It does suck to be them. They can't deal with the idea of the ending being good ('cause they kept hoping this game and story would suck) so, they bring up little stupid nitpicks and say that the fans have lower standards.
DmC FOR LIFE.
It does suck to be them. They can't deal with the idea of the ending being good ('cause they kept hoping this game and story would suck) so, they bring up little stupid nitpicks and say that the fans have lower standards.
DmC FOR LIFE.
Let's take this for example, your grammar isn't good. I can barely read what message you want to send here and I'm sure there is others that can agree with me here.
With that example, it is safe to say that the writing in this ending was just, underwhelming and cliche. Many people will agree to this, especially writers that knows what they do.
Both of this are facts.
Good day sir.
How old are you? 12?To the Haters:
WHY ARE YOU EVEN HERE IF YOU DON'T LIKE DmC?? MAKE A FLASH GAME WITH THE OLD DANTE AND CALL IT A DAY IF YOU WANT HIM THAT BADLY.
Seriously, you could be using the energy posting here to make a game of your own and post it on Newgrounds or something.
I just think people are overreacting a little, I understand why some may not like of it, but it's not so horrible.
To the Haters:
.
Yeah, I totally get that angle. BUTIt really does, unfortunately.
I still believe it'll be one hell of a game, but I can't help but feel the reboot was kinda pointless. They brought over NT because of their storytelling skills, and in the end we get something just as bad for the story and the best thing about the game is the gameplay which was fine to begin with? Not gonna bitch since the game looks good, but what was the point?
You're just blatantly stirring up more trouble. As well as other people.
But Journey (one of my favorite games) had a very different way to tell a story. It heavily made use of the rule "Show, don't tell" and in a good way. Journey was actually about creating your own journey, by yourself or with someone. You can't compare a game like Journey to DmC.Sort of reminds me of how the game "Journey" doesn't really have a solid ending/conclusion even if it's abstract to a point. It really is the experience that counts.
You're just blatantly stirring up more trouble. As well as other people.
Yeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaahhhhhhhhhhhh...
I know where this is going,sooooooo...
I'm out.
Well again I can't completely tell you about the journey since I haven't played the full game yet, but from what I have seen I can answer your question.But in this case, the ending didn't really have any meaning at all. What would the "journey" in this cas actually add to a lackluster of a ending?
Stay out of this, Tech.
I wasn't. I was bringing up the point of the overall experience breaching out what could be a a lackluster end, which is also what was brought up in reviews.But Journey (one of my favorite games) had a very different way to tell a story. It heavily made use of the rule "Show, don't tell" and in a good way. Journey was actually about creating your own journey, by yourself or with someone. You can't compare a game like Journey to DmC.
It's funny that when a supporter complains about skeptics opinions, we all have to be "respectful and acceptive" of eachothers opinions, but when a skeptic complains about a supporter's opinions, then it is alright.
STAND ASIDE is my new favorite lineYeah, I totally get that angle. BUT
DUDE DID YOU READ TWOxACROSS' POST
THERE ARE ENEMIES THAT CAN ATTACK/COUNTERATTACK YOU IF YOU FLING THEM IN MID AIR
IM VERY MOTIVATED
It's funny that when a supporter complains about skeptics opinions, we all have to be "respectful and acceptive" of eachothers opinions, but when a skeptic complains about a supporter's opinions, then it is alright.