Is it me or did DMC 5 get some elements from third person shooters?
Yeah some of them do feel gimmicky especially with Tomboy's rail gun move. A 3rd person shooting mechanic in a 3D Stylish Action Game is bizarre but Bayonetta manages to incorporate it wonderfully. I'm sure skilled enough players will find ways to incorporate it into combos and manuvuers.
They barely showed off much for the Devil Breakers so it left me with more questions and concerns than hype.
Questions like.
1. Can we hop on and off of the Rocket for Punch Line or once we are on we dont come off until it crashes into something?
2. Is the act of riding on Punch Line's rocket a Break Age move or is the crashing part the Break Age move? It seems to be instantaneous (no charging).
3. Can we use Tomboy's Rail Gun in the air or is it a different attack/move in the air?
4. How does Tomboy affect the Red Queen or how is Red Queen utilized with Tomboy (as shown with Blue Rose)?
5. If Tomboy is equipped can we still use our Red Queen and Blue Rose normally in tandem with their powered up state?
6. Also how long can you ride Punch Line?
Things I do like a lot.
When you use the Time Stop move for Ragtime the arm breaks and you go into your next arm so you should have access to a Devil Breaker during the Time Stop (can imagine performing Petal Ray, Stamen Ray, or Tomboy's Rail Gun fully charged during stopped time).
You can perform other maneuvers and attacks while riding Punch Line so much combat potential with that one.
The Devil Breakers break really quickly and Nero reequips one very quickly after a Break Age move so chaining together combos with them shouldn't be too tough.