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Mundus announced as new demon king in DmC Devil May Cry

Dante Deve Morire

Trapped in Limbo
DmC_Devil_May_Cry_Mundus.jpg


During the New York Comic Con, Capcom revealed the new demon king in DmC Devil May Cry: Mundus.
"Mundas controls the human world through debt and manipulation," explained Ninja Theory's Dominic Matthews. "Anyone or anything that's in a position of power is in control by Mundas. Naturally, as the demon king, Dante, the demon killer, is his public enemy number one."
The new DmC, hoping to appeal to a more western audience, has adopted villains that many of us here in America and the west view as evil. And it has changed quite considably since the past.
"We looked at the concept of evil," Matthews explained as he showed a slide featuring images of the Exorcist, Ronald Mcdonald, Wall Street, and Fox news. "So evil today is very different to what it was when mankind was first conceived. Evil used to be demons with horns and the supernatural, but over time we've been taught through games and movies that good guys can always win in those fights. Evil now has a different face - corporations, financial systems, advertising, the controlling media. This is what we see as evil in today's world."
"How do you fight this type of evil? This is the type of evil we wanted to explore in DmC."
Due of this new direction towards reality, Ninja Theory had to craft a new way for Dante to interact with and fight the demons.
"In the old Devil May Cry games, a lot of the action took place in a city called Limbo which combined fantasy with many elements in the European gothic genre," Matthews said. "In DmC we wanted to bring the world closer to reality, but we had to ask ourselves 'how could we bring demons into the world in which we live'."
"This is where we came up with the idea of Limbo being a parallel dimension in which the demons control us through subversive manipulation. This is the world that Dante gets into when he has to fight the demons. In the original DmC games Dante would go into a room, the demon doors would slam shut on him and he'd have to fight the demons in order to progress. This is obviously a key part in DmC, but we wanted to find a rason for this happening. It was never explained why the doors would just shut on Dante and this is where we came up with the idea of Limbo being a living, breathing environment. It's a place that exemplifies evil, a place that wants to stop Dante at any opportunity."
"Dante's like an infection in Limbo and Limbo wants to destroy him as soon as possible," Matthews left off.
Also at Comic Con, Capcom hinted that DLC will likely be created for DmC (not on-disc, they promised), although they remain focused on getting the initial boxed game out first. The fans at the panel seemed pretty keen on a playable Vergil character.

http://www.gamezone.com/products/dm...ounced-as-new-demon-king-in-dmc-devil-may-cry
 
I like that this Mundus actually has more to do with the game than just being the final boss. You actually get to know the enemy before you have to fight him.
 
I could just imagine Dante and Vergil trying to exploit his weakness. His kid, but will just make him madder than ever.
 
Yeah, an angry parent is something you don't want to mess with. That could make it more fun.

If Dante and Vergil managed to kill his child with Lilith, I think it would make a strange contrast.
Dante and Vergil without their parents and Mundus without his wife and kid.
This will mean Dante and Vergil has lost their past and Mundus without his future.
 
If Dante and Vergil managed to kill his child with Lilith, I think it would make a strange contrast.
Dante and Vergil without their parents and Mundus without his wife and kid.
This will mean Dante and Vergil has lost their past and Mundus without his future.
That's quite disturbingly sad.
 
*flatly and sarcastically* yay... more dlc... >.>

I thought everyone knew by now that this guy was mundus... :S

Ronald McDonald... evil... LOL
 
i know right. it adds a dark undertone that i find was always down played in the original series.
I think it could become the parting point where Dante begins to distrust Vergil.
Vergil will most likely send Dante to Mundus after the bridge incident and before being sealed off again Mundus might say "You lot are nothing different than I am."
Dante might realise as being a pawn of Vergil he is begining to become the very thing he hated the most.
 
I think it could become the parting point where Dante begins to distrust Vergil.
Vergil will most likely send Dante to Mundus after the bridge incident and before being sealed off again Mundus might say "You lot are nothing different than I am."
Dante might realise as being a pawn of Vergil he is begining to become the very thing he hated the most.

That's an interesting idea. It would be great if that was actually in the game. Then we'd have a a reason for why Dante and Vergil are enemies. You'd also learn to feel sorry for Mundus, after losing Lilith and their child, though I'm sure it's the child he cares more about.
 
That's an interesting idea. It would be great if that was actually in the game. Then we'd have a a reason for why Dante and Vergil are enemies. You'd also learn to feel sorry for Mundus, after losing Lilith and their child, though I'm sure it's the child he cares more about.

This theory has other merits as well.
Not just it fills the family theme of DMC, we can keep Dante as the rebel he is (but with a more milder charactistic because he learned his lesson) and Vergil not being a power-hungry void.
It finally means we have consistant characters in the franchise!
 
Wow. He looks...older then in the E3 trailer. By the way, I'm calling Mundus Rick Roudus. (Rick Ross+Mundus)
 
This theory has other merits as well.
Not just it fills the family theme of DMC, we can keep Dante as the rebel he is (but with a more milder charactistic because he learned his lesson) and Vergil not being a power-hungry void.
It's healthy for the original fans not to make them become the classic characters. And helps confusing with them.

It also gives the idea that the characters aren't just straight good or bad. If Mundus actually does love Lilith, you know there's a lighter side to him. And with her being pregnant, you know the baby means a lot to him. So, Mundus isn't just considered pure evil, he still has something of a heart, and something to protect.

If Vergil kills Lilith, his motives to help the humans is also kind of twisted because he can be cold enough to kill an unborn baby and its mother right in front of the father. So, even though he's giving the idea that he's completely noble, you find out he's covering up a much darker side of himself.

As for Dante, he could end up questioning everything because of his hate for the demons and his guilt of helping in Lilith's death.

In my opinion, it's much better to have the characters more in the gray area rather than overly defined in either side. I hope they keep these characters far from the originals.
 
It also gives the idea that the characters aren't just straight good or bad. If Mundus actually does love Lilith, you know there's a lighter side to him. And with her being pregnant, you know the baby means a lot to him. So, Mundus isn't just considered pure evil, he still has something of a heart, and something to protect.

If Vergil kills Lilith, his motives to help the humans is also kind of twisted because he can be cold enough to kill an unborn baby and its mother right in front of the father. So, even though he's giving the idea that he's completely noble, you find out he's covering up a much darker side of himself.

As for Dante, he could end up questioning everything because of his hate for the demons and his guilt of helping in Lilith's death.

In my opinion, it's much better to have the characters more in the gray area rather than overly defined in either side. I hope they keep these characters far from the originals.

It's quite of an western characterisation that NT wanted, the grey zone. I quite like it..but it's very hard to make those sort of stories.
Because of this most Japanese games just make the opponent downright evil without questions.
We don't know why Arius and Arkham did that or Sanctus crazed the order, maybe they did have their reasons.

And yeah, in the trailers it seems Mundus is starting to destroy the world. If he is completely controlling humanity and it's going all right he doesen't have to do that.
I guess something went really wrong.
 
It's quite of an western characterisation that NT wanted, the grey zone. I quite like it..but it's very hard to make those sort of stories.
Because of this most Japanese games just make the opponent downright evil without questions.
We don't know why Arius and Arkham did that or Sanctus crazed the order, maybe they did have their reasons.

And yeah, in the trailers it seems Mundus is starting to destroy the world. If he is completely controlling humanity and it's going all right he doesen't have to do that.
I guess something went really wrong.

That's one thing I never liked about DMC. The villains never really had a motive or something to make you question if they really were evil. The only game I can think of that didn't make the characters one dimensional was Vagrant Story from Square. You had to get pretty far in the game to figure out who were the real villains and heroes.

I'd like to know what Dante did to screw things up for Mundus so much. I'm sure he was the cause. Or Vergil is only using Dante for a diversion so Mundus wouldn't see what the Order is really doing. They might be searching for a way to trap Mundus without any chance of him returning. With how much of a commotion Dante can make, he'd be a great distraction.
 
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