This game also has the best Jackpot in the series, even if Dante doesn't say it.
"King? Yeah. Here's your crown."
It's awesome how he beats Despair as well. He could definitely say Jackpot there too if he wantedXD
This game also has the best Jackpot in the series, even if Dante doesn't say it.
"King? Yeah. Here's your crown."
It's awesome how he beats Despair as well. He could definitely say Jackpot there too if he wantedXD
Imagine infected demons with DTs on Dante Must Die mode.
The levels were awesome as well. The city and the village had this gothic yet modern atmosphere that inspired some sort of weird fear - big places with no one around, you get the feeling who-knows-what's-coming-for-me - and the last stages in which, the closer we went to the underworld, the more corrupted/demonized they appeared, gave off an awesome feeling. Like your actions actually meant something. In DMC3 you just run and beat up monsters to get the key to open the next door. (With the exception of missions 18-19).
It's only problem was the character development actually. It was based on some good ideas - humans obsessed with power, using the demonic lore and secrets to experiment and reach their goal, creating weird stuff like Neffasturis & Infested Choppers in the process. If it actually took more time to show how Arius came to be like that, what sort of demon Argosax/Despair was and what was Bolverk's goal in all this (revenge?), it could very well rival all DMCs equally, maybe even surpass them in some aspects.