Well since I'm a prof writing major I thought I'd share some of my profound wisdom of all things letters and words to you would be writers.
That's a load of crap. I just thought this would be fun. Here we go, Meg's Guide to Writing!
Story:
1. Start off simple, stories take time to develop. Don't think you have to make it really complex at the get go. Come up with some cool ideas and flush it out as you go. Planning out a big complex story will make it harder to execute. What I do is come up with point A and B, but how I get from A and B is worked out as I go.
2. Don't worry about cliches. Some of the best stories have basic plot elements in them. The story in Persona 3 is one of the best in games and it deals with themes that have been done many times.
3. Don't build up to something and then rush through to the end. The easiest way to kill a good story is to have all these plans and prep for the final battle/big confrontation and then once the big epic story altering moment comes along it gets summed up in a page. The opposite can also be said. Don't rush to the climax. If your that eager to get to the big shebang then write that part first, then go back to the rising action sequences.
Setting:
1. Where and when a story takes place doesn't have to be anything spectacular. Just don't force the setting and the mythos about that place onto the reader. Example of what NOT to do;
"Pulse l'cie! Cocoon fal'cie! Pulse fal'cie! Cocoon l'cie!!!" Don't do that. Just don't. On a related note. If your world has legends/mythology that effect the plot then let the reader know about these legends.
Characters:
1. Try to stay away from archetype characters. Some writers can make these characters work. Do not assume you are one of them. Be as creative as possible.
2. Mary Sue 101
What is a Mary Sue you ask? Its an overpowered/flawless character that everyone in the story likes. Note: Everyone in the story. Most of the time the author is the only real person that likes a Sue character. Most people are annoyed and put off by them. Trust me. Nothing is more boring than a story about a character that can not fail.
Qualities of a Mary Sue:
A. Master at every type of something. Example: Johnny Sue is the world champion in snowboarding, skate boarding, surfing, skiing, and water polo. Michael Phelps has eight gold medals IN ONE SPORT. He is a great swimmer, not a great everything.
B. Super powerful weapon of sorts. Examples: One hit and you're dead, elemental powers, splits time and space.
C. Doing everything in a story. Whenever something has to get done, Mary Sue does it.
D. Not being able to be defeated.
E. Regeneration/Healing powers.
F. Great personality that everyone likes and is always in the right.
Note that if one of your characters has one or more of these qualities doesn't mean they are automatically a Sue. Each time you create a new character I STRONGLY recommend running it through this test:
http://www.springhole.net/quizzes/marysue.htm
It is a very fair and accurate test. I use it a lot.
Based off of that test these characters are NOT Mary Sues:
Dante, Vergil, Nero (Yay DMC! ^_^)
Based off of that test these characters ARE Mary Sues:
Fang (FFXIII), Edward, Jacob, Bella (Twilight)
Keep these examples in mind.
Sorry about all the Sue info, but its a very important topic to bring up because a Sue can ruin an otherwise good story. Not only that, but most writers fall into this trap at some point. My only advice is to work on your character. You don't have to give your character every cool feature and nick-nac to be cool. Balance is important and will make for a much more compelling character.
EDIT: Anti-Sues are just as bad. Don't make you're character so bad that they become a joke. Unless that's what you wanted. Then....have fun? :lol:
Overall:
1. Do your research. If you want something in your story that you don't know that much about (Say one of your characters is a pilot and you have never flown a plane before) then go on the internet and find out about it.
2. More words doesn't equal better. Don't overkill a part with info and/or descriptions. Don't be Nathaniel Hawthorne I guess is what I'm saying.
3. Proof read. If you're like me then you probably make a look of mistakes. Spell check, google, dictionary. Use them. Get a beta reader if need be.
And last, but not least, the most important thing of all.
4. Don't scoff at someone when they offer you advice because chances are they know more than you.
That's a load of crap. I just thought this would be fun. Here we go, Meg's Guide to Writing!
Story:
1. Start off simple, stories take time to develop. Don't think you have to make it really complex at the get go. Come up with some cool ideas and flush it out as you go. Planning out a big complex story will make it harder to execute. What I do is come up with point A and B, but how I get from A and B is worked out as I go.
2. Don't worry about cliches. Some of the best stories have basic plot elements in them. The story in Persona 3 is one of the best in games and it deals with themes that have been done many times.
3. Don't build up to something and then rush through to the end. The easiest way to kill a good story is to have all these plans and prep for the final battle/big confrontation and then once the big epic story altering moment comes along it gets summed up in a page. The opposite can also be said. Don't rush to the climax. If your that eager to get to the big shebang then write that part first, then go back to the rising action sequences.
Setting:
1. Where and when a story takes place doesn't have to be anything spectacular. Just don't force the setting and the mythos about that place onto the reader. Example of what NOT to do;
"Pulse l'cie! Cocoon fal'cie! Pulse fal'cie! Cocoon l'cie!!!" Don't do that. Just don't. On a related note. If your world has legends/mythology that effect the plot then let the reader know about these legends.
Characters:
1. Try to stay away from archetype characters. Some writers can make these characters work. Do not assume you are one of them. Be as creative as possible.
2. Mary Sue 101
What is a Mary Sue you ask? Its an overpowered/flawless character that everyone in the story likes. Note: Everyone in the story. Most of the time the author is the only real person that likes a Sue character. Most people are annoyed and put off by them. Trust me. Nothing is more boring than a story about a character that can not fail.
Qualities of a Mary Sue:
A. Master at every type of something. Example: Johnny Sue is the world champion in snowboarding, skate boarding, surfing, skiing, and water polo. Michael Phelps has eight gold medals IN ONE SPORT. He is a great swimmer, not a great everything.
B. Super powerful weapon of sorts. Examples: One hit and you're dead, elemental powers, splits time and space.
C. Doing everything in a story. Whenever something has to get done, Mary Sue does it.
D. Not being able to be defeated.
E. Regeneration/Healing powers.
F. Great personality that everyone likes and is always in the right.
Note that if one of your characters has one or more of these qualities doesn't mean they are automatically a Sue. Each time you create a new character I STRONGLY recommend running it through this test:
http://www.springhole.net/quizzes/marysue.htm
It is a very fair and accurate test. I use it a lot.
Based off of that test these characters are NOT Mary Sues:
Dante, Vergil, Nero (Yay DMC! ^_^)
Based off of that test these characters ARE Mary Sues:
Fang (FFXIII), Edward, Jacob, Bella (Twilight)
Keep these examples in mind.
Sorry about all the Sue info, but its a very important topic to bring up because a Sue can ruin an otherwise good story. Not only that, but most writers fall into this trap at some point. My only advice is to work on your character. You don't have to give your character every cool feature and nick-nac to be cool. Balance is important and will make for a much more compelling character.
EDIT: Anti-Sues are just as bad. Don't make you're character so bad that they become a joke. Unless that's what you wanted. Then....have fun? :lol:
Overall:
1. Do your research. If you want something in your story that you don't know that much about (Say one of your characters is a pilot and you have never flown a plane before) then go on the internet and find out about it.
2. More words doesn't equal better. Don't overkill a part with info and/or descriptions. Don't be Nathaniel Hawthorne I guess is what I'm saying.
3. Proof read. If you're like me then you probably make a look of mistakes. Spell check, google, dictionary. Use them. Get a beta reader if need be.
And last, but not least, the most important thing of all.
4. Don't scoff at someone when they offer you advice because chances are they know more than you.