L.A. Noire contains 50 hours of dialogue

  • Welcome to the Devil May Cry Community Forum!

    We're a group of fans who are passionate about the Devil May Cry series and video gaming.

    Register Log in

Chaos Raiden

Avid Gamer & Reviewer
Feb 23, 2008
5,557
1,611
11,565
35
chaosdotgaming.blogspot.com
According to Team Bondi’s Brendan McNamara, L.A. Noire will feature more than two full days of dialogue. Presumably it also features subtitles and a skip button, or there goes half the audience.

“We captured over 50 hours worth of dialogue in total, all using MotionScan — it’s equivalent to about two full seasons of a TV show,” McNamara told IGN.

Thankfully, it seems you won’t be sitting through an identical fifty hours of waffling every time you want to explore 1947 Los Angeles.

“Each case has its own twists and turns depending on the choices you make, leading you down different paths on your way to cracking the case, giving you plenty of reasons to jump back in and replay the game.”

Thanks, CVG.

Source: http://www.vg247.com/2011/01/16/l-a-noire-contains-50-hours-of-dialogue/

50 hours of dialogue?O_oO_oO_o Not even MGS4 had that kind of length. The gameplay must be pretty damn long, eventhough it has branching paths.
 
Maybe there's a lot of side stuff to do? :huh:

That's still a lot though. This game sounds pretty interesting. ^_^
 
I'm just thinking there are 50 hours of dialogue in total...but once you get going further into the game, the different choices you make will have different dialogue choices.
 
This game sounds very original and unique. Considering the GTA Series never was one for its replay value. This one should offer up a lot of replay time, as already stated. I'm intrigued ^_^