I know I cannot import an edited model back into DmC Devil May Cry, but I thought it would be fun to try and import it into another game (Left 4 Dead 2, or something like it). But before I attempt trying to import the model, I'm having a problem with Dante's hair rendering in Maya. My skill in Maya is limited, so I thought I might see if anyone here could answer my question.
Does anyone know what might be the cause of Dante's Hair not rendering correctly in Maya? (Note: The hair shouldn't be that transparent)
I'm fairly certain I'm using the correct transparency file (see attached), and I do have the model in "High Quality Mode." My hope is the solution will be a simple transparency setting.
Any help would be appreciated.
Does anyone know what might be the cause of Dante's Hair not rendering correctly in Maya? (Note: The hair shouldn't be that transparent)
I'm fairly certain I'm using the correct transparency file (see attached), and I do have the model in "High Quality Mode." My hope is the solution will be a simple transparency setting.
Any help would be appreciated.