Just like Trick teleports up to a locked on enemy. Can work on land and air.
7. Devil Thunder Impact aka DTI (Devil Trigger while in LD Style): A powerful devilish thunder bolt hits Trish when she DTs obliterating enemies in her path (similar to DTE or Distortion). It uses up the Lightning Gauge (which can refill by performing Lightning Guard).
So yeah speaking of DT. I also needs to explain her DT and explain its mechanics.
Just like Nero her DT functions different from Dante's using its own unique mechanics but sort like how Nero's DT uses some mechanics from Vergil (such as the Summoned Swords) I was thinking of incorporating mechanics from Alastor/Nevan's DT as well.
But design and basic design.
When she DTs she doesn't go full demon like Dante/Vergil. Her's similar to Nero's/DmC Dante's where she develops a demonic aura (yellow and lightning) and emits tons of lightning but her body goes through some physical changes (glowing lightning red eyes, static body, lighter crackling skin, and static flowing hair)...if anything its very similar to DMC1 Dante's Alastor DT. In which she develops more demonic features in her flight mode where she grows wings and develops more demonic features and shows off a glimpse of her true form. Yes she has a land mode and a flight mode like Alastor/Nevan's DT.
She also has some DT specific moves as well.
1. Air Raid (RB: A): She can now fly as she develops wings and more demonic features (like that of a succubus.....Morrigan)
2. Thunder Bolt (X during Air Raid): Shoots streams of Lightning Bolts
2. Devil Thunder (Hold X and release during Air Raid): Shoots a powerful ray of lightning that can be navigated
3. Vortex (Y during Air Raid): Spins in the air
4. Devil Storm (rapidly tap Y during Vortex): Trish spins around creating a deadly lightning storm column that hits land and airborne enemies.
5. Flight (press A during Air Raid): She will go up higher
6. Air Cancel (press B during Air Raid): Trish reverts back to land combat
7. Devil Surge (Y+B): Similar to that move that Sanctus does where a series of lightning bolts hits the ground (can be done in the air and ground).
*DT has effects on the combat forms (such as DT at certain contact/hit frames of specific attacks will grant a stun) as well as giving each firearm/gun more power and auto-charge shot.
Well all I haven't covered were the guns and the one combat mode.
Will cover those next post.