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Mission ranks: too easy?

I just started dmd and SSS the first and third missions and SS the second and died twice and used three items that time. As for DMC4 if that's the case then that ranking system is to generous too, though I don't remeber it being so easy to get s ranks, I always felt dmc3's ranking system was fair
 
DMC3 is the best one imo because it has full damage penalties. Unlike DMC4/DmC where you either get a no damage bonus or you don't, which in the end wasn't even needed to get an S/SSS. In terms of DmC vs DMC4 though, DMC4 is definitely the one that required more effort to achieve the highest rank. DMC1 was quite difficult as well, DMC2 I can't even remember how it worked lol
 
What bugs me the most is the slow input time for combos. If I press forward, forward, attack really fast it just turns into a normal attack. I have to slow down and leave at least a small time gap in between the commands to pull it off. This wasn't the case in the demo. I hope they fix this in a future patch
 
What bugs me the most is the slow input time for combos. If I press forward, forward, attack really fast it just turns into a normal attack. I have to slow down and leave at least a small time gap in between the commands to pull it off. This wasn't the case in the demo. I hope they fix this in a future patch
I haven't noticed a change since the demo, I do agree the imputs feel a little slow, but I think it just forces you to use better timing and discourages button mashing
 
Speak for yourself, douche. You're on Devil Hunter difficulty for Pete's sakes.
I've only managed to get an SSS ranking once thus far on Nephilim and it was during home truths. My other rankings are SS, S and A.
SoS and DMD are HELL because now the enemies run berserk once you whittle down their troops a bit.
You want a challenge? Try beating the secret mission Shenanigans, it's on Devil's Dalliance and you need an Ivory key to open the door.

I've SSS every level on DMD, 14 of which I did on my first run through the level, and I got SSS on level 16 after being killed 5 times (I'm much better now).

Also, I have finished all the secret missions, and all but 3 I did on my first attempt, the only one that took me more than 2 attempts (3 to be precise) was the one where you have to pick up 90 red orbs.

The ivory door is just kill all enemies...the are rooms in the game with more difficult enemies than that, and I'm pretty sure the ivory door difficulty is only SoS.
 
What bugs me the most is the slow input time for combos. If I press forward, forward, attack really fast it just turns into a normal attack. I have to slow down and leave at least a small time gap in between the commands to pull it off. This wasn't the case in the demo. I hope they fix this in a future patch

Yeah that forward forward crap has ****ed me off.

after you press forward, make sure you let the analog stick get close to it's normal position, if you just bump it up twice while only letting it slide back a little it doesn't work.
 
I just started dmd and SSS the first and third missions and SS the second and died twice and used three items that time. As for DMC4 if that's the case then that ranking system is to generous too, though I don't remeber it being so easy to get s ranks, I always felt dmc3's ranking system was fair

Once you get good (or even average) the DMC games really aren't very challenging at all, I have played probably hundreds of game that are more difficult (only including single player ones, and by difficult I mean the challenge of completing them on their hardest mode).

In my opinion you should not be allowed to use any items, any gold orbs, any continues on DMD, I have never used items, if I did I could theoretically just stock up 10 large star things and continually give myself full health.

Here's a video displaying the power of holy waters in DMC4 (the level of difficulty is modded and is even higher than DMD)

Here's a video of me displaying the ease of getting an S on mission 19 on DMD (the level where you fight all the bosses. In this video I do not use the left analog stick at all during combat, I just let things hit me, and abuse items, this was literally my first attempt:


I also had a picture before of me using items, continues and gold orbs and still getting an S for the mission, it's extremely easy.
 
Yeah, they're way too easy, but better for me because it means more upgrade points for some sweet sweet Kablooey.

The game is just so ridiculously fun that I don't even care about the style meter anymore.
 
I've never S'ed a mission on any DMC with out time and effort, nether of which are necessary anymore.

I think it's better this way. Do you think that just because they are called achievements that people should have to put an effort to get them? To achieve anything shouldn't have to take effort, they should be give away, just because someone is better at a game that me it shouldn't mean that I don't get to reap the same benefits as them. In this case, too. Think about how many people actually Platinum any given title, the percentage is minuscule, I myself have only ever Platinumed one game. That's not fair, I paid for it I should get the trophies.

There's a sense of accomplishment to score a SSS on a mission, but now? You can get that same satisfaction without having to work as ridiculousness hard for it. Think about it, if not everyone can do it then they'll just get tired and quit and the game will suffer in the long run. Every game should reduce their difficulty so that anyone can do well on it, it's for the sales. This whole 'only the elite can get these scores' is BS and I, for one, am glad I don't have work hard to do just as well.


Sarcasm aside an easier game has both drawbacks and benefits as an entree point into the series. While it's gotten to the point where you have to screw up pretty badly to score poorly it's a way to train for the more challenging titles and while in this particular dog show the only thing your pup has to do score big is to get lots of style points and not die it will encourage you to try out other competitions where your ugly mutt will actually have to show something more impressive to earn that gold as opposed to other competitions where everyone's a winner, 'cause as we all know, those are for the kiddies. So, is that bad? Yeah, but it's also a good thing.

And, yes, that is how I see this game's take on difficulty, with an everyone's a winner attitude and everything that that entails.

A blood vessel just popped and now I can't see. Well played.

I'm pretty sure that on some of the boss fights, such as Bob, you get an S by default because there are no collectables. No I don't care what DMC4 did or that there are two ranks above that. It's hideous.

If you lily-livered neophytes want a game with a legitimately goddamned horrendously unforgiving rating system, look no further than Silent Bomber.

Silent_Bomber_Coverart.png


I swear getting higher than B is impossible, but some people manage it somehow...

Incidentally play Silent Bomber right now. It's the proto-Devil May Cry and it's awesome.
 
Let's not go the "previous DMC's were always this easy" route here. The new DmC is much easier than any before, that's a fact, not exactly a minus for the game.
Anyway, of course Devil May Cry was never some Ninja Gaiden in terms of difficulty, but harder setting were no casual level, and took time and skill (even if not youtubecombovideostar skill) to actually master.
 
Let's not go the "previous DMC's were always this easy" route here. The new DmC is much easier than any before, that's a fact, not exactly a minus for the game.
Anyway, of course Devil May Cry was never some Ninja Gaiden in terms of difficulty, but harder setting were no casual level, and took time and skill (even if not youtubecombovideostar skill) to actually master.

I agree with this notion. As a middle-skilled player who has played all previous DMC games on all the difficulties he was able to finish (Hard on DMC1 and 3, DMD on 2 and 4), in terms of difficulty, DmC doesn't feel like it reaches to the levels of any previous DMC game (well, except maybe 2).

Speaking for myself, though, as much as I wished DmC gave me the kind of challenge I had in previous entries, I still love the this game and I'll keep continue playing it, along with the Bloody Palace and Vergil DLC. I think it's a good game as it is and for what it is, and for what it offers that previous games didn't, I enjoy it, even if difficulty isn't among the things it serves on the plate.

And with that said, I'm happy that this game managed to attract quite a group of newcomers to hack-n-slash, who were looking for a fun, but not intimidating, first attempt at the genre. The game was aimed to them after all, wasn't it? I'm happy to know they enjoy it and find a fair challenge in it, so they can have a taste of the same satisfaction many of us did when we pulled off our first SSS on DMC3 without having to be unfairly punished for a challenge they neither expected nor they paid for.
 
A blood vessel just popped and now I can't see. Well played.

I'm pretty sure that on some of the boss fights, such as Bob, you get an S by default because there are no collectables. No I don't care what DMC4 did or that there are two ranks above that. It's hideous.

If you lily-livered neophytes want a game with a legitimately goddamned horrendously unforgiving rating system, look no further than Silent Bomber.

SilentBomber_1456.jpg


I swear getting higher than B is impossible, but some people manage it somehow...

Incidentally play Silent Bomber right now. It's the proto-Devil May Cry and it's awesome.

LMFAO I used to find this game difficult, until I got S on every level at the age of about 11.

I don't have any proof, but I can prove I've played the game, and unlocked benoit and the cat thing:

Benoit bombs do not do damage in 3 dimensions like Jutah's, the explosions from them are flat.

The easiest level to S is level 2, the hardest is level 11.

The trick to getting an S is to make sure you get up to a 10x multiplier before you kill a boss (10 x 10000), finish fast, and finish with as much health as possible.
 
Yeah the bosses are really easy, but they're more of a challenge then DMC2's ****ty bosses, and more intresting to me then the ass bosses of DMC4.
 
Goddamn it CyberConnect2, why can't you make a game with gameplay as awesome as Silent Bomber anymore? Asura's Wrath was fun, but it had none of SB's longevity, and the non-qte gameplay was lousy.

Yeah the bosses are really easy, but they're more of a challenge then DMC2's ****ty bosses, and more intresting to me then the ass bosses of DMC4.

dmc4.jpg


Lion Centaur Lava Elemental the size of a building fought in an abandoned, destructible shanty town.

DMC4Dagon.png


Frog Angler Fish Frost Elemental with glowing lesbians attached to his head, creates a cloaking mist for ambush attacks.

l.jpg


Noble master swordsman with hyper agility, flight powers, ranged attacks and a neigh-unbreakable shield.

dmc_devil_may_cry_captivate_screenshot__5__thumb.jpg


Giant Gollum with genitalia bindi and...a knife.
 
dmc_devil_may_cry_captivate_screenshot__5__thumb.jpg


Giant Gollum with genitalia bindi and...a knife.

Let's be fair here. If I wanted, I too could come up with my own descriptions that would make the DmC bosses sound awesome and important, while ridiculing those from DMC4 (which I won't, since I think DMC4 bosses were neat).

No arguing that the bossfights are easier on DmC, but whether they were "cool" or not is purely a matter of preference. Same goes to the poster you're quoting.
 
Let's be fair here. If I wanted, I too could come up with my own descriptions that would make the DmC bosses sound awesome and important, while ridiculing those from DMC4 (which I won't, since I think DMC4 bosses were neat).

No arguing that the bossfights are easier on DmC, but whether they were "cool" or not is purely a matter of preference. Same goes to the poster you're quoting.
 
Let's not go the "previous DMC's were always this easy" route here. The new DmC is much easier than any before, that's a fact, not exactly a minus for the game.
Anyway, of course Devil May Cry was never some Ninja Gaiden in terms of difficulty, but harder setting were no casual level, and took time and skill (even if not youtubecombovideostar skill) to actually master.

Agreed.

I don't care if the previous DMC's were easy before. But the fact that DmC is a lot easier compared to the other games irks me to no end. At least make DMD more challenging than the previous games without abusing color coded enemies.


Yeah the bosses are really easy, but they're more of a challenge then DMC2's ****ty bosses, and more intresting to me then the ass bosses of DMC4.

DMC4's bosses weren't "ass". The fact that you could fight them without forced scripted scenes proved to be amazing (edit) Especially since scripted scenes tend to break the flow of the fight. And don't try to pull the "Nero has scripted scenes with Buster" card since those are entirely optional except for fighting False Savior (which ended the game).

As well as this, you could toy with the Boss AI, making it foolish. Or you could also pull off amazing moments against them as well, unlike DmC which forces you to attack in a certain weakpoint or go through a planned pattern.
 
No arguing that the bossfights are easier on DmC, but whether they were "cool" or not is purely a matter of preference. Same goes to the poster you're quoting.

Agreed, that's why I didn't say one was "cooler" than the other, I was just providing a contrary perspective.
 
Goddamn it CyberConnect2, why can't you make a game with gameplay as awesome as Silent Bomber anymore? Asura's Wrath was fun, but it had none of SB's longevity, and the non-qte gameplay was lousy.



dmc4.jpg


Lion Centaur Lava Elemental the size of a building fought in an abandoned, destructible shanty town.

A rip off from DMC2.

DMC4Dagon.png


Frog Angler Fish Frost Elemental with glowing lesbians attached to his head, creates a cloaking mist for ambush attacks.
Giant frogs that didn't really do much except scream and drop ice.

l.jpg


Noble master swordsman with hyper agility, flight powers, ranged attacks and a neigh-unbreakable shield.

Vergil in a white outfit.

dmc_devil_may_cry_captivate_screenshot__5__thumb.jpg


Giant Gollum with genitalia bindi and...a knife.
Atleast it actually looks like a demon.
 
Giant frogs that didn't really do much except scream and drop ice.

They actually use the Lures to surround and flank you, rendering you vulnerable for the ambush attacks they initiate after you are helpless. It's a two-stage attack which takes advantage of the players desire to acquire additional Red Orbs, just as an Angler Fish abuses a deep-sea fish's desire to find light.

Do you even CERAYZAY?

A rip off from DMC2.

Not sure which monster you're referring to, but one of DMC2's better elements was the monster design which did, on the whole, resemble actual demons from Pagan mythology.

dmc2dantesword.jpg


Vergil in a white outfit.

...Credo is an Iaijutsu practitioner who doesn't use a shield, fly or use lancing attacks? My goodness.

Atleast it actually looks like a demon.

Demon.jpg


First example of "Demon" on Google Image search. Notice: Horns, Muscular Physique, Hellfire. Ergo Berial...

...mind you, notice: Pasty complexion, derpy look on his face. Ergo The Hunter.

I think we have a compromise.
 
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