I noticed that a lot of JRPG try to include its combat system as early as possible.
This is kinda shoehorned in when the story sequence doesn't make the actual combat available until much later.
For example, the main character haven't obtained his powers yet or the main character just arrived in town and hasn't gotten himself involved in any trouble.
In Persona 4, it takes a long time for the protagonist to mingle with the other main characters and get familiar with his surroundings before actually stumbling into the "TV World" and get into his first actual combat.
So before all this happened, the game introduces the combat mechanic quite earlier via a dream sequence.
Is this some kind of unwritten "rule" of JRPG game design?
This is kinda shoehorned in when the story sequence doesn't make the actual combat available until much later.
For example, the main character haven't obtained his powers yet or the main character just arrived in town and hasn't gotten himself involved in any trouble.
In Persona 4, it takes a long time for the protagonist to mingle with the other main characters and get familiar with his surroundings before actually stumbling into the "TV World" and get into his first actual combat.
So before all this happened, the game introduces the combat mechanic quite earlier via a dream sequence.
Is this some kind of unwritten "rule" of JRPG game design?