1. The junk bag is a standard part of your inventory but does not add to your weight capacity so if you junk something it is still taking up the same amount of space as before unless you sell or destroy items. When you look at your inventory screen, there is a little bag sitting at the feet of your character called "Junk" and you can select it from the menu on the left to view the contents and destroy them if you like.@Angel
1. I just do the junking for the average everyday items for low levels, you know like the rusty sword, torn cloth armor. Small stuff like that.
There's a junk bag ? Do i have to buy it or is it the norm ?
6000 less ?
It was 6000 or it was 6000 off the original price ?
As for decreasing in price i don't think it would, i've never hear where items get cheaper as you gain experience.
Anything the price increases, maybe they'll drop for increased charisma levels.
Yea that's most likely it, saving the town.
WOW so you can be a town hero huh, sweet.
2. I think, i'm not sure OH OK it's called Reckoning mode (The slow motion mode) the middle bar is for Reckoning mode. lol I keep calling it fate meter.
I think it's by getting high percent on the button executions you fill it faster?
OH Okay so health can regenerate with items, nice.
That's good, swap out for a better stronger one.
3. That's still very cool.
It was 6000 to buy - which is 1000 less than the first extra backpack I had to purchase. It could be you're right and the decrease in price is due to my actions. I'll test that out in an unknown town and see what happens.
2. That's it! Reckoning mode - I keep calling it Fate as well but I don't think it matters. It's cool though because once you get the hang of it, you can bring everyone close to death and do a cool finishing move on one enemy before sucking the lifeforce out of everyone else and they all drop down dead at once.
4. Dual Wielding, Yea I kinda figured but it's cool anyway & like you said it's not an issue.
A jump backwards, like when you charge the fire wand? It makings you leap backwards if you charge long enough.
Full armor set: Really, so like strength bonus or magic etc.
5. Persuasion Yea i figured it being in the demo it would be a gimme lol.
Ah okay, i thought it was a good response like MassEffects color dialog tree lol.
Dispel Stuff lol Yea i understand that.
The Dispel Stuff is tricky because you get a number of symbols to match up.
Like @ $ #
The spinning wheel passes over a bunch of symbols !@#$%^&*, & you much stop the opening in the wheel on the right symbols....@ $ #
The thing is it's a time limit & i don't know if it's suppose to be in order lol.
Increase a Skill That's okay, i don't mind doing it that way either.
I'm glad Skyrim still uses that method though.
4. Yeah, as you upgrade your abilities with certain weapons you get those extra bonuses and the distance you leap back is further as you go up the levels. I seriously want to buy a pair of chakram props and hang them on my wall - they look so awesome :laugh:In Oblivion i'd stand on a rock & throw magic just to level it up lol.
Numerical system Okay so there wouldn't be locked chests where only a level 42 pick pocket could open ?
6. Troll Slaying lol I was going to use the rusty long sword but was doing alot of damage & i wanted to have a little more fun.
Side Quests Oh i totally forgot about dlc.
Are there alot of side quests ?
You have 27, wow.
So it's relatively easy to keep track of your quests then.
Factions, something something magical words something. LOL
You said you can join 3 at a time ?
Baby sitting Oh that's awesome, you set the pace.
It's like Kingdoms of Amalur - Reckoning is implementing concepts games like Skyrim & Fable should've done long ago.
Tasks LOL What!?
But seriously that's really excellent, Kingdoms of Amalur - Reckoning has lots to do.
Absolutely - Might, Sorcery and Finesse are all affected by the wearing of a full set of armour so it makes sense to put on stuff that suits the skill tree you are aiming to excel in. However, it's worth noting that just because you have a set of armour fit for a Mage, it doesn't mean there aren't any bonuses attached from the other classes and vice-versa. For example, my current outfit has huge bonuses for Mana regeneration and increasing my reserves of magic but also has a +5 to my piercing attacks with weapons and +3 to my sneak skills.
5. Seriously, I still don't get how to make Dispel work. I had another go earlier today and just died on the spot. It's getting embarrassing now :laugh:
I do that too! Or just repeatedly jumping off a walkway in Skingrad to up my acrobatics without killing myself.
No, Locked Chests are levelled like in Skyrim and Oblivion but you can still have a go until you get it right. Increasing your skill via the abilities area when you level up will of course make it easier for you but there is nothing that pops up telling you that you can't try it until you are at level X. Lockpicking is both easier and less forgiving at the same time. The locks work in the same way as Skyrim where you have to move the pick around and hope you have the right place but it's nowhere near as sensitive as Skyrim's locks are. I don't even have a single level in Lockpicking skill and I can open Very Hard chests with few problems. The "less forgiving" part comes into play when you get the wrong place to pick - Skyrim will give you at least a few split seconds of wobbling picks to realise your mistake before they break or you stop turning the lock. With Kingdoms, even on easy locks, the pick snaps within a nanosecond of getting it wrong so there is no chance of saving your pick to try again. Plus the Force Lock option only ever stays at just 10% chance unless (presumably) you level up your skill.
6. I'm already considering my next playthrough and I think I might try my bow and arrow if I can get a decent distance between me and the troll. I'll probably panic as usual and just go nuts on him until he dies :laugh:
Soooooooooo many side-quests. And some of them are pretty challenging even on Easy. I've since learned that KoA has an area level cap for enemies so apparently a good thing to do is enter an area whilst you are still a low level to ensure you don't get battered too early on in the game. Indoor areas (including caves and dungeons) are not necessarily limited in this way but regions seem to adhere to it. Apparently the downside is that you can be a total boss before too long and fights become less challenging - but to be honest, for me, if I wanted a challenging fight all the time then I'm better off choosing something other than an open-world role-playing game. I specifically like this genre BECAUSE I don't have to fight impossible enemies all the time. As you become more powerful, enemies are downgraded in colour so that instead of coming across yellow and orange (or the dreaded red which I have yet to encounter), your foes are grey-coded which means that they are at least 4-6 levels below you and take barely any time to dispatch. That said, I have found that Wolves are still one of the hardest to combat because they rush you and blindside you - and then by the time you've turned around to face them, they've lunged for you again and you're bleeding heavily. So if you come across a pack of wolves, make sure you're ready!
It's pretty easy to keep track of quests, yeah. When you go to your local map, you can hover over any little circles to see which side-quest they pertain to and then you can go from there.
There are quite a number of factions but I still haven't joined another one yet - too busy dealing with some weird bloke who is trying to find actors for his play. But yeah, from what I've read online there is no limit to how many factions you can join at once although I can imagine it gets pretty hectic trying to manage them all at the same time. I think I have inadvertently started the path to joining the Warsworn, actually, because I found a corpse with a journal saying to kill some monsters and when I did what it said, it popped up as a side-quest. So maybe if I finish the job, I can join?
So yeah, it'll take a while before you run out of things to do, I reckon